[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

This build is fun, thanks for all the work that has gone into it.

I'm thinking about where my next big upgrade is, after the cluster notables. I need to get those done but I haven't been too lucky with the grove crit plants I've found and I think I may just end up buying them. Also need to get the mediums with 6 small nodes.

There are the alternate quality gems as well.

After that, is it worth giving up Breathstealer and anointed Gravepact for crafted gloves with minion damage? Or would it be a bigger dps boost to replace the helm with an elder bone helmet? Or the CIP with a convoking wand?

My pob: https://pastebin.com/A3mJduRz
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picklemeyer написал:
This build is fun, thanks for all the work that has gone into it.

I'm thinking about where my next big upgrade is, after the cluster notables. I need to get those done but I haven't been too lucky with the grove crit plants I've found and I think I may just end up buying them. Also need to get the mediums with 6 small nodes.

There are the alternate quality gems as well.

After that, is it worth giving up Breathstealer and anointed Gravepact for crafted gloves with minion damage? Or would it be a bigger dps boost to replace the helm with an elder bone helmet? Or the CIP with a convoking wand?

My pob: https://pastebin.com/A3mJduRz


Alright so that's a few questions. I'll throw my suggestions even though some of it you already mentioned and i'll answer the questions at the end.

Skill tree suggestions


To first start of, I have no idea what cluster jewel you have allocated because PoB doesnt import cluster jewel allocations by default. I tried allocating everything that's needed but it ends up at lvl 96 and you're 94, so something's wrong.



1)**IMPORTANT** Fix your skill tree. Remove the 3 points leading to your Conqueror's Efficiency, you dont need it with your current aura setup. Also remove the 3 other points that you were leading to Rigtheous Army with. Remove the 4 points leading to the viridian jewel, you also dont need it. Use those points for the following: Allocate the Aura Effect node in the sovereignty circle. Use the rest for suggestion #3. I would also unallocate Arcane Vision, but I understand why you'd wanna keep it, I too get annoyed at underground maps being so dark.

2) Change large clusters to 8passive 3notables (Vicious/Renewal/Feasting fiends). You only allocate 7 points in these (the notables/sockets).

3) Change med clusters to 6passive and fully allocate them.

4) I would replace one of your Med Cluster for "Pure aptitude" + either replenishing essence or first among equals. Reason: Free up a lot of your mana so you can level up precision/vitality.


Gem Suggestions

1) ***Important*** Get 21/20 carrion golem (10% dps increase)

2)Max precision (based on #4 of last section, 3% dps increase)

3)Max Vitality if your mana pool allows it

4)Quality your gems (and proper alternate qualities).
a) Divergent Flesh Offering (3% dps increase compared to your 21/0)
b) Divergent Multistrike (1% dps increase)
c) Anomalous Assassin Mark (2% dps increase)
d) Divergent Dread Banner (to make sure you have 100% impale chance no
matter what you change)
e) Divergent AG 20/20 has more HP than Default 21/20

Gear Suggestions

1) ***IMPORTANT*** Get a warding flask for anti-curse, on your quicksilver preferably

2) Shield with a "% phys damage taken as X" corruption gives some tankiness

Rest of gear is alright.


Onto your questions.

A) Breathstealer to Crafted gloves with Minion damage: You would lose ~8% dps from changing to crafted, but on the upside you gain access to good amount of ES and Chaos res. It's really up to personal preference. If you feel your damage is ample but you're too squishy, sure go for it.

B) Replacing Helm with a elder bone helmet: Again, sort of up to personal preference. You trade lots of ES from vertex for some damage/other utilities, but personally I recommend it. If you get a Bone Helmet, you get about 4% dps increase already. If you get one that has "supported by minion damage", that's 8% dps increase. If you get with "nearby enemies take 9% increased physical damage" that's even further DPS increase (assuming you dont already have it on your AG). And on top of all that, you gain LOTS of tankiness on your AG, and you can swap gems around to manage to get your spectre in there for tankiness/4th spectre as well.

C) Cold iron point to Convoking Wand: Okay so, this is a very good upgrade, but it's also very costly. A decent convoking wand (+1 minion +1 spell, double dmg/dmg, crafted minion attack speed) is about 25ex, but gives you a whole 10% DPS increase on carrion. It makes your AG slightly less tanky from -1 level, but makes your Spectre tankier with +2 level (also makes it so you can reach 4th spectre with a 21/20 gem, not needing it in helmet). It also opens up "trigger socketed spell when you use a skill" shenanigans to auto-cast flesh offering and be even lazier. This is a very good upgrade, but i would aim for this as a "minmax" item more than rushing for it.
Последняя редакция: worldpk#5497. Время: 7 февр. 2021 г., 23:04:35
Is there anyway to add explosions to build?

I'm asking because of endgame lvl 86 map harbingers clog up the whole map, and minions are having a tough time clearing them.
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pitty написал:
Is there anyway to add explosions to build?

I'm asking because of endgame lvl 86 map harbingers clog up the whole map, and minions are having a tough time clearing them.


Not that I'm aware of. The only node that could add exploding to minions is on Occultist.

Usually this build has enough DPS/AoE to clear big packs relatively fine though. You can spec the 3 points into AoE Minion damage under Minion Instability for some wider AoE/clearing.

