[0.3] (Cold) Chronomancer Megathread. WIP.

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VenaliterFA#4664 написал:


I would think Lightning Archon is the obvious way to go, but I think Cast on Critx2 will remain superior over using "Cast on Ailment" or 1x Cast on Crit and Archmage.

I can't think of an argument that cast on ailment would be superior to cast on crit, unless you were running some kind of DOT build that can't crit.


Ye, since both now cost 100 spirit, CoC might be just better, but gotta see numbers on new cast on ailment.
Or said previously, new fire infused Comet get really big AoE from what i saw during announcement, so you might not need 2 trigger skills for clearing. Just look at that AoE: https://youtu.be/xIhIXv9b7Qo?t=1891

Infusion might be giga, considering that new Siphon Elements that only cost 30 spirit. That's why i don't really want to go Archon route.


5% for remnant per enemy power, and atleast 1 support for it, but there's more probably.
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VenaliterFA#4664 написал:
I think Cast on Critx2 will remain superior over using "Cast on Ailment" or 1x Cast on Crit and Archmage.

You can't use skill gems twice anymore. Only one Cast on Crit.


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Casia#1093 написал:
the new chrono curse. I realize that I am pretty sure its effect is one of my suggestions on how to buff/fix time freeze... either they didnt understand the suggestion, or purposely did it wrong..

I just can't see any build being good with that curse.
It has an activation delay, so you don't know when to start doing damage.
It needs to legally expire, so have fun waiting. You don't know if you dealt enough damage to finish off the monster.
Also it's a curse, so you already lose something by having to replace a curse.
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drallcom3#6603 написал:
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VenaliterFA#4664 написал:
I think Cast on Critx2 will remain superior over using "Cast on Ailment" or 1x Cast on Crit and Archmage.

You can't use skill gems twice anymore. Only one Cast on Crit.




You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit.

This is direct from the patch notes. Persistent Buffs like CoC/ CoA are exempt. What I believe it means is you can't have two of the same gem as an active skill, but you can (and should) have four copies of Meteor in your CoC/CoA triggered skills.
Последняя редакция: VenaliterFA#4664. Время: 21 авг. 2025 г., 20:49:31
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VenaliterFA#4664 написал:
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit.

This is direct from the patch notes. Persistent Buffs like CoC/ CoA are exempt. What I believe it means is you can't have two of the same gem as an active skill, but you can (and should) have four copies of Meteor in your CoC/CoA triggered skills.

The way I read it is you can only have one CoC, but you can have a regular Comet, a Comet in CoC and a Comet in CoA.
They specifically mentioned spectre, which is a persistent skill gem, to not be affected by the limit (in a way).
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drallcom3#6603 написал:
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VenaliterFA#4664 написал:
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit.

This is direct from the patch notes. Persistent Buffs like CoC/ CoA are exempt. What I believe it means is you can't have two of the same gem as an active skill, but you can (and should) have four copies of Meteor in your CoC/CoA triggered skills.

The way I read it is you can only have one CoC, but you can have a regular Comet, a Comet in CoC and a Comet in CoA.
They specifically mentioned spectre, which is a persistent skill gem, to not be affected by the limit (in a way).


I see where your coming from. Cast on Crit isn't a skill gem, however. It's a Spirit gem.

If you can't, it's an easy substitution to use one Cast on Ailment and one cast on crit.
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PaintMaster#2396 написал:


Infusion might be giga, considering that new Siphon Elements that only cost 30 spirit. That's why i don't really want to go Archon route.


It is not just "might be", it is big. However, it really complicates the gameplay.

That is my major complaint between Chrono and SW now - SW got some benefits, Chrono - not.

I don't see many downsides going Archon tho, just reducing the chance for remnants by reducing the number of ailments applied.

If going 3 elements to get more infusion, Echoing and Overexposure/Stormbreaker clusters are a must. And the weapon of choice is under question. Does +4 to all make it worth it instead of +5?

Same as relying on skills that spawn remnants (Snap, Frost Bomb, Living Bomb, Orb of Storms). Well, we will 100% use Snap and Frost Bomb anyway.

Also, let's pay attention to skills that can be infused:

- Frost Darts - Cold Infusion (in GGG video it's very weak tho).
- Arc - Lightning Infusion
- Ball Lightning - Fire Infusion
- Comet - Fire Infusion
- Ember Fusillade - Lightning Infusion
- Fireball - Fire Infusion
- Firestorm - All elements
- Flame Wall - Lightning Infusion
- Ice Nova - Cold Infusion
- Incinerate - Fire Infusion
- Spark - Cold infusion

So the question is - How many buttons would you like to press?

Also, Stormweaver got:

- The Scouring Winds Notable Passive Skill has been renamed to Storm's Recollection, and no longer grants Exposure you inflict lowers affected Resistance by an additional 12%. Instead, it now grants Remnants you create reappear once, 3 seconds after being collected.

- The Heart of the Storm Notable Passive Skill has been renamed to Refracted Infusion, and no longer grants 40% of Elemental Damage taken Recouped as Energy Shield. Instead, it now provides 50% chance when collecting an Elemental Infusion to gain another different Elemental Infusion.

As a Sorceress, to benefit from new mechanics, I'd like to go SW.

As a Chronomancer, i'm not sure about infusion piano at all.

