[3.11] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
I decided to start off Harvest league as an aura stacking necromancer since its something that can clear the atlas with budget gear and then upgrade into endgame content and I have to say it was my smoothest league starter and fastest Awakening 8 Sirus kill
My focus was on aura effect. Seed crafting gives so many free rerolls on cluster jewels making it really easy to hit 200% effect which gives 90% elemental resistances and very healthy minion damage
On atlas completion my character had
- 7,700 ES
- 14.5% ES regen per second
- 90% Elemental Resistances
- 10% Reduced Physical Damage Taken (Bone Barrier)
- 46% Chance to Avoid Attacks (86% flasked & blinded)
- 10% Reduced damage taken (Jinxed Juju)
2,161,646 x 5 = 10,808,230 DPS
This is based on the calculation from the 133% attack speed multiplier on their combo attack which they almost exclusively use on single targets.
Got up to 17.5 Mil after upgrading cluster jewels and awakened gems, still room to improve but got bored and transitioned into
With minimal changes this build can be used with most minion types. I tried swapping to dominating blow and have been impressed by its clearspeed. I have added videos and a pastebin for this option.
Defense is better with a little more ES/ES regen and leech while attacking
Damage is 17 Mil with the 9 normal melee splashing sentinels. Up to 25Mil with the magic and rare ones, higher if you swap out splash for maim on bosses.
In my opinion Dom blow is better after you have a budget to be crushing content but is worse in situations where you are still somewhat squishy as you need to get up in the faces of the bosses to summon your minions. Passive permanent minions on the other hand allow you focus entirely on dodging/going to get a drink
Dom Blow was much better in mapping but more dangerous against A8 Sirus
Budget version of league starting Golems
Phoenix clearing Map
Awakening 8 Sirus
I just finish my atlas and unlocked this. One death, should have dodged the big lazer
Dom Blow Endgame
Phoenix clearing Map
Hydra clearing Map
I stick with clayshaper for +1 golem and 25% better coverage while clearing. Cold Iron point would be something like +15% combined DPS but thats only on paper, it generally feels worse for actual mapping
Honestly this item is pretty much the core of the build. Enables running an extra 3 auras at low reservation cost which justifies pushing aura effect so high. Cheap too with good other stats
In endgame we buy one with physical damage taken as cold/fire/lightning
Then use our crafting bench to force it into correct sockets and colours
Two socket craft = 1 Jewelers + 1 Vaal
Two Green Socket = 25 Chrome + 25 Vaal
Thee socket Craft = 3 Jewelers + 3 Vaal
This has 50% chance to get red on the third socket so you might need to do it down to two sockets then up to 3 once more for another 4 Jewelers + 4 Vaal so average cost of 33 Vaal + 25 Chrome + 8 Jewelers. No need to link anything
Vertex for +1 gems to help keep zombies alive and good evasion + ES. Technically possible to craft better rares but the currency is better spent elsewhere
Lowlife build so shavs. I completed 90% of the atlas and got to level 93 with a 6-link Solaris lorica for cheap before I upgraded, build is very sustainable on the cheap version
Colouring anything this league is super easy with seeds. Plant 2 (or 3 to be super safe) beds of purple "Reforge the colour" T1 seeds. Harvest all 3 then take off chest and you should have enough targeted crafting to make any combination you want
Only rare item in the build. Needs high ES and high INT along with a free suffix to craft + to all attributes for extra STR and DEX
Sin Trek for ES, Evasion, DEX and INT. We need all these things.
Can be enchanted with "Life regen if hit recently" or "Movement speed if not hit recently" in lab/uber lab. Worth doing unless you get unlucky and can't hit either
Jinxed Juju has STR, DEX, INT, aura effect, chaos resistance and 10% less damage taken. I continue to be astounded that an item this good is this cheap. make sure the one you get has max aura effect roll
Anointing Charisma has a pricetag on it so in the budget stage you anoint Wisdom of the Glade and travel to get it manually
Presence of Chayula is the good defensive option. Better physical and chaos protection along with stun immunity but 10% worse DPS. Higher cost and less attributes which can be tricky if you don't have them elsewhere
Vivisect rings are great for flat ES regen and all attributes plus they boost our discipline and purity up for extra defenses. The unveil can be endurance charge for physical defense, chaos resistance for chaos or +attributes if you are struggling to hit the requirements there
With good Ghastly eye jewels its very difficult to beat the newly buffed darkness enthroned.
