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👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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First thanks for the comprehensive answer and explaining your build to others.

When I saw those 248M I thought WTF, this must be fake.

Because Skeleton Mages are the Meta Build in Archnemesis League.

YouTuber Von Vikton:
Skeleton Mages Necromancer Final Build Guide Update for 3.17 - Min Max'd Version! 40 Million DPS //https://youtu.be/aDpuv2bbtI4?t=2

On Minute 1:00 "Once you go Skele Mage you never gonna go back, every other build feels like..."

Von Vikton spend 200ex to reach up to 40M DPS with Skele Mages

and then you come around with a Niche /non Meta Build claiming 248M DPS,
well that are 208M DPS Difference.

Like Kayella mentioned those Numbers are just on paper due to bodyblock and Melee, those guys have to reach the target first.

But anyway, thanks for the wall of text, it was interesting to read and another build I could check out some time.

InflatedDPS

Honestly, those numbers are alitle inflated. As mentioned by Kay, part of it is because it would assume every single minion is hitting a target with 100% uptime which won't really happen. In reality ~20% of the minions are usually left out and just stay around doing nothing. This is most often the bulkier minions like the Spectres and some Zombies.

The Skeletons have very thin models and will squeeze themselves im between eachother easily. The Carrion Golems will literally force themselves in cutting the line by leap slamming infront of other minions.
Often, 1 or 2 Crushclaws will just stand behind a line of other minions and cast their AoE shouts since their melee hits can't reach a target.

Issues like these could easily be resolved if GGGG gave players the options to either grant Phasing for our minions (I think Ravenouz Horde should grant perma phasing to minions) through a skill node or a mastery or simply by letting us increase the strike range of minions somehow. There are dozens of way to get phasing or Strike range for our own character in this game but nothing for minions :/

Another thing is that the PoB I linked uses Assassin's Mark. In all honesty, my dps is already so high and no one actually need 250 million dps.
While playing, 99% of all content don't last long enough for me to even click a target and apply Assassin's Mark to begin with. So for general purposes, I instead run convocation 99% of the time unless I want to film some video where I oneshot Sirus in half a second or something.

Replacing Assassin's Mark in my build with convocation would also remove 1 Power Charge since my minions having max Power Charges is predicated on them getting it from Assassin's Mark, which also won't really happen since most targets die too fast. Against yuber tanky content though, 3 Power Charges is somewhat reliable though.

If I remove Assassin's Mark and replace it with Anomalous Convocation (Which is superior for clear due to the 100% incraesed movement speed it gives) and drop 1 Power Charge I end up with 176 million dps which is far less impressive. But still enough to kill everything in the game in 1-2 second, maybe not 0.5 seconds like before :)

SkellyMages
The thing about Skeleton Mages are that they really aren't meta because they're the best dps minion. In all honesty, skeleton Mages are kinda medicore when we're talking pure dps. Their strength is that they literally are the only decently strong ranged minion we can run. I know Kayella is pulling her hairs out trying to make ranged spectres work, which I applaud her for. I think we all want Ranged spectres like Redemption Sentries or SOs to be good again since summoning Totems.. ERHM, I mean Skeletons is a very unsatisfying playstyle.

When it comes to ranged minions though, Mage skellies literally double the dps of Spectres, if not more. In reality though, Skeleton Mages lack scaling options for their damage. Everyone runs Fleshcrafter which caps their penetration at 0% which is very convenient. However, other options can pierce enemy resistances or phys damage reduction in the negatives. Mages can't which limit their scaling alot.

Personally, I don't think it's Mage skeletons that are meta right now. I think what's Meta is running full block with Aegis Aurora and Divine Shield. (And sometimes Melding of the Flesh) It reminds exactly of Aura stacking minions in the past. In the past, people said they were running Pure Phys Carrion Golems When I watched their builds, they were just running an Aura stacker. Carrion Golems happened to be the strongest minion at the time so they plugged it into their aura stacker. When Carrion Golems were nerfed, people simply replaced them with SOs and made a pure phys spectre aura stacker instead :)

Same thing goes for the meta minion builds right now. Skeleton Mages just happen to be the best ranged minion we have access to. Other than that, everyone's just running a full block build with Aegis Aurora.
If Mages are nerfed, not much will change to the build. Ppl will swap Fleshcrafter and Dead reckoning for something else and just plug in a different minion into the same build, just like Aura stacking minions did.