Out of those skills above, Cold-infused Spark, Lightning-infused Arc, and Fire-infused Fireball have the most practical benefits.

But do I want to bother with this, as Chrono? I'm not sure.


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Casia#1093 написал:
you got a support like Mana flare. A 1s cd.


That's my point. To get CD stuff ok, we need to reduce the current CDs so much.

Anyway, as a CD-related Ascendancy class, Chrono fails on the fundamental level, where CD skills are not worth using on a higher end. During the campaign, it worked. But against a high-density mechanic, such as Breach or Simulacrum, it just fails.

Breach can be ok, if I can clear the entire screen by a skill with a 2-second CD.
But what about the Simulacrum? Nope.
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Also, let's pay attention to skills that can be infused:

- Frost Darts - Cold Infusion (in GGG video it's very weak tho).
- Arc - Lightning Infusion
- Ball Lightning - Fire Infusion
- Comet - Fire Infusion
- Ember Fusillade - Lightning Infusion
- Fireball - Fire Infusion
- Firestorm - All elements
- Flame Wall - Lightning Infusion
- Ice Nova - Cold Infusion
- Incinerate - Fire Infusion
- Spark - Cold infusion

So the question is - How many buttons would you like to press?


Comet Takes Fire. Cast with Crit/Cast with Ailment will fire it off.
Arc Takes Lightning infusions
Spark Takes Ice Infusions
Living Bomb generates Fire Infusions.

Archon- Shock will cover all the Lightning infuses Arc needs, or Archon -Cold will cover everything Spark needs. I will likely go Arc and Lightning Archon, Living Bomb can generate the Fire I need. You can add another button with orb of Storms if you like, or switch the Archon to Fire. It will take testing.

Both Arc and Spark work with Mana Tempest, so that's an auto-include.

Right now, from this point, I'm casting Arc in mana tempest(or Spark, if you prefer) and the occasional living bomb. Orb of Storms might give me more Lightning infusions, but that moves to a 4 button rotation.

I'm pretty happy with the three button rotation, I suspect. I will even just do two (Arc, and Mana Tempest) on most trash packs. Rituals and Essences and Bosses I can drop Orb of Storms, which I guess you can "Snap". Living Bomb for tougher elites and bosses.
Последняя редакция: VenaliterFA#4664. Время: 22 авг. 2025 г., 00:50:00
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monik390#5560 написал:


That is my major complaint between Chrono and SW now - SW got some benefits, Chrono - not.


As I understand from the interviews now, they almost did not touched any Ascendancies deeply outside of biggest elephant in the room - the Chayula man.
Although we don't even know if it helps the Chayula man, so... Chronomancer is kinda dead dead unless you start to galaxy brain things.

Sorceress and spells is fun and all but from what I see they shake things up pretty good this time, also don't forget about big chunk of new nodes on the skill passive tree.
But I still prolly gonna pick most braindead option (Deadeye) first then consider building Sorc later on.

I played Chronofreeze in 0.2 it was bad. Especially with scaling in the endgame.
Also I see they barely touched Fire/Freeze spells outside of few. Like Frost Wall being killed for no reason haha

Would be cool to see more interaction with the Freezing Shards but I guess not this time.

Anyway big hype right now. I hope Dawn of the Hunt 2 never happens again
Последняя редакция: default_mp3#9394. Время: 22 авг. 2025 г., 02:09:49
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VenaliterFA#4664 написал:


Comet Takes Fire. Cast with Crit/Cast with Ailment will fire it off.


Heh, that's a point that would be legit only if Infusion worked on triggered spells, which I doubt.

There is no actual info about that yet. Knowing GGG's vision, I don't have high hopes for that.

In their video, there is a self-casted comet with infusion, and I was actually surprised by its casting speed. Pretty fast, I'd say.

~~~

About the buttons needed, there is another take.

Chronomancer has too many active class skills. The regular build has at least 2 more - Time Rift and Freeze. Some people like Time Snap too.

And now what? They add a useless (unless it has a stupidly strong %, which I doubt again) delayed curse, which can't be put on Blasphemy.

Even with just Rift and Freeze, I still had to use the secondary skill bar in both 0.2 and 0.1.

And now they want us to add even more skills. Yah.

Ok, so: Snap, Bomb, Wall, Rift, Freeze, Frostbolt/Spark/Arc, Curse (ele weakness self-casting until very endgame), Tempest, Sigil, Offering (optional).

If we are going with Lightning, we replace Wall with Orb.

Remove Freeze and Rift, and ask yourself why tf you went Chrono.

Последняя редакция: monik390#5560. Время: 22 авг. 2025 г., 02:20:39
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default_mp3#9394 написал:

But I still prolly gonna pick most braindead option (Deadeye) first then consider building Sorc later on.

Anyway big hype right now. I hope Dawn of the Hunt 2 never happens again


Surprisingly, I got an itch for Warbringer this time. And at the EA release, it was a choice between Chrono and WB back then. At the end of 0.1, I didn't regret choosing Chrono at all, bc it turned out to be super strong.

But 0.2 nerfs ugh... I made it to lvl 82 and just bounced off.

About 0.3, things are already better bc of the supports, but they also became more complicated, and there is already a feeling of massive inferiority to Stormweaver. Probably a lot more than at the beginning of 0.1, although we made a great build back then.

Today I got a job offer I can't refuse. Paired with the HK: Silksong release, I doubt I will make it