I have seen Abyss belts with %ES regen rate + Strength + Flat ES that are tempting but its a large cost for a sidegrade
This character can run anything except physical reflect.
We are way overcapped on resistances so ele weakness/getting cursed is not a problem and we shrug off most of the "added damage as extra element" mods.
No regen maps are annoying as they make you rely on recharge rate and turn off your shield charge. I only run these if I corrupt a juicy map into it
Porcupines on Vulnerability maps can be dangerous. Watch for that
Commander of Darkness scales super well with aura stacking/effect and the first pick
Everything else is pretty much just minion damage and life. Both of these things are good.
Bone Barrior's physical damage reduction + life regen is very useful. Also grants us a guard skill without taking a gem slot. Great but last pick since it doesn't have any damage on it
This ascendency works better with stacking a whole bunch of primordial harmonies and multiple different golem types. Carrion golems don't need as much cooldown recovery as the other golem types but we need global minion defenses to keep our support zombies/spectres alive which elementlist doesn't do
I've tested scion and guardian in Pob as their extra physical damage reduction is appealing but they cannot match the necromancer in terms of DPS or more importantly minion life. Your minions do no damage if they are dead and even after giving them 90% resistances they need a very healthy HP supply to survive in endgame content which is only available on the necromancer
4 defensive flasks and 1 movement speed one
Standard removes bleed and freeze flasks. Third immunity is users choice.
Taste of hate with this much cold resistance is better protection then basalt flask and helps cover the physical weakness
Jewels/Jewel Crafting Guide
I crafted my own cluster jewels using tier 1 seeds but you can also use Alt + regal or Chaos spam as this is usually cheaper then buying a prerolled one
Important when rolling jewels is that we want enough small 6% aura nodes to hit 200% total effect. Most of the notables on aura jewels are bad and get in the way of this goal. Anything other then the 3 named notables in this guide make the jewel worse.
Pure aptitude Jewel
You'll need 1 of these.
If you are really strapped for cash then you can buy a small lightning resistance jewel to Alt/Seed craft into having "Pure aptitude" and nothing else
For your endgame Jewel you will need to buy a 6 passive aura jewel ilevel above 68
then use blue lightning seed crafts on it until you get pure aptitude and hope for one or preferably two of these mods on it as well
My ranking of the best to worst secondary mods is this order
- Replenishing Presence
- Small passives has 25% increased effect
- First Among Equals
- All attributes
- Chaos Resistance
- Life regen
Replenishing Presence Jewel
You will need 3 of these ones. Its easier to craft on a lower level base here as those ones can't roll most of the bad notables we don't want
The yellow life mod seed craft is the best crafting option as it increases the chance of hitting replenishing presence or can be used to add/remove life mods until you force it onto your existing well rolled jewel.
Alternatively you can just throw any and all seed crafts on it as its not hard to hit a good combination through chance (Craft of exile has the chance of hitting both replenishing + Effect/First at 56 chaos rolls). Your Jewels must at least one of First among equals, Replenishing Presence or Small passives has 25% increased effect to be worth using
The best result is Replenishing Presence + small passives have 25% effect + Attributes/Chaos Resistance/Life regen
Large Cluster Jewels
If Minion bases are still expensive. Start with cheap non minion bases with 8 passives
+2 jewel sockets is now locked in so just throw any random seed crafts on it until you hit flat ES or any attributes. That'll do fine for pretty much the whole game and you can come back and craft a proper minion jewel when you have plenty of chaos to spare
Large Minion Cluster Jewel Crafting
There is 2 options here. First is to buy an ilevel 75 jewel which can roll good high tier mods like vicious bites and higher tier flat ES. This is *expensive*. Both the base jewel and the crafting as the number of bad combinations is significantly higher
Second option is much easier where you buy a lower ilevel base which eliminates the possibility of rolling all the bad notables except call to slaughter
Yellow life seed crafting is best here and it increases the chance of hitting Renewel or can be used to add and remove life mods until you add renewal onto your existing jewel. The list of good possible mods is
- Flat ES
- Added Small Passive Skills have 25% increased Effect
- Rotten claws
- Attributes of any kind
- Life regen
- Chaos resistance
- Minion attack speed
- Feasting Fiends (little bit of minion life but worse then improving small nodes)
More good options make it easier to hit something good and many of these are defensive which the build generally wants more then offense.
