Edit: Actually, maybe change the +3 to 50% and change the ele mastery back to exposure? It's slightly less dps, but would make the ailments stacks more consistent across all content?
This is something I guess we can play with in league since it is really cheap to test when the time comes. Until we get a feel for what the league mechanic is like, I am going to try and limit changes until we have a better feel.
Does that make sense or is this more of a no brainer to change?
Agreed. It's a cheap two regret swap we can play with once league starts to see which feels better.
It is arguably the most difficult regular boss(es) in the game for us. I never ever run that map unless I absolutely have to. Those 3 are so over tuned, they are more powerful than any of the 8 guardians and 4 conquerors.
There is only one way to win that fight. You have to go in and target IMMEDIATELY the boss that casts the firestorms. If those go off before you can kill it, you will die. The boss you need to target first is called K'aj Q'ura.
Thanks, good to know it's not just me. I'm still checking my map mods carefully and I was sure I didn't put anything bad on.
I changed my gloves to a +50 str roll so I could take out the timeless jewel - putting in a cluster to handle chaos res for now. Also got a nice +2/+1/+1 leadership's price from my only ever twins contract!
I'm also seeing if I can get some damage out of Frenzy charges, trying out Vaal Cold Snap right now. It seems like mana is becoming an issue from the increased cast speed though.
It is arguably the most difficult regular boss(es) in the game for us. I never ever run that map unless I absolutely have to. Those 3 are so over tuned, they are more powerful than any of the 8 guardians and 4 conquerors.
There is only one way to win that fight. You have to go in and target IMMEDIATELY the boss that casts the firestorms. If those go off before you can kill it, you will die. The boss you need to target first is called K'aj Q'ura.
Thanks, good to know it's not just me. I'm still checking my map mods carefully and I was sure I didn't put anything bad on.
I changed my gloves to a +50 str roll so I could take out the timeless jewel - putting in a cluster to handle chaos res for now. Also got a nice +2/+1/+1 leadership's price from my only ever twins contract!
I'm also seeing if I can get some damage out of Frenzy charges, trying out Vaal Cold Snap right now. It seems like mana is becoming an issue from the increased cast speed though.
realized, that mods cant be stacked with flasks:( yesterday I was really out of focus... changed my bottles to a more rational version. still not optimal, but much better:
Последняя редакция: Brigetiol. Время: 24 янв. 2022 г., 8:31:02
Incinerate: Now deals 3 to 5 Fire Damage at gem level 1 (unchanged), up to 207 to 311 at gem level 20 (previously 140 to 210). Now has 50% Effectiveness of Added Damage at all gem levels (previously 30%).
Incinerate: Now deals 3 to 5 Fire Damage at gem level 1 (unchanged), up to 207 to 311 at gem level 20 (previously 140 to 210). Now has 50% Effectiveness of Added Damage at all gem levels (previously 30%).
Can anyone explain how good the damage effectiveness buff is? I don't understand it.