[3.9] Lily's Elemental Undead - Summon Skeleton Mages - Boss Killer - Good Map Clear - All Content!

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SkaiA написал:
Hope everything is alright! This is definitely a fun, off meta build. I made one loosely based off of your build. Would love to get your thoughts whenever you have the time.

https://pastebin.com/TLmqc31Y


I'm doing a bit better now, thank you!

And one thing I'm really loving so far is that people have been finding variants that work for them, and i'm seeing a lot of the stuff i tried out or considered, there really are a lot of options! I'm going to be adding a part under the guide just for other peoples variants and what makes them different, which I'll put a little update thing for at the top of the guide explaining sometime soon.

I like how you've kept the survivability high whilst also keeping high damage, with 12 max mages and you avoided a lot of the annoying mana reserve issues I ran into.

I haven't been playing delirium for long but a few things i've found/theorycrafted with cluster jewels for the build that would benefit you also:

For your large cluster, I'd drop viscous bite, our mages sadly have no base spell crit, making it pretty useless. Instead I went for renewal like you did, and also call to the slaughter because our mages are pretty much always recently summoned, they always benefit from the cast speed.

For medium clusters, I did consider going blessed rebirth like you did, and I do think it's a good choice, however with discipline and how often we recast, our mages are already nearly always at full health, making it only a small difference at least in my opinion. Instead I'm going for curse effectiveness and aura effectiveness, with a medium cluster with evil eye and master of fear, cursed enemies take 15% total increased spell damage from our mages, which is a massive dps boost. For my aura medium cluster I'm going to go first among equals and stalwart commander, also the small nodes also give increased aura effect, which is really good. With my setup at least, with all of that increased aura effect, I gained ~300 ES and ~150k dps.
As for small ones I haven't tested between ES and life yet, however I did a quick pob test and a semi decent ES small cluster would give me 500 ES per one. I did drop a lot of points from the tree but I'll be updating my guide soon with my changes, or if you want to talk about them feel free to message me on discord ^^

I'm hoping to update the guide soon, thank you for trying my guide and giving me a few ideas ^^


Wow yea I totally missed using stalwart commander. That would definitely help my build a lot.

I think I might try curses again. When I first tried curses I was really squishy so I switched my movement to shield charge with fortify and ice attacks to proc EE. Instead of evil eye, what do you think about the culling strike?

Also in case we ever needed more damage we can get wither on our medium cluster jewels and use a vis mortis. I haven't done the math but that seems to be insane.

Thank you for responding and updating! You're awesome.
I am still thinking about this build in 3.11, so thought I'd share how using mother's embrace can get damages up really high.
https://pastebin.com/86ttF4gs

I haven't tested it, but crit skelly mages could be a thing!
Nice idea with a shield.
About the rest:
Victario chest + Jinxed Juju should be doing better job. Aura effect, reservation, lv 30 generosity.(Anger+Wrath+Haste+Zealotry).
I would also recommend going for cold equilibrium because of Victario(Hatred gives nothing).
Shock can be achieved through focus mod in ring(a lot easier)
Helmet > 6 link defeinitely. Harvest allows nice craft. Horror craft + minion dmg + minion gem lvl will fit perfectly.
Instead of this 2k+ ES, Jinxed Juju + They of Tul spectres should be better - a lot of dmg reduction, dodge and chill. I would replace ES items with some evasion items.
About flasks, I "evasion/armor during flask effect" mod is greater than few % of block in Rumi.

I've made some PoB planning and got 1.8kk Shaper dps with a lightning skeleton.
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Ywinel написал:

I've made some PoB planning and got 1.8kk Shaper dps with a lightning skeleton.

This is insane dps for this build. Share please.
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Dimos_kst написал:
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Ywinel написал:

I've made some PoB planning and got 1.8kk Shaper dps with a lightning skeleton.

This is insane dps for this build. Share please.


https://pastebin.com/Vd11PWha

2kk WIth ele focus(but you need white socket)
1.7kk WIth slower proj
1kk with gmp

Frostbolt+Proj Weakness is underrated thing for projectile minions. 2 casts and whole legion is pierced by skeletons.

But be aware that I'm plying this game like a piano, 10 skills in use :D

Edit:
After looking more into harvest mechanics I've noticed that it's possible to craft insane gear for this build easily. 3kk dps is definitely possible
Последняя редакция: Ywinel#6511. Время: 6 июля 2020 г., 23:48:18
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Ywinel написал:
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Dimos_kst написал:
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Ywinel написал:

I've made some PoB planning and got 1.8kk Shaper dps with a lightning skeleton.

This is insane dps for this build. Share please.


https://pastebin.com/Vd11PWha

2kk WIth ele focus(but you need white socket)
1.7kk WIth slower proj
1kk with gmp

Frostbolt+Proj Weakness is underrated thing for projectile minions. 2 casts and whole legion is pierced by skeletons.