Rotton claws is good but requires rechroming. Even just 1 of these pushes your impale chance high enough that impale support can be replaced with damage on full life support for extra damage similar to what vicious bites gives.
Ideally flat ES on both of these.
Blinding minions on one is very helpful
Useful slot to pick up needed STR/DEX. Minion Movement speed, Added minion flat physical damage is all good
Anima Stone is high priority for any golem build.
I was planning on going 2x harmonies and a primordial might but I kept buying other upgrades first as It just never felt necessary to get might for the 'aggressive' golems. Enough minion movement speed has almost the same practical effect and gives you room for another harmony
Many good options for a defensive watcher's eye in this build
Here is a search for a watcher's eye with 2 good mods, check Item purchase order first as there is higher priorities then an expensive jewel here
Path of Building
Base Carrion Build
This is what my character was at when I finished the atlas at league start
This pastebin assumes you are using the Pob fork that calculates impale, if you do not have this you will need to add "Golems deal 113% More Damage" to simulate my golems 100% chance to impale and increased impale effect. This might still be a bit off as last time I used the non fork it was calculating multistrike incorrectly
I have added the golem workarounds on the amulet.
Higher Budget Carrions
This is what I got my character up to. Still some upgrades to be made but better dps and swapped into Chayula Amulet
Now have 17.5 Mil combined DPS & 8,600 ES
Dom Blow Variant (Endgame)
The tree is very similar I just cut Unnatural calm & Golem Commander to pick up Insightfulness & Aligned Spirits so I have enough mana to attack constantly
Swapped Curse into Stone golem
Precision now cannot be supported by generosity as we need good accuracy too and needs a few more levels
After making the vids I got some gloves with "Strike skills target 1 additional target" which has made things a bit smoother
Carrion Golem with pure damage gems. Eventually will replace more of these with awakened versions but its not much difference. If you have rotten claws on cluster jewels impale can be swapped for Damage on Full Life or Ruthless
Support zombies. Provides Maim and feeding frenzy buffs along with keeping 'nearby' golems for their innate damage requirement. Maim can be replaced with lvl 21 Animate Guardian if you have bought the good items to deck it out
Support Spectres that need blood magic to spam their charge spell. Blood magic also supporting clarity and purity of lightning to give us enough room for everything
Base build uses 2x Host Chieften and 1x Carnage Chieften. Check FAQ for other options
In endgame Clarity can be swapped with empower for extra lightning resist and +1 Spectre
Dread banner and precision get a nice boost from generosity but more important is giving them +40% increased AOE so it has more coverage. Also spot for our curse. I used Temp chains for most of my playthrough until I hit a white socket to swap back and forth.
Keep precision at level 10 so we have enough mana to curse and shield charge
Shield Charge with fortify, good movement skill. Vitality aura gives nice life regen for us and our minions
Prism Guardian gives us more auras then normally possible. Corrupting to level 21 haste gives +3% movement speed. Corrupted lvl 21 purity of ice for +3% max cold resistance
Vivisect rings give +5 to level of aura, this is very good on discipline for extra ES. Purity of fire gives us +3% fire resistance and we don't need to buy a lvl 21 version for the aura in this ring
Clarity in gloves swapped into lvl 3 empower for +1 support spectre and max lightning resistance (Requires lvl 21 gems). Spectre options discussed in FAQ
Maim Support in helm swapped into Animate Guardian. Itemisation discussed in FAQ
Some alternative gems that would be nice to fit in are flesh offering, enduring cry, & convocation (and putting clarity back in)
Its very hard to make cuts in the build. Fortify & shield charge can be swapped out if thats your preference
Soul of Brine King for stun avoidance
Soul of Garukhan for movement speed once upgraded
Either mule yourself a smite gem and level as herald of purity + zombies + holy relic or SRS until level 41 when you can duel wield clayshaper. At that point your golems should be able to steamroll everything
Use either leap slam or flamedash as your movement skill while leveling
Once you complete the library be sure to buy a copy of all the gems this build uses and level them in gear and secondary weapon slots. If you don't have the right colours keep them in your inventory as a reminder that they need leveling. Lvl 1 gems will make things much harder on yourself later when you swap into the full setup.
