The game is to hard

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PeachMango написал:
but I ran out of maps with a lvl 68, so I am suppose to farm docks with penalized MF till i get lucky enough for another map, and then HOPE that map gives me decent drops? lol

The flawed design, and reliance on gear mods isn't a "challenge"
ie:
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GhostlightX написал:

This is because GGG took the lamest possible shortcut to implementing difficulty/challenge: high mob HP and damage. This approach has never, ever been good in any video game, ever. It delivers a gear check, and (in this game I guess) a build check too, but NOT a skill check. The skill is in assembling the right gear, right skills and the right passives to pass the check. Your dexterity and tactics in combat is pretty irrelevant in this game.

this!
Последняя редакция: DamageIncorporated#7815. Время: 29 мар. 2013 г., 13:12:35
The game's challenge is in a form that is unforgiving to anything that deviates from particular set of choices.
Reminds me of a choose your own adventure a childhood friend of mine made. The end of the dungeon was a room with 100 doors. All of them but one would kill you.

edit: But I do realize the game won't always be like that. It takes time to balance all the options in order to make as many of them viable ones. And beta has many months to go to tune all that.
Последняя редакция: Redfeather_1975#0068. Время: 29 мар. 2013 г., 13:14:39
I just want a reason to keep playing, I cant handle that my best form of getting rich right now, would be to make new chars and farm early areas, I have over 250% rarity on my ranger lvl 68 and I SWEAR new chars find more currency because she isnt that efficient at end game maps yet, and anywhere below the end game maps is lower drops cuz the level of areas, IT sucks they penalize you for playing in areas outside your level, or else I could just play in easier earlier parts of the game, like in d2, if I wasnt rich/strong enough to do hell meph runs, could just do nightmare meph runs, and still find good shit, just not the same level of godly drops, diff tier of items
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PeachMango написал:
I just want a reason to keep playing, I cant handle that my best form of getting rich right now, would be to make new chars and farm early areas, I have over 250% rarity on my ranger lvl 68 and I SWEAR new chars find more currency because she isnt that efficient at end game maps yet, and anywhere below the end game maps is lower drops cuz the level of areas, IT sucks they penalize you for playing in areas outside your level, or else I could just play in easier earlier parts of the game, like in d2, if I wasnt rich/strong enough to do hell meph runs, could just do nightmare meph runs, and still find good shit, just not the same level of godly drops, diff tier of items


Actually it's completely logical that you don't get full currency drops in areas greatly below your level. The reasoning should be blatantly obvious: If this were not the case, a lvl 70 could go to a lvl 10 area and proceed to annihilate everything in seconds and rake in the currency. That would be pretty ridiculous.

To the OP: I'm confused by your ramblings because in your thread title you say the game is too hard, but in your post you say that it is too easy. (technically you said the game was to hard, which means hard is a destination apparently *shrug*)

As for the idea that PoE is an MMORPG. You don't have to go any further than the first letter of that acronym to know that it is not an MMORPG. The first M stands for Massively. As in, a "massive" number of players in the same zone/instance. I don't think anyone who has access to dictionary.com would consider the number six to mean "massive".
Aint no party like an S club party cuz an S club party dont stop
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Failsociety написал:
People older then 13 play FPS's? Weird, I could swear everytime I have to listen to someones mic on <Insert FPS here> it sounds like a bunch of pre-pubecent children. You're right though, aiming that joy stick and pressing the fire button is really skillful.



Come back to me when you win a Cod4, CS, or quake lan
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Xavderion написал:
PoE is not a MMORPG.


Agreed nothing massive about 6 people in an instance.
Does not matter what you call a game, matters how it plays.

"its not how you stand by your car, its how you race your car, better learn that"
Too hard my arse :)) First I thought this was a troll post, but it doesn't seem to, lol. The mobs are already facerolls, with some annoying difficulty spikes, what do you want, to sneeze at the mouse and kill the whole instance? Yes, PoE has some issues, but game being too difficult is hardly one, I'd say that overall, the game is way, way too easy, and it sadly compensates with RNG and XP penalty type of annoyances for its lack in the challenge department.
placeholder for creative sig
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Undon3 написал:
Too hard my arse :)) First I thought this was a troll post, but it doesn't seem to, lol. The mobs are already facerolls, with some annoying difficulty spikes, what do you want, to sneeze at the mouse and kill the whole instance? Yes, PoE has some issues, but game being too difficult is hardly one, I'd say that overall, the game is way, way too easy, and it sadly compensates with RNG and XP penalty type of annoyances for its lack in the challenge department.


Are you new to ARPGs or something? All ARPGs are easy if you have the right build and gear.

Still, I find it hard to believe you facerolled on your own on your very first try, which means you either tried many builds and figured it out (like you do with any ARPG) or you used one you found online, which doesn't really count.

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