[3.25] CWDT Ward Loop Scion
" Hi, I saw your PoB and i saw 2 problems that make your loop not start both are equally important. First, it seems you don't have a Forbidden rite linked to a cwdt, it is essential you will not take enought damage if you dont. Secondly, your "To Dust" jewels are no good, when you take your 3 to dust jewels the total skeleton duration reduction must be PRECISLY 34%, with your current jewels it is at 59%. Your skeletons die quicker than your spells can recharge so the skeletons cannot summon themselves again to start the loop. Последняя редакция: Zaakilol#0997. Время: 29 дек. 2022 г., 3:05:31
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" Thank you very much sir, the to dust fixed my problem! (somehow the PoB didn't show my FR linked with CWDT) you really made my day, have a good day! I'll go to maps to see how the build works now. |
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maybe someone will be able to understand...my loop don't work and i don't know why...now, i have CWDT at lvl 18,
I tried at lvl 19 and 20 and it seems to be even worse. i notice that after about 8-10 sec the damn loop stops and i die. I put the data in calculator and it looks fine. btw. when the loop is right I suppose it will go on forever. right? https://pastebin.com/Z02ECuEb or: https://www.pathofexile.com/account/view-profile/nASTASEM/characters |
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Looked for everything. Followed preatty nicely but still loop won-t start
i can spam the weapon change and is no problem with life or mana, but it doesnt lock in for itself (lockstep auto is selected) downgraded a bit of gems to make calculator work right it tells me everything should work give a look pls https://pastebin.com/rvtgSW1b |
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" You are at 27% CDR breakpoint, but with skelle duration setup for previous breakpoint. Get 10% less duration from duration mastery at Window of Oportunity cluster. Though I will note that loop should still work, just slower... At a quick glance, I dont see any other issue, loop should start fine and not kill you. With current setup, you should even be able to go to 21 ice spear / 19 cwdt and still be fine. And yes, once loop stabilizes, it goes forever, unless something external like slow bubble stops it. " Ah, you are easier to fix! You have the opposite issue, 9% CDR breakpoint, and skelle duration set up for 27% one. And in this case, it wont work at all. Remove mastery at Window of Opportunity cluster. Последняя редакция: Cahir_aep_Ceallach#1713. Время: 29 дек. 2022 г., 8:20:40
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" i have yesterday the same problem... i fix this problem with more mana reg, you need 56 mana reg ingame Последняя редакция: Tygonius2k#5119. Время: 29 дек. 2022 г., 9:04:49
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Hei, since i got such a good quick and reliable response for a tecnicle problem im gonna ask for some suggestion.
Made loop work, but im mixing some pobs and guides so i cant strictly folllow a progression. Would love to know what i can do to make build feels tankier and then what to do more dps. Got some checklist of upgrades i should go for? https://pastebin.com/e5DRTWci Ty in advance, great work |
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" you have no kiara flask... and the tree i dont understand a little bit here is my tree https://pastebin.com/pXsEyUbe |
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" Even though you are going for suppress version, most upgrades listed in guide still applies, with exception of Brutal Restraint - you want it in the socket close to Heartseeker, so you can grab magebane to cap suppress. And you can grab a way cheaper jewel there. I see you are not allocating traitor - any reason for that? If you have flask charge sanct relic, you can save a lot of money by not going balbala Restraint, and just using whatever gives you best nodes, 4* flask charges gained is possible on the right side. As for survivability, first step is definitelly fixing suppression. That means moving Restraint, taking Magebane, getting suppress on gloves implicit, and getting corrosive elements on cluster to still keep exposure. Another "cheap" survivability trick is Stormshroud jewel - you can get immune to ailments for the cost of jewel slot, one roll on abyss jewel, craft on boots and boot implicit. And that is one hell of a survivability boost. Other than that, the build "tankiness" mostly comes from just being where damage isnt:D I am getting close to 100 while mapping even without suppress, so its definitelly posible. For the damage side, just look at the upgrades in the guide. Best ones for you right now would probably be working second curse in, hatred watcher, 27% CDR breakpoint, in that order. Edit: and now I noticed your boots with no movespeed roll! Ignore previous, fixing that should be top priority for survival:) " His tree is fine - normal suppress tree, except Restraint placement. But that is easily fixable. Kiara is not mandatory by any means, and in a lot of cases is a waste of a flask slot. Последняя редакция: Cahir_aep_Ceallach#1713. Время: 29 дек. 2022 г., 12:24:26
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After a lot of effort to make the build work I can say the following:
- It has an impressive clear speed. - It only requires pressing 1 button (or two). - Great QoL. However, it has a big problem like most builds that have acceptable damage in PoE...you will die from random "one shots"(mostly by physical projectiles) very often which is very frustrating and demoralizing. From my point of view I don't recommend it, but it's not a problem with the build(you did a great job gathering all the information), it's with the game in general... the damage of the endgame monsters is simply wrong. After testing dozens of builds I can say: You build a tank -> Not only that you won't be able to tank 100% of the game but you end up getting bored of the game because of the low damage. You make a damage oriented build -> You will die constantly (losing XP). Trying to make a balanced build -> You will end up getting the worst of both worlds. |
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