If you only have a 4-link then put the golems in the +2 helm. Make sure you pair Carrion golem with multistrike then the other 2 links can be any of the 4 other gems depending on what colour it chromes (they are all damage gems of similar effect at this stage)
The leveling auras will be just Dread banner, Pride and Discipline. You should be able to swap over to running everything at level 68 when you can equip the prism guardian so long as you have picked up all the reservation nodes including charisma and the 1 reservation cluster jewel notable "Pure Aptitude"
Check the Jewel section for both the budget and final versions on how to get one of these
Once you hit lvl 70 I recommend buying a lvl 20 Summon Carrion Golem gem. It should be a cheap significant power boost and you can resell it later when you come to replace it
Some good leveling uniques to make things smoother. Early rings, gloves and amulet should be anything you find with good strength on them as you'll need it to equip the clayshapers early. You don't need unset rings yet as you are leveling your unused gems in offhand gear
Take Wicked ward early. You will rely on ES recharge until you get a good amount of the ES regen and probably both vivisect rings as their flat regen is really good. Once you have enough regen be sure to unspec Wicked ward as it halves your regen rate
Included some earlier leveling trees in the pob
You'll need to manually travel down to Charisma and keep those nodes until you can afford 2x golden oils for the anoint on the amulet
If you have points to spare and do not have good cluster jewels yet there is many good ES nodes to pick up or Alligned Spirits/Rightious Army for damage. There is no need to rush in a bad jewel when there is perfectly decent tree nodes that can be unspeced out of later
Item Purchase Order. Early leveling to Endgame Min/Maxing
Many people ask what order to upgrade their gear and this is a tricky question as there is fluctuations based on the market changes but here is my general ordering based on price vs impact
- Clayshaper x2
- Temporary items mentioned in the leveling section.
- Max aura effect Jinxed Juju
- Prism Guardian
- Budget version of the pure aptitude Jewel
Getting into Endgame
- 5-link Solaris Lorica
- Endgame Boots, Rings, Helm, Gloves (can buy cheaper low rolls and replaced later if needed)
- Anima Stone (Vendor recipe using 1 of each primordial is usually cheaper)
- 3x Primordial jewels for +1 golem (Can buy Eminence then upgrade to Harmonies later)
- 6-link Solaris Lorica
- Pure Aptitude aura jewel Purchase/Crafting
- 2x Golden Oil for Charisma Anoint (Choose between Juju or Presence of Chayula)
- Replenishing Presence Jewel Purchase/crafting x3
Mid/High Tier Mapping
- lvl 21 Golem
- lvl 21 Vaal Impurity of Ice (vaal is cheaper)
- Lvl 21 Haste
- 6-link Shavronns Wrappings
- Corrupted Shield with "physical damage taken as Fire/Cold/Lightning" (See Gear section for link)
- Large Minion Cluster jewel Purchase/Crafting
- Defensive Watcher's Eye
- Awakened Brutality/Melee Physical damage
- lvl 21 Discipline
- lvl 21 Zombies & Spectres
- lvl 3 Empower for +1 Spectre (optional)
- Lvl 21 Animate Guardian + Good guardian gear (optional, see FAQ)
- 21/20 Summon Carrion Golem gem
- Attribute quality catalyst on Rings/Juju
- Craft top tier gloves with ES + Attributes + minion damage
- lvl 21/20 vaal impurity of Fire/Cold/Light (extra AOE to cover minions more reliably)
- Seed crafting to make perfect cluster and Abyss Jewels
- Carrion Golem enchant on good base to crafted into top tier helm
- Awakened Mutistrike
- 3 Good Mod Watcher's Eye
I can't run all the auras
The most common things people miss is either Charisma or "Pure Aptitude" notable but all the mana reservation nodes from the top 3 clusters are taken as well.