Say that Spectres somehow become the strongest minion next patch.. well, swap Dead Reckoning for Unending Hunger. Maybe keep Flesh Crafter, run 4green Triads/Grip of the Council instead and swap Zealotry for Hatred. It's basically the same build.

For these reasons, I personally don't think it's Skeletons that are meta right now. I just think they are the prefered minion of choice for Aegis Aurora builds which are what's truly meta today. Everyday we see new builds pop up abusing that shield. And it's not only Necromancers either. We see Occultists, Inquisitors, Crusaders and Elementalists using the shield. I've even seen a large number of Raiders who use it which is astonishing to me.

It was actually kinda amusing to see Ghazzy design different minion builds on stream the last week. He made an Absolution and a SRS build. Both builds were basically his minmaxed Skelly mage build were he swapped out the minions and changed some items and Auras around. For Absolution he simply used Doryanni's instead of Flesh Crafter and some creative ways to push his lightning resistance down. For SRS it was basically the same build, just with SRS links and Hatred instead of Zealotry.

VonViktonBuilds

When it comes to Von Viktor, I like his builds and he puts out very good and comprehensive build guides on youtube. What I especially like with his Mage build is that he's running life Mages with a Surrender instead of Aegis Aurora which I find interesting. It's objectively worse, but I like that he thinks outside of the box. It also prepres his build better for next league cause I see no world where GGG won't crack down on Aegis Aurora.

That being said, Von Vikton is one of these build creators who always have been prioritizing defenses over offenses. He's kinda like Ethan from the Gamereport in that regard. These type of build creators like to get their build up to ~20 million dps. Then start investing hundreds exalts, even mirrors into their defenses. They like to get Ailment Immunity, 53 layers of defenses, gazzillion regen et.c. Their goal often seem to be able to create a build that can stand afk inside monsters and not care too much. To achieve this, they sacrifice dps and clearspeed.

I'm the opposite. I like to focus on DPS and DPS only, especially early on. My logic is that, if I can push my dps high early, it will allow me to simply bypass monster and boss mechanics by just killing them before they can do anything. This allows me to push harder content (Like the feared) much earlier in a league and allows me to run more rewarding content. This results in larger currency gains cause I can both do harder content, but not only that. I design my builds to do it much faster too. I prioritize DPS > Then Speed > Lastly defenses.

The consequence is that I die more and early on, literally get stuck at level ~96. But I see this as an investment as it allows me to farm currency so much faster, which I then can invest into high budget items to finally fix my defenses later on. This type of approach is what allowed me to farm ~500 ex in 2 weeks to make my build this league. I also consider this an uphill battle cause I was playing when Ex are 170 chaos which has been exceptionally painful.

Personally, I've never really liked the approach of building tanky from the get-go. This usually sacrifices alot of speed, clear and dps and in turn, my Exilence Next numbers are cut by like 30-50%.
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Aijendo написал:
YouTuber Von Vikton:
Skeleton Mages Necromancer Final Build Guide Update for 3.17 - Min Max'd Version! 40 Million DPS //https://youtu.be/aDpuv2bbtI4?t=2

On Minute 1:00 "Once you go Skele Mage you never gonna go back, every other build feels like..."

Von Vikton spend 200ex to reach up to 40M DPS with Skele Mages


The POB from the video only has 26M DPS though? It's about same DPS than my updated build.

But difference is my build much cheaper:
normal Fleshcrafter
1 cluster set

Hit build:
+2 duration Fleshcrafter
2x clusters
1 timeless jewel (160% dmg)


"Once you go skele mages you never go back"

I played skele mages for a few maps and went back to AW/DB :P
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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Aijendo написал:
YouTuber Von Vikton:
Skeleton Mages Necromancer Final Build Guide Update for 3.17 - Min Max'd Version! 40 Million DPS //https://youtu.be/aDpuv2bbtI4?t=2

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kayella написал:
The POB from the video only has 26M DPS though? It's about same DPS than my updated build.


Minute 1:50 =
about 25M DPS without Vaal Skellys, and 39M DPS with Vall Skellys,
and he could spent another 50ex to get 2.5M on top, but thought it's not worth it.

So the 40M Title is more a "Whats possible" and the fact that the usual number is 26M DPS for Skele Mages is even more crazy to the 248M DPS, We talked about.

