[3.25] Ice Dancing Queen - Icestorm/Cyclone/CI - Viable For Everything
" There's a bunch of masteries you cut from the build. Not only are they good in general (especially the stun threshold one for Ubers and the Intensify one), but they also give you 3% more damage with Polymath. Max Intensity mastery is 13% more damage for a single point. Crit mastery for crit multi against unique enemies is 9% against Ubers. Aura Mastery for 10% effect of auras is more damage than that single point in Deep Wisdom. If the more mobile bosses give you trouble, try bumping cast speed. Tranquility annoint is 15% more damage. You'll be hard-pressed to find any boot that can compete with that. As for Steelwood Stance, you could find a better damaging annoint. Serpent Stance is 11.8% more damage, for instance. Your Ruby ring could be upgraded to a synth ring. Your amulet could also be upgraded (%int + %attr + dmg per int trio). That's about 30div if you wait a bit on live search. You can upgrade your glove implicit to 5% with Orbs of conflict for a few div. Watcher's Eye with another Hatred mod will cost you 70-80 div, but will give you more damage. One of your body armour implicit is subpar. You could have inceased crit for spells instead and get more damage there. Your config is set up wrong. No intensity charges, no power charges, no pinnacle boss setup, no unnerve. Look up the guide's PoB for hints as to waht top input. It can change how you value each upgrade, as they play off each other. After a couple of changes in config, your boss staff average hit shots up to 885k. One of your clusters does not have Blanketed Snow. If you need the res from Prismatic Heart, you could find one with all three and slot it as the rightmost one. Hope that helps! |
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" Thanks mate given me heaps to work on! I just didn't have the levels for those masteries but I have them now. I did try upgrading the gloves according to the guide but went through 10 orbs of conflict with it upgrading the exarch mod to perfect from exceptional several times >.> so I raged. I will try again haha. Последняя редакция: BundyOP. Время: 26 сент. 2023 г., 15:34:09
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" Thank for your advice! Gears: - My awakened cold pen did get corrupted to level 6! - For body armor, I'll need to get a new one I suppose? Since I no longer have any slots on it. - For gloves, I'll give it a shot soon! - Unfortunately, the %int rings have gone up even more in prices :( Atlas strat: - Thanks, may try it out soon! I just changed away from breach to harvest, hoping that'll make me more currencies. | |
Harvest pays out way more than Breach. Try to stack quant and pack size. Growing Hordes with polished scarabs is a great choice, for instance.
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Thank you so much for this guide!!! ^^
I am actually mapping and I didn't do any uber yet but this guide is helping me to complete the end game content for the first time. The explanation is easy and the gearing guide is the best. My main problem with any character is the gear I need between act 10 and the end gear. Thank you again!! | |
Thank you for this build guide! I love this build and truly enjoy playing and tweaking it!
Historically, we have used occultists, elementalists, ascendants, and more. One thing i've noticed about the old builds is converting life regen to energy shield regen (zealot's oath) gave a much better sustainability when coupled with overall leeching. Sometimes during bossing, you have to move and auto-locking can be tricky to continue casting. Also, having the extra recovery helps me stay alive during the Sirus "Die Beam" or Shaper/Maven quick casts. I have noticed that this helps greatly during 100% delirous maps, since damage is reduced and leech is affected greatly. Is there a possibility with Trickster to try and get this also? All I've found is The Sorrow of the Divine to help with this. It's only 5% regen, but coupled with leech its really good. You could take zealot's oath and run Bottled Faith for more area of regen coverage - but I find that the flask uptime is more of an issue. https://pobb.in/B1epA0PZwEH9 You can check current POB. Any thoughts on another build type that can focus on Life regen nodes + Zealot's Oath + Vitality (cheap reservation), that would be worth it over Trickster? For Example Ascendant. Would the damage be worth? Thanks for any feedback! | |