Edit: I suppose you could make some scuffed exploding with Asenath's touch and using a skill manually to proc the curse. Problem is I dont know if it's going to be scaled enough to even matter.
Последняя редакция: worldpk#5497. Время: 7 февр. 2021 г., 23:24:04
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worldpk написал:
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pitty написал:
Is there anyway to add explosions to build?

I'm asking because of endgame lvl 86 map harbingers clog up the whole map, and minions are having a tough time clearing them.


Not that I'm aware of. The only node that could add exploding to minions is on Occultist.

Usually this build has enough DPS/AoE to clear big packs relatively fine though. You can spec the 3 points into AoE Minion damage under Minion Instability for some wider AoE/clearing.

Edit: I suppose you could make some scuffed exploding with Asenath's touch and using a skill manually to proc the curse. Problem is I dont know if it's going to be scaled enough to even matter.


Yeah i was going to say Asenath's Gentle Touch heh

Reading the description:

+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect (we don't hit so don't worry about this)
Non-Aura Curses you inflict are not removed from Dying Enemies - Vulnerability?
Enemies near corpses affected by your Curses are Blinded - (Yep free blind)
Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Splodies!!)


Sounds to me like vulnerability would be the curse. wouldn't have to do anything different, just cast vulnerability.

Would lose quite a bit of ES though.


I'm talking about 3x +1 watchstones in a t16 map, with extra harbingers and delirious maps, have you ever seen it? lol the map is full of mobs, and the minions can barely move into rooms, and they just end up getting smashed to death.

Also it seems to me this expansion is all about
Последняя редакция: pitty#6952. Время: 8 февр. 2021 г., 0:51:40
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pitty написал:
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worldpk написал:
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pitty написал:
Is there anyway to add explosions to build?

I'm asking because of endgame lvl 86 map harbingers clog up the whole map, and minions are having a tough time clearing them.


Not that I'm aware of. The only node that could add exploding to minions is on Occultist.

Usually this build has enough DPS/AoE to clear big packs relatively fine though. You can spec the 3 points into AoE Minion damage under Minion Instability for some wider AoE/clearing.

Edit: I suppose you could make some scuffed exploding with Asenath's touch and using a skill manually to proc the curse. Problem is I dont know if it's going to be scaled enough to even matter.


Yeah i was going to say Asenath's Gentle Touch heh

Reading the description:

+(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect (we don't hit so don't worry about this)
Non-Aura Curses you inflict are not removed from Dying Enemies - Vulnerability?
Enemies near corpses affected by your Curses are Blinded - (Yep free blind)
Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Splodies!!)


Sounds to me like vulnerability would be the curse. wouldn't have to do anything different, just cast vulnerability.

Would lose quite a bit of ES though.


I'm talking about 3x +1 watchstones in a t16 map, with extra harbingers and delirious maps, have you ever seen it? lol the map is full of mobs, and the minions can barely move into rooms, and they just end up getting smashed to death.

Also it seems to me this expansion is all about


Hmmm yeah you can self-cast vulnerability, then they'll explode. But again doubt you can scale it far enough to be viable.

And nah I thought you were talking about Beachhead or something. I did do 100% delirious juiced maps last league with this build, but it was a completely different beast back then.. Had twice the DPS and ES that I do now.
Ahh ok, but don't you self cast Vuln anyway ?

There is no scaling anyway, it's just straight up 3%

Well the build guide on page 1, just shows Vuln being self cast.

So not like i'm losing anything apart from some ES.


Edit: I bought a pair anyway, see how it goes.
Последняя редакция: pitty#6952. Время: 8 февр. 2021 г., 1:32:48
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pitty написал:
Ahh ok, but don't you self cast Vuln anyway ?

There is no scaling anyway, it's just straight up 3%

Well the build guide on page 1, just shows Vuln being self cast.

So not like i'm losing anything apart from some ES.


Edit: I bought a pair anyway, see how it goes.


I have vuln on hit on AG gloves. Mobs die too fast in general content to warrant having it selfcast and wasting a gemslot imo. That goes both for this league and last league, never selfcasted vuln.

Typical explody builds have scaling though. The explodey chests scales with the player's damages modifiers, that's why its so good. Cause if it was only 3% and nothing more, it would be complete trash and useless.

If you cant scale Asenath high enough to matter, it wont do much. 3% of one mob's HP is just 3% damage on the same mob next to it.
@Worldpk:
Hi ! Since you seems to be a good adviser, how can i make my gem setup with Vitality20 & Aspect of the Spider ?
I'm ok to remove Clarity & switching my Flesh&Stone with Maim, but is my current skilltree ok for it ? I have to take Charisma & annoint Champion of Cause ? If i do that, the loss of Righteous Army isn't a big deal ?

Thanks for the answer :)

PS: I'm actually saving to switch my belt for a Torrent's Reclamation and i'm aiming for a future crafted Bone Helmet instead of my Vertex.
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worldpk написал:
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Tranqui1975 написал:
<3 Lots of Love! Thanks! Great advise!! Will work on it!


Also something else I forgot.

If you can, replace Sin Trek with Doryani's Delusion (the ES version). This will free up a socket from purity and you can either add clarity for the 2.5% dps, or put in Desecreate/Assassin mark (whichever one you didnt replace vuln for if you put vuln on your AG).


Strange things - i changed my boots and now with PL LVL 25 I only have 60 Lightning Res - If I put my lvl 20 PL back in Clayshaper I go up to 85 with 5 lvls lower...?!

Any help for this? POB is in my post you advised before!

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