///

My 3rd Char this League is a Guardian with Holy Relic
based on Moosseolini https://www.pathofexile.com/forum/view-thread/2717739/page/1

Esqueleto Avulso has reached 40M DPS with 2 Holy Relics, so that this Niche Build even beats Von Viktons Skelly Mages and I assume the Holy Relic Build is <200 EX. https://pastebin.com/6u4kPhaq

So for our beloved Kayella, you can check out Holy Relic and maybe add it to your Arsenal of Minion Builds.

You can easily swith from Guardian to Necromancer by just use 5 respec points.
But when you pick Commander of Darkness you screw up your trigger rate of your Holy Relic due to the Attack Speed, therefore I would take Plaguebringer for DPS and only Commander of Darkness early for Resis.


I follow Kayellas build several leagues now and its fantastic that you can start with Zombies/Skelly/SRS what ever and upgrade into Spectres or any other End Game Builds with just a few respec points. And also the focus on Defense I really apreciate, because Von Viktons calls himself old by the age of 32 and I am 41, so I am Anchient Aijendo then ;)
Последняя редакция: Aijendo#3781. Время: 29 мар. 2022 г., 17:19:30
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Aijendo написал:

Minute 1:50 =
about 25M DPS without Vaal Skellys, and 39M DPS with Vall Skellys,
and he could spent another 50ex to get 2.5M on top, but thought it's not worth it.

So the 40M Title is more a "Whats possible" and the fact that the usual number is 26M DPS for Skele Mages is even more crazy to the 248M DPS, We talked about.

///

My 3rd Char this League is a Guardian with Holy Relic
based on Moosseolini https://www.pathofexile.com/forum/view-thread/2717739/page/1

Esqueleto Avulso has reached 40M DPS with 2 Holy Relics, so that this Niche Build even beats Von Viktons Skelly Mages and I assume the Holy Relic Build is <200 EX. https://pastebin.com/6u4kPhaq

So for our beloved Kayella, you can check out Holy Relic and maybe add it to your Arsenal of Minion Builds.


I see! Actually I just check the POB (didn't watch the video)... thanks for the notes!

I change my build slightly (take out awakened spell echo because it's too expensive!!) and we can get 25 / 41 :) I think the build can cost less than 10ex with lucky self crafting. 20ex I guess if you buy everything already made. Did he really say 200ex for his build?

Holy Relic is really interesting. I wonder if I can add it to my build library! I like having all the builds use the similar passive tree + gear. I already changed minion 5-6 times in the league :P

Does Esqueleto Avulso have a video?

Edit: I found some other people's video. Looks OK. The idea is matching cyclone APS to HR trigger rate? Flicker strike version looks good for clearing.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Последняя редакция: kayella#0845. Время: 29 мар. 2022 г., 20:38:49
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Deadandlivin написал:

I wish I could run ranged minions again to accompany my Carrions and Skellies but outside of Skeletons Mages, all ranged minions are literal garbage tuning wise. Spectres are undertuned, and so is things like Lightning pr Fire Golems.

The only minions with half decent dps numbers right now are Skeletons cause they have a 50% dmg multiplier built into the gem basically acting like an extra 1.5 links for them. Same thing for Golems since they recieve 50% more dmg with 10 nearby friendly monsters. Eventhough Carrions have recieved flat dps nerfs like 5 times in a row, they're still one of the best melee minions cause of the 50% dmg modifier.

Zombies are also pretty good, but they require feeding frenzy to even attack a target (or predator) so they lose out alot of damage there. Their AI is also very bad and their the minions with the biggest problem when it comes to bodyblocking eachother and just staying around.


I wish too!

I'm thinking of how to make a build with a small team of strong melee minions + strong ranged minions.

I think your before build was good! Golems + SO. But SO is pretty dead now. and spectres feel very underpowered.

Carrion Golems + Skele Mages maybe? but mages don't have smooth map clearing because of resummoning...

I wonder if I can steal your idea and put CG in a 6.5 helmet for my spectre build.

By the way, I think zombies can work without FF if you use aggressive from helmet or wand!

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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kayella написал:
The idea is matching cyclone APS to HR trigger rate? Flicker strike version looks good for clearing.


Witch Divergent Holy Relic and Cyclone to Trigger the Nova you need no extra Attack Speed. Haven't tried Flicker Strike with HR because I can't bare this jumping around.
"

I wish too!

I'm thinking of how to make a build with a small team of strong melee minions + strong ranged minions.

I think your before build was good! Golems + SO. But SO is pretty dead now. and spectres feel very underpowered.

Carrion Golems + Skele Mages maybe? but mages don't have smooth map clearing because of resummoning...