But be aware that I'm plying this game like a piano, 10 skills in use :D

Edit:
After looking more into harvest mechanics I've noticed that it's possible to craft insane gear for this build easily. 3kk dps is definitely possible


Hey! Thank you so much for your suggestions, I was looking to update the guide this league as I didn't play during delirium and i love your changes, if it's okay I'd like to update this build with your suggestions and obviously I'd give credit.

Edit: Just noticed that the boots have a +2 minion mod that appears to be a legacy delve mod, with that in mind what do you think of just switching to atziri's step as you've mostly gone with evasion?
Последняя редакция: MiniLily97#5308. Время: 9 июля 2020 г., 10:33:39
Sure, no problem.
I've started making this build recently and theory crafted it a lot more. 3kk dmg is not only achievable but also very easy. If you are crazy enough 6kk is a thing too(mostly with self crafting, damn this league is sick xD)

I'm not sure how long can it take but I guess hella long. I'm lv 91 now and haven't crafted boots yet(I've started from boots ...)

https://pastebin.com/R7faNCH5

This is current planning state - up to 5.7kk dps, swap helmets for different outcomes. There is also better wand(+0.6kk dps) but I haven't found good way to get it yet.


@edit
I'm gonna place some helmet crafting tips later, gonna calculate chances of getting exact mods first.

About boots: "+2 to Level of socketed minion gems" is delve mod, drops only from chcests(therefore max ilvl 83 so just get ilvl 72+).
1. Find fitting base with mods helpful for harvest craft. I recommend two-toned, about mods - life/movement/res are welcome, crap that you can't remove with harvest is rather not worth trying.
2. Harvest craft speed mod(movement), resists mods and life mod. Remember to roll life with suffixes blocked not to get regen.

I haven't been planning rest of crafting too much but give me some time. I will share if there are new life hacks.
Последняя редакция: Ywinel#6511. Время: 9 июля 2020 г., 10:38:30
Wow you found a way to get the skeletons base crit, something I spent forever trying to work out how to do, I always knew as soon as that happened you'd get some crazy dps, any tips on crafting the helm?

Also, for someone a little lazier like me, I like the idea of using skitterbots, if you use your amulet anointment on charisma instead, you barely lose any dps but save plenty enough mana reserve to get skitterbots, and then if you replace one of the ring bases with an unset you have the space for them whilst keeping precision. (skitterbots prividing a more consistant and stronger shock effect).

Also thanks for the crafting tips on the boots! will keep that in mind, hopefully it's not too difficult to get a decent pair.

I really appreciate all the great suggestions, thank you! ^^

Edit: Just saw your comment about adding helm crafting tips later, thank you!
Also is there a reason you don't run vaal haste instead of just haste?
Последняя редакция: MiniLily97#5308. Время: 9 июля 2020 г., 10:58:05
I'm not using Vaal Haste because Vaal Summoner Skeletons recharge slower. I prefer to be able to cast it again in some boss fights(especially ones with stages).
Skitterbots are fine, use it if you prefer - nothing bad will happen :) I picked Minion duration annointment for the future "Less Duration" use but it was huge mistake(I thought it's a shaper mod all the time but it was elder one, therefore easy craft is impossible ;c)

About helmet: All needed suffixes can by achieved by doing harvest crafts.
Hypothermia is cold craft, Immolate is fire, Spell crit is crit- easy as hell - that's why this league is insane.
The problem are prefixes: you need 3 and can't craft any. I'm no longer expecting to get less duration - this is hell mod, complete lottery.

The is no "cheap way" to get good helmet(unless you get rid of essence craft)
There's some budget tip:
Buy first one, not perf rolls are very cheap, just look for Minion Damage + Gem lvl/More elemental + Immolate , you won't find all 4 prefixes cheap but 3 are enough for good dps.
Search form

Count minimum 1
# to Level of Socketed Minion Gems Min 2
Socketed Gems deal #% more Elemental Damage

And
Socketed Gems are Supported by Level # Immolate
Socketed Gems are Supported by Level # Minion Damage Min 18



There's also tip for semi-budget helmet. +3 to Gems/lv 20 minion damage helmet is worth 1.5-3ex. Immolate is increasing price to 10+ ex. I think you already see what can be done here:
1. Get the +3gems/20 minion damage helm. You need no free prefix slot and 2 free suffixes in helmet. In harvest you can modify most of the helmet to your need so no problem.
2. Craft fire resist to block the mod
3. Augment with fire modifier in garden - you have 50/50 chance for Immolate
4. Got Burning Damage? - no problem, recraft res for cold/light -> "remove random fire modifier" in garden -> go back to step 2 :)
Последняя редакция: Ywinel#6511. Время: 9 июля 2020 г., 12:43:32

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