Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content

Hey ppl!

Just drop a unnatural instinct jewel. Does it fit on this build? Ideas where to allocate?

Thanks
"
a. Regal orb the boots. If you hit a prefix you are good to go for the reforges. If you don't you can
reforge the boots with fire once and try to anul off the unwanted suffix. If this fails go back to imprint.
b. Reforge the boots with fire in harvest (reforge with fire, fire mods more common).
- the most common outcome will be fire resistance. if you get this go to "c"
- if you hit fire resistance + unwanted suffix, try anul orb if you fail go back to imprint
- you can hit both fire resistance and ignite if you're lucky. if you get this you are done with the entire step
(unless you hit t2 ignite and you aren't satisfied with it than go back to imprint or try to anul it first).
- it's possible to hit just ignite (never happened in my practice). If this happens you will still have to reforge
them again to fill up the last suffix with resistance.
c. Now that u've got fire resitance on the boots you put suffixes can't change again and reforge with fire again.
This will guarantee t1 or t2 faster ignite.
If you are satisfied with the tier of resistance/faster ignite that
you've got than the step is done. If not -> start over at the imprint or try anul orbs first.


This doesn't make sense to me. You're reforging the boots after you've gotten elevated Tailwind on them. The only way to protect Tailwind is to do Suffixes cannot be changed - at which point, you can't get new suffixes, right?

And again, at the bolded part, at this point you have elevated Tailwind (Suffix) + Fire Resistance (Suffix) and have set suffixes cannot be changed, and then reforge it... to get Ignite (Suffix). The Ignite can't roll on it if the metacraft is locking the suffixes, right?

Or does the metacraft only lock the existing suffixes, and empty suffix slots can be filled? Admittedly the bit of Harvest crafting I did in 3.13 I only metacrafted to lock affixes with a full set of prefixes or suffixes, so I don't know.
You lock suffixes you already have and fill all other affix slots (or not if you roll empty prefix for example). Since on those boots only fire mods are fire res and faster ignite you guarantee one of those two suffixes each time you reforge fire with locked tailwind.

I made some crafting myself since I enjoy BA very much. It was quite fun to do, I'm not a big crafter so I'm happy with outcomes. I should recraft boots for 12% ms unveil (hit chill immune unveil twice with T1 Phys as cold), body armour for 10% max hp instead of hybrid and quiver to get rid of T4 Phys (here got unlucky few times so I said fuck it and left it as it is). I got Phys taken as cold and increased elemental dmg on helmet so I could elevate one of those mods but idk if it's worth it.

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Последняя редакция: Wienic#5075. Время: 27 мая 2021 г., 3:06:22
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Sajky написал:
Is the bow better with no enchant or the enchant that increases elemental damage with quality?


no enchant is best because u want as high phys as possible on ur bow.
"
lpzin420 написал:
Hey ppl!

Just drop a unnatural instinct jewel. Does it fit on this build? Ideas where to allocate?

Thanks


i couldt find a use for it, normal jewel was always better for me(last league)
Hey guys! Maybe someone of you can help me out:

Playing this build is a lot of fun.

Unfortunately I have the problem that I get oneshotted very often.

It really feels like running a T16 map is easy, when nothing hits me because everything is dying before - but IF I am hit (either boss or just mobs), I am in 90% of all cases instant dead.

I die so often and so quickly that I'm starting to think I've missed something in the build. Statwise i can't imagine that even 500more HP would help me very much in this situations.

Does anyone have any tips on how I can solve this problem or what may be the cause?
Dont get hit and u will be fine :)
Be quick or be dead ;) never stop, keep distance, hit and run away :D

What u will find in last xx pages, only chaos res + headhunter can rly make a difference.
Последняя редакция: Kenavru#3470. Время: 27 мая 2021 г., 6:38:09
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Seraphgrim написал:
"
a. Regal orb the boots. If you hit a prefix you are good to go for the reforges. If you don't you can
reforge the boots with fire once and try to anul off the unwanted suffix. If this fails go back to imprint.
b. Reforge the boots with fire in harvest (reforge with fire, fire mods more common).
- the most common outcome will be fire resistance. if you get this go to "c"
- if you hit fire resistance + unwanted suffix, try anul orb if you fail go back to imprint
- you can hit both fire resistance and ignite if you're lucky. if you get this you are done with the entire step
(unless you hit t2 ignite and you aren't satisfied with it than go back to imprint or try to anul it first).
- it's possible to hit just ignite (never happened in my practice). If this happens you will still have to reforge
them again to fill up the last suffix with resistance.
c. Now that u've got fire resitance on the boots you put suffixes can't change again and reforge with fire again.
This will guarantee t1 or t2 faster ignite.
If you are satisfied with the tier of resistance/faster ignite that
you've got than the step is done. If not -> start over at the imprint or try anul orbs first.


This doesn't make sense to me. You're reforging the boots after you've gotten elevated Tailwind on them. The only way to protect Tailwind is to do Suffixes cannot be changed - at which point, you can't get new suffixes, right?

And again, at the bolded part, at this point you have elevated Tailwind (Suffix) + Fire Resistance (Suffix) and have set suffixes cannot be changed, and then reforge it... to get Ignite (Suffix). The Ignite can't roll on it if the metacraft is locking the suffixes, right?

Or does the metacraft only lock the existing suffixes, and empty suffix slots can be filled? Admittedly the bit of Harvest crafting I did in 3.13 I only metacrafted to lock affixes with a full set of prefixes or suffixes, so I don't know.


The harvest craft is Reforge a rare item with Fire, INCLUDING a FIRE modifier. After you have Fire resistance on the boots there is no other fire mods on them. So this craft HAS to give you ignite or else it wouldn't work at all.
Meta Craft locks only existing affixes. New affixes of that type can still be added if you have room. Same thing with harvest reforge keep pref/suff crafts.
Последняя редакция: trancenergy11#1763. Время: 27 мая 2021 г., 7:12:31
"
FreeZeR_ написал:
Hey guys! Maybe someone of you can help me out:

Playing this build is a lot of fun.

Unfortunately I have the problem that I get oneshotted very often.

It really feels like running a T16 map is easy, when nothing hits me because everything is dying before - but IF I am hit (either boss or just mobs), I am in 90% of all cases instant dead.

I die so often and so quickly that I'm starting to think I've missed something in the build. Statwise i can't imagine that even 500more HP would help me very much in this situations.

Does anyone have any tips on how I can solve this problem or what may be the cause?


1. I highly recommend adding some sort of endurance charge generation.
There's many options:

On kill:
- Annoint Disciple of Unyielding
- Aisling unveil on ring suffix

- timeless jewel
- elder/redeemer boots prefix

When hit:
- small armor cluster with enduring composure

- Warlord armor suffix

Passive Charge:
- Replica Farrul's fur


2. You can use CWDT+IC setup after you've got some endurance charge gen in your build (should help avoiding oneshots but you'll have to drop steelskin)

3. Until you have a HH you should skill Unwavering Stance in the tree. Stun immunity is huge especially if you are doing ultimatums. This is by far the biggest difference maker for me at least.

4. Get some sort of phasing generation.
- Voidwalker boots
- Searching Eye jewel with %chance to get phasing on kill


Thats for mapping.

For bossing well your best defence is offence.
On a budget:
Vaal Burning Arrow + Replica Emberwake + Awakened Swift Affliction
should be enough to kill/phase most bosses quickly enough.
Последняя редакция: trancenergy11#1763. Время: 27 мая 2021 г., 8:19:36
deleted
Последняя редакция: ztnk#1930. Время: 27 мая 2021 г., 9:36:44

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