I wonder if I can steal your idea and put CG in a 6.5 helmet for my spectre build.

By the way, I think zombies can work without FF if you use aggressive from helmet or wand!



Yeah, our options are pretty limited and pretty much predicated on Spectres to be strong.

I thought of trying to build a Mage + Carrion Golems combination before but not sure how I would scale it. The issue with Mages that they do mixed elemental damage. I think Hatred would be the best way to build though. Hatred still affects Golems fully and 1/3 of the Mages. For curses you'd simply run Assassin's Mark and EW as it affets both minions fully.

Legacy of Fury, Crown of the Tyrant(2ex), EW and minion mastery alone brings monster resistance down by ~43% for bosses. 7% more pen and you get down below 0% which is already stronger than Flesh Crafter. Maybe running Elemental Army on skellies would be optimal as it would provide 10% exposure to all elements giving you 53% elemental penetration in the end.

I actually went ahead to test Skeleton Archers a week ago as a ranged minion. It worked, but only beause I have very good gear. When I looked up the Archer numbers on PoEDB I cried when I saw how bad the their actual damage and attack speed was.

Another idea I had was to try a Lightning minion build but with Golems and Spectres reversed. We'd then run Lightning Golems for clearspeed and Slave Drivers for single target. I think the numbers are there. Problem is it would be a Doryanni's Prototype build which's pretty much impossible to make budget friendly I think.

I actually bought a fractured wand base with Aggressive the other day.
I'll be crafting a +2 wand in the future to see how it works out.
I think it'll be great. Only problem is that hte base costs +10 ex which won't work for league starts. For league starts I prefer running a Maw of Mischief for aggresive and Frost Autoscouts in a Amplification Rod which also works as a psuedo 6-link. Extremely cheap and strong items for a couple chaos during league start :)
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Feel free to theory craft and make a build combining double minions with a helm and a chest. I'm honestly surprised not more builds like this exist as running 2 fully linked minions always beats out a single minion. Since minions are passive and always have full effect I kinda feel this should be the standard. The trend is to run a main minion in either your head or chest and support minions or Auras in the other link.

It works, I just don't think it's as efficient though. The only issue is being socket starved which can be a challenge. To solve this, I've began running a Hungry Loop on my AG. It saves sockets for things like Feeding Frenzy and you can use Elemental Army and Minion life to make him tanky too.

What's great with running dual minions (Or more like me) is that it works for all budgets too. +3 helms with either Minion dmg or Hypothermia is like 50 chaos during league starts, maybe 1 ex with good resistances and life.
Slap one minion in such a helm for a pseudo 6-link and another minion in your Tabula and you're literally running 2 minion builds at once.
It's hard to beat that.

I'd be eager to see what type of hybrid build you could cook up :)
Последняя редакция: Deadandlivin#2745. Время: 29 мар. 2022 г., 22:58:22
Also, have you thought about looking into scaling Explodey mods on the AG?
I already began experimenting with it in 3.16 but with recent additions like buffed Legacy of Fury and Ashes of the Stars I actually think it's broken.

You don't even sacrifice any single target utility which you usually use an AG for as a fully decked explodey AG still is able to provide extra curses, extra dmg from a helm, Kingmaker et.c.

I really think you should look into it. Running an explodey setup is just too strong on minions in my opinion. Using him in something like a Hungry Loop you can still make him tanky, aggressive with Feeding Frenzy and provide things like Exposure with Elemental Army.

I just made a video to show how strong it is:
https://www.youtube.com/watch?v=2U7WKalv70I&ab_channel=HenrikSwanstr%C3%B6m

In the mapping showcases at the end I've removed all my other minions.
The AG ALONE can clear a map. (Just need someone to kill a target first :D)
Последняя редакция: Deadandlivin#2745. Время: 29 мар. 2022 г., 23:05:35
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Deadandlivin написал:

The AG ALONE can clear a map. (Just need someone to kill a target first :D)


After I finish challenges, I will work on Infernal AG build (minion autobomber). It's not exactly like your idea, but the AG will clear the map by himself :P https://youtu.be/Di1AZNR_4W8

And then just use Triad 4R Vaal Skele on bosses I think.


Your version looks really nice for a support AG. Maybe a cheap version is normal gravebind + double obliteration 40% ?
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
SSF Skelemage here, and I'm looking for advice how to craft upgrades. My current gear is basically all off the floor.

Gear



PoB: https://pobb.in/Z69lRvnvTrhF

I have materials and some bases, but barely ever done crafting.

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