LMP/GMP - How do they work?

Hello everyone, this is a topic which I have been having a very hard time finding information about and how exactly the "extra" projectiles of LMP and GMP work.

On one side of debate people seem to think that your tooltip dps of w/e attack you use is "PER" projectile you shoot. So in essence, if you use LMP/GMP your tooltip damage is 3x and 5x respectively what it is showing.

EXAMPLE - tooltip dps on a attack with 1 projectile = 1000 dps, if you add LMP/GMP, your attack is now 3000 LMP or 5000 GMP dps "PER" projectile.



The other side of the debate is that your tooltip damage is divided between all 3/5 projectiles. So in essence, if you use LMP/GMP, each projectile is doing 1/3, 1/5 of your tooltip damage.

EXAMPLE
- tooltip dps on a attack with 1 projectile = 1000 dps, if you add LMP/GMP, your attack is now 333.333 LMP or 200 GMP dps "PER" projectile.



Then there is the third side of the debate where people are stating that "ONLY" spells have the ability to hit a "SINGLE" target with all 3/5 projectiles from LMP/GMP at the same time. Where as bow, or attack projectiles can only hit a "SINGLE" target with 1 of the 3/5 projectiles from LMP/GMP.

EXAMPLE
- tooltip dps on a attack with 1 projectile = 1000 dps, if you hit "1" mob, you do 1000 dps, if you add LMP/GMP, you hit that "1" mob for 3000 LMP or 5000 GMP damage, "ONLY" with spells, with any other projectile attack, you still only hit that "1" mob for 1000 dps, even if "ALL" 3 or 5 projectiles hit.




So if anyone, preferably a developer, could clarify this debate for me on how exactly the additional projectiles are calculated when it comes to tooltip dps, and which types of attacks actually benefit from them, and in what manner, that would be fantastic.
Your tooltip is the damage of one projectile. A 1k damage freezing pulse that is supported with GMP actually does 1kx5 since stacking FP is so easy.

FP is best at stacking, fireball can also hit more than one target point blank or if it splashes.. LA can hit many targets while something like splitarrow would need chain to hit the same target with all projectiles.
So are you saying that, assuming ALL the projectiles could hit 1 target, that regardless of what type of skill you use, ALL projectiles will hit the target and do your tooltip dps times the number of projectiles being fired?
And that's why Freezing Pulse is currently top dog.

And since Kripp is huge advertisement, GGG will never nerf either GMP or FP.

GMP is supposed to tone the damage down, not make said skill more stupid.
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Timelord_Gallifrey написал:
So are you saying that, assuming ALL the projectiles could hit 1 target, that regardless of what type of skill you use, ALL projectiles will hit the target and do your tooltip dps times the number of projectiles being fired?


Not always, but if you set it up correctly, yes. Especially with Freezing Pulse; shotgun a mob at point blank range with GMP and you'll be doing 5x the tooltip's DPS number. Effects like LMP and Chain make it kind of hard to calculate actual DPS. If you run Lightning Arrow + LMP + Chain, there is no way to keep track of how much damage is done to any individual mob at any given time (beyond "A LOT").
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Timelord_Gallifrey написал:
So are you saying that, assuming ALL the projectiles could hit 1 target, that regardless of what type of skill you use, ALL projectiles will hit the target and do your tooltip dps times the number of projectiles being fired?


It should be clarified that:

1) spells can hit a single target with more than one projectile, allowing "shotgunning" of an enemy, with the exception of ethereal knives
2) attacks can never hit a single target with more than one projectile

This distinction between how spells and attacks behave when linked with LMP/GMP was confirmed by a dev as being intentional.
Ok well as for that debate, that is out of the way, but what about the fact that your dps is multiplied by how many projectiles are shot for calculating your actual dps.
FP DOES hit potentially all projectiles or at least 2 on one target,
target PAST the target and all will hit it with a narrow angle.

lmp arrows split or otherwise can do the same, but FP is a really easy
one to do it with, as FP is in truth AOE.... its a fact.

FP AOE is unofficial and doesn't benefit from any buff to aoe.

However in truth a single FP blast can hit 5 monsters who are
close together... I'm a crit build, they turn blue when crit. fact.

therefore when using FP with lmp etc that mofo can hit the same
target, maybe a boss with all 3 projectiles.

so. spell damage is 1000, lmp lowers it to 750 (total fake numbers for
example sake) but 3 projectiles are at that damage, 750. If all 3 hit
a target thats flat out 750 * 3 or 2250 damage... over twice as much
as non lmp WHEN you land all 3 on one target... not when you land only one
which would be 750. ALSO fp penetrates so.... yea in my example you will
likely cause well well beyond 2.25k damage to the entire mob, possibly
double this)
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Timelord_Gallifrey написал:
Ok well as for that debate, that is out of the way, but what about the fact that your dps is multiplied by how many projectiles are shot for calculating your actual dps.


It also depends on how many things you hit. Since freezing pulse is being mentioned, it always pierces, so the amount of damage freezing pulse dishes out per cast is dependent on how many things it hits.

Because of all of the mechanics of the game the listed "dps" can be very misleading, and dps is a stupid metric to use. Why are you so concerned with coming up with a calculation?
OMG guys, stop putting all the different "IF" variables in there lol. That is not the debate, the debate is to figure out the ACTUAL dps you do when attack "ONE" mob with a LMP/GMP ability, ASSUMING that every single projectile could theoretically hit.

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