[3.14] Dejuvenate's Flameslinger Elementalist. Best League starter and unethical clear speed

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Inseinity написал:
In reference to Pyre destroying corpses, I am not seeing it happen. I am still using it for the nice damage boost, but no corpses are going bye bye. This make me concerned that my combustion isn't being applied either.

My below damages from PoB

Скрытый текст
WOC:



KB:



It looks like I should easily be igniting via KB over WOC. I even tried removing woc from my trigger and ran through some maps to see if I could get some corpses to go away using PYRE and no luck. So I made a cremator cluster and tried that too with no success.

Any ideas?



I'm pretty sure the ignite has to kill them not firewall, I ended up taking out both ring and Cremator. What's annoying is Smoking Remains doesnt seem to be working either - any one can confirm?
Why are people using Malacai's artifice ring? Just for the 75-100% resist? :S
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omniocean написал:
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Inseinity написал:
In reference to Pyre destroying corpses, I am not seeing it happen. I am still using it for the nice damage boost, but no corpses are going bye bye. This make me concerned that my combustion isn't being applied either.

My below damages from PoB

Скрытый текст
WOC:



KB:



It looks like I should easily be igniting via KB over WOC. I even tried removing woc from my trigger and ran through some maps to see if I could get some corpses to go away using PYRE and no luck. So I made a cremator cluster and tried that too with no success.

Any ideas?



I'm pretty sure the ignite has to kill them not firewall, I ended up taking out both ring and Cremator. What's annoying is Smoking Remains doesnt seem to be working either - any one can confirm?


I just did a little bit of testing regarding that matter. I can tell that with the usual set (if I would know how to import my char into here with my gear and stuff that would be awesome, maybe some1 cann tell me :3 :D) - of our 6l, FW itself (and everything around it) cannot apply the ignite due to "Elemental Focus)

After that I went out to kill mobs just with flame dash (crit will ignite enemies) and a Pyre on -> mobs did actually explode. I removed Ele focus and used normal KB with Comb and Ash -> enemies did explode as well. I do think I saw explosions as well when ele focus was used (but since so much shit was going on I am not a 100% sure about that ... and I didnt have the time to play around with different gems)

BUT if some1 want to dive deeper into it IF we do not ignite properly, it is due to ele focus which makes the fire dmg of KB (since we shoot theough FW) unable to ignite, which would be.... a bug.
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omniocean написал:
Malice of eye is the way to go because the multiplier actually multiplies NEGATIVE values!!

Because we have so much fire resistance debuff already, Malice actually turns out to be a huge DPS buff (15% more damage in my PoB).


Phew, I am sitting currently @1m Sirius DPS and the "Eye of Malice" would boost me to 1.2m dps which is kinda nice. But I am not sure how well this would work out in a ritual where from time to time ur quite close to the mobs, wouldnt we actually make it harder in that case?

But anyway I am a bit lost on where to progress now. Reworking the Skill tree or still improving on items? What do u say?

https://pastebin.com/fPd574XF

(this is the pob with "EoM" equipped, my current helmet is in there as well. My profile is not showing my Anima Stone and the second Primordial jewel yet, since I need 20% more exp to equip those :3
Последняя редакция: Lyokii. Время: 21 янв. 2021 г., 20:37:21
So many ways to build this now. I guess everyone will have their own favorite method to build it.

I originally only planned to make this a quick and dirty starter build, playing it for 2-3 days to 90 and accumulate some currency, then roll a "real" build.

Thanks to some of you guys that actually try to push this build to make it a real end game build. You guys are the real heroes, using a speed clear build to rape some of the toughest bosses in the game :)

Keypoints to take for anyone considering this build.

This build works without anything special. Disregard golem jewel, golem amulet, etc.

All you need is wand, preferably with +1 fire spell, easily craftable with some fossil. If you have white wand, it's fine, it will carry you to the maps just as most of us did.

4L is more than enough to complete the campaign story if you play it right.

For single target always remember to debuff them (combustion, flammability, elemental equilibrium if it applies, and keep elemental overload on yourself). The single target is enough for at least early red maps (5L).


Now for you that wanna take this build further.

- I find aspect of the spider to be very good for its cost (1 suffix, 25% mana reserve, actually comparable in dps to malevolence and costs half the reserve)

- You can go life based and go nuts. I am dropping anima stone and the golem jewels; they take too many of precious jewel sockets that are better off filled with life/fire dot multi/lgoh jewel.