" The overleech from Trickster should solve that problem, as you get 5-7 seconds of leech even after you stop hitting the enemy. Plus, the storm continues for a few seconds, so you really should be able to constantly leech, except during invulnerability phases, in which case you can either wait for natural recovery or use a work-around if using Ghost Reaver. Cycling damage reduction / 100% deli can be trickier if your damage is not enough to leech constantly, but considering you only need 2-2.5k leech per second, even with the damage reduction, if you're killing the enemies, you're probably hitting leech cap. With that said, I ran in Kalandra Bottled Faith + Zealot's Oath for invulnerability phases and it worked great as a supplement of 5% regen per second. The area is pretty large and you use it only when you need a boost. I've dropped it since, but I can confirm it works relatively well. Investing further in converted life regen seems overkill for the amount of leech and ES we have and you'll damage will suffer for it. However, if you really want to go down that route, I'd suggest getting 2-3 affixes on gear. Body Armour and Belt can together roll something like 250 life regen for two affixes. Add 100 regen on helmet and you ahve a 350ES/second to supplement your leech. You could spend 6 points to get to Hearty and you'd get 3.5% ES regen (with the 15% regen rate). running at 10kES, that's a nice 350 regen too. Another possibility is playing with Megalomaniacs, if you can find some with Cold to the Core and two other useful notables. Mystical Ward gives 1.5% ES regen (directly, not through Zealot's Oath) with 4% spellblock, Peace Amidst Chaos gives 2% life per second while stationnary, Sap Psyche gives 20% damage and 1% ES regen if you've cursed recently, Savour the moment gives 3%ES per second while stationnary and 10% max ES. So a Megalo with CttC, Savour the Moment and Mystical Ward, for example, would provide 4.5% ES regen per second while stationnary, some damage and some extra max ES. If you can actually find that Megalo and have the budget for it, that could be an option that won't even require Zealot's Oath. Or you could run Bottled Faith on top and suddendly, you hit almost 10% under the right conditions. Finally, consider Vaal Discipline as a free upgrade to proc natural regen, though it's not exactly what you seem to have in mind. |
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" Thanks! that was actually a lot of good info! 1. My line of thinking was really for an alternate build of constant ES regen, as you picked up on and supplementing with leech. Maybe this is something we can look at toying with in the future as builds change. 2. I always forget Vaal discipline, this is a good method to kick start the recharge. I'm trying to maximize damage while picking up as much Max phy Hit and sustainability at once - As we all are. So I think the current build is probably better. Likely, Ill keep The Sorrow of the Divine (Maximum uptime/duration, less button pushing). Ill add in Vaal Discipline. My current build removed 2 flasks to pick up The Traitor Notable for flask recovery. So, I'm running Taste of Hate and The Wise Oak for maximum up time. (Damage pen plus tons of damage redirect) I am wondering why POB always shows my ES Leech at 1682, but 2108 in game. Thanks again! | |
I feel like if you want extra sustain, you might prefer going with more maximum leech per second. I hardly have any moment where I'm not leech capped in regular mapping. Kelvynn even drops Ghost Reaver. The investment required to get less return doesn't seem worth it. Keep in mind that two points in Ethereal Feast bottom nodes, for instance, would give you 30% increased max ES leech per second, which amounts to 3% extra ES you get back per second with little investment. Allocating the Light Eater wheel with Mastery to extra max total leech per second gives you more instances of leech (1.2% damage leeched as ES and great for that 100% delirium problem you pointed out), plus 5.5% extra ES per second while leeching, plus 24% increased damage, all for four points. One point in Ghost Reaver is 17% ES per second for your build, though you can't recover ES naturally.
Are you sure using a Brutal Restraint (so losing a jewel slot) + losing two flasks an a passive point is worth the extra charges? You'd need a hell of a roll on it to be better than a rare jewel. Plus, you cut Ruumi's, which is huge defensively. I make us go from 64%/79% hits unblocked to 54%/73% hits unblocked (for a perfect roll), which means that we get 15% less attack damage and 7% less spell damage on average, plus 1500 armour, which is another 1-2% less physical damage. On PoB and in-game showing different numbers : you have +70% max leech per second if I calculate correctly (can't open PoB right now) and 12k ES, so 2108 is probably correct. Are you sure you're looking at max total leech per second? The number on the left of PoB's screen is not how much ES you'll regen in a second at cap, that info is buried in the "calc" tab. I made that mistake several times myself. |
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Последняя редакция: Klabauser. Время: 29 сент. 2023 г., 17:26:21
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