Charisma is first obtained by pathing down to pick it up manually but when you can afford it you anoint it onto the amulet and refund those pathing points
Pure Aptitude lowers your purity of lightning reservation and is a required notable to be rolled on one of your cluster jewels. See the jewel section for a full breakdown
Clartiy and Precision reserve more mana the higher level they are. This build keeps clarity at lvl 1 and Precision at lvl 10. Any higher could make you unable to use them
I can't get my resistances up to 90%
You want 200% aura effect which is also worth doing as that breakpoint gives commander of darkness an extra 1% attack speed per aura.
You can check your current aura effect total by importing your character into Pob then going to the "calc" tab then selecting one of your auras which should be at 3x base
If its not then usually this is because one of your medium cluster jewels has less then 6 passives or it has rolled one of the notables that do not contain global aura effect
Be sure to check that your Jinxed Juju has a max aura effect roll, its the most important stat on the item
If you chose to run Presence of Chayula you won't be able to hit 200% effect and will lose the 1% max resistance and 9% attack speed, still a reasonable option as the breakdown is
Jinxed Juju vs Catalysed Presence of Chayula?
Against elemental hits jinxed Juju is slightly better (5% More ES + 10% less damage taken + 1% max resistance = 19% more EHP)
vs Chayula (17% More ES)
Against chaos hits and all forms of DoT Chayula is better defense
Jinxed Juju has 8% more DPS but Chayula has stun immunity allowing a change in the major pantheon
Chayula has -8 STR and DEX which depending on your setup could cause problems
Jinxed Juju has +2% movement speed from haste and evade chance from dread
They are overall pretty closely matched so either choice is reasonable.
I tested Presence of Chayula when I started some deep delving and it does provide better protection against stun/phys in the middle of immortal packs and is good in those sorts of environments. The base item + Life Catalyses are more expensive which can be a consideration
How can I get a 4th Spectre/Which spectres to use?
To get a 4th spectre you need gem lvl 25 so lvl 21 gem +2 (ascendancy) +2 (Empower) so you need to add in empower to the gloves setup
I think 2x frenzy monkies is good because charges fall off while waiting on boss animations and double monkies will speed up reapplying them once the fighting starts but using just 1 should be fine in most situations if you prefer. Frenzies are the biggest dps boost along with reliable movement speed during mapping
Power charge monkies are pure dps
"Arena Master" spectre that is only encountered coming out of the portals that are created in Drox, The Warlord (yellow influence) maps. The buff they give is roughly equal to power charges from host chieftain but also provides movement speed and has made mapping a bit smoother so I recommend this. Their buff doesn't have any ramp up time on bosses but with 1 spectre its only going to be up about half the time
They of Thul has been suggested a few times by players using this build and casts "snow cloak" a great defensive spell that gives the party dodge and less damage taken in an area. This is good on bosses but useless while mapping as you don't stay still enough to be in its radius
For clearspeed 2x frenzy monkies and 2x arena master will be smoothest. If you are bossing or have vicious bites on your large cluster jewels then 2x frenzy 1x Power and 1x arena or 1 of each will be best
Should I run an Animate Guardian? What Items should it have?
Having an Animate guardian die and take all your items with it is *very* annoying so I wouldn't bother using one until you can buy a lvl 21 gem to put in the +1 helm with minion life (replacing maim support). 20/20 gem might also be acceptable as mine has survived fine in all content but there is some surprise burst damage in maps like acid caverns that could risk it
Dying Breath (Budget)
Most expensive but best item for your guardian. Aura fortify, crit multi and culling strike
Belly of the Beast (Option)
Garb of the Ephemeral (Very Expensive)
Our Guardian will already have really solid regen but we want to push its life total as high as possible to protect against one-shot damage. %Life has far far more impact then flat life so items like bloodbond with %Life + Regen or belly for pure %Life are good. Bloodbond being a nice balance and dirt cheap
Garb of the Ephemeral is the best aura chestpiece but very expensive just for "Nearby Enemies cannot deal Critical Strikes" and has no life so you would want to get more from alternative sources like extra gem levels (via weapon swap or +3 minions helm) or %minion life on jewels
Southbound corrupted with curse on hit (Endgame)
Good %increased life gloves. I got mine with Enfeeble curse on hit but Vulnerability curse on hit is also good. This will override your self cast curse so you might not want to do this but it allows gem swapping possibilities. You may not like this as selfcast curse is still a good way to direct your minions focus
Leer Cast (budget)
Rare with "nearby enemies take 9% increased physical damage" (Endgame)
Good damage items. It would also be nice if the rare has chaos resistance too but just the damage mod is good
Victario's Flight (Budget & Endgame)
Movement speed aura. Good boots
Why is my damage so much lower when I import my character?
So this character is a little complicated to get the Pob working. First step is to copy carrion golem modifiers and paste them onto any item your character is using. (my pastebins put them on the amulet)
== Carrion Golem boost for nearby minions ==
Golems deal 50% more damage
=== Combo attack multiplier (based on others math) ===
Golems have 133% more attack speed
You must disable any vaal auras and enable the normal version. Things like vaal haste will default as vaal haste "on" but Haste itself "off"
In the gems section you need to disable the stone golem gem as it'll be giving some extra damage that doesn't exist
The config tab we have
- Pride Aura effect set to maximum effect
- Minions are always on full life
- Minions use power charges
- Minions use frenzy charges
- # of summoned minions = 15
- Feeding Frenzy is Active
- Enemy is Maimed
- Enemy is intimidated (if you have woke melee phys)
- Set target to Shaper or Sirus
Последняя редакция: WaffleT. Время: 5 авг. 2020 г., 1:19:25
Last bumped on 8 авг. 2020 г., 10:44:04
24 июня 2020 г., 11:10:41
24 июня 2020 г., 11:10:52
This build looks fantastic, and seems to be working out pretty well for you. What do you think are advantages of going Necro over elementalist are? The reason I ask, is that I am running a carrion golem elementalist and it feels bad that most of my Ascendancies feel like they do nothing.
24 июня 2020 г., 15:53:43
Thanks I've had fun with this character. I agree if feels bad that so much of elemetalit isn't minion based. Elementalist has some neat things like ailment immunity and more golem quantity but for the style of golemancer I was going for this league necromancer does it better
24 июня 2020 г., 16:52:45
Damn man this looks really unique and amazing. Ive been kinda meh about the league and petered out on a few characters. this looks really amazing so I'm going to give it a try! i have like 0 currency so I'll let you know how it goes as a 2nd league start for me, haha.
do you run a primordial might anywhere? PoB isnt showing one but I figured there'd be one somewhere for the agressive golems
Последняя редакция: queebl. Время: 25 июня 2020 г., 0:54:44
24 июня 2020 г., 23:28:15
That phoenix kill took 10 seconds from the first leap to him,since it only has 30M life, that's well under 10M dps. More like 3M applied DPS.
24 июня 2020 г., 23:41:31
I had planned on including primordial might which is why one of my jewels is essence rather then harmony but I kept mapping and it never felt like it was really needed. My minions have enough movement speed to be pretty aggressive and you direct them with the curse. Probably good either way
25 июня 2020 г., 7:09:02
Yep pob dps never 100% matches actual played game play as every build has set up time to approach the target and apply debuffs. Plus time spent dodging. I always recommend watching videos to get a better feel for what kind of character they are.
That map had 33% more life and it takes 4 seconds for pride to reach full effect so things like that are why your math is less standard then what pob gives. Maybe someday we'll get a training dummy in the game but even if we did I'm sure that would cause problems too
Последняя редакция: WaffleT. Время: 25 июня 2020 г., 7:28:58
25 июня 2020 г., 7:21:31
Again an interesting build and I have two questions:
1. How good is it for delve?
2. A zombie build seems to have more eHP / dps / defenses (block, chaos res), any thoughts on this?
Последняя редакция: foojin. Время: 25 июня 2020 г., 7:47:08
25 июня 2020 г., 7:46:15
I'm switching to this, Trying it out. Looking good.
25 июня 2020 г., 10:10:59