- Once you have better gear and have some decent accuracy, you can also consider dropping ice golem and use +2 amulet instead of primordial chain. It will likely give you 30% more dps or so, with the bonus of having str/dex/life slapped onto it.

- For armor, you can use skin of the loyal (4b1r1g). This will give roughly 15-20% more dps. But we are not lacking in dps imo, we are lacking in toughness.

- I would recommend getting a double influenced armor base, stacking as many "take physical as ____". If you have a total of ~40% phys taken as ___, you are basically taking 40% less damage, as those dmg are reduced by resists and bastion. A good starter point is redeemer base for chance to gain frenzy. I dont think explody chest adds much to this build besides getting rid of porcupines and DD necros. I might be wrong though.

- For helmet, I believe the best would be archdemon helm (10% exposure), enchanted with -15% mana reserve for spellslinger, and warlord slammed for -9% fire resist and take phys as fire. Gain accuracy from strength is not a chase stat, since we get roughly 200 str, which is miniscule gain for a precious suffix.

Day 5, 5ex worth of gear, 1.17m Sirus dps
https://pastebin.com/viEKTAwN
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
Последняя редакция: dejuvenate. Время: 21 янв. 2021 г., 22:06:30
What is that +2 amulet u mentioned above?

Why do you use cold snap? Sorry new to the game, lots to learn
Последняя редакция: ryanyick6798. Время: 21 янв. 2021 г., 22:19:40
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ryanyick6798 написал:
What is that +2 amulet u mentioned above?

Why do you use cold snap? Sorry new to the game, lots to learn


+2 ammy refers to +1 all intelligence gems (hunter mod), and +1 all fire gems (warlord mod). You use awakener's orb to combine those 2 ammy to have 1 amulet with both +1 all int, +1 all fire, hence +2 flamewall.

Cold snap is just there to get some frenzy. It's a free socket, currently experimenting with hydrosphere and void sphere too.
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
What Pantheons are you guys using?
Two suggestions.

#1: Anoint Arcane Swiftness for more damage and some cast speed. you lose 1% life regen, not particularly massive loss.


#2: Kinetic Bolt with Greater Volley support is quite nice for me, and is consistent in spreading damage. Instead of chain I use pierce since the coverage is quite uniform and wide.
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omniocean написал:
Malice of eye is the way to go because the multiplier actually multiplies NEGATIVE values!!

Because we have so much fire resistance debuff already, Malice actually turns out to be a huge DPS buff (15% more damage in my PoB).


In a perfect play, yes, Eye of Malice would be a huge buff.

Assume against Sirus, base resist of 60%, 66% less curse effect (just ignore)
T1 warlord flam ring gives 32% inc effect, so 1.32*25 = -33% fire resist
reduced by 66% = -11% fire resist

Perfect play
60% base
-25% exposure from WOC
-19% from combustion
-11% from curse on hit ring
-50% from EE (lightning golem actually doing its job)

total = -45% fire resist on sirus
Original multiplier from tooltip = 1.45x

With Eye of Malice, Sirus would have -90% fire resist
Modified multiplier from tooltip = 1.9x

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Effect of EoM over other alternatives, assuming everything else is the same = 1.9/1.45 = 31% more dmg.


But assuming sloppy play, cos lightning golem is not always applying EE. They can die, or shoot thru flamewall, etc

Worst case

60% base
-25% exposure from WOC
-19% from combustion
-11% from curse on hit ring
+25% cos lightning golem is dumb and they shoot thru flamewall, making it worse

total = 30% fire resist on sirus
Original multiplier from tooltip = 0.7x

With EoM, Sirus has 60% fire resist
Modified = 0.4x

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EoM actually nerfs your damage, 0.4/0.7 = 57%. You are doing 43% less damage if you are not careful with your EE.



This applies for both EE applied by your lightning golem, or by storm brand that you manually cast.

I think eye of malice is just made for an ignite build like divine ire, archmage hexblast, etc that they are guaranteed to have a hit from other element and ensure to have -50% fire resist all the time.

IMHO, YMMV
discord id: dejuvenate#5828
Guides
[3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295
[3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224
[3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700
Последняя редакция: dejuvenate. Время: 22 янв. 2021 г., 1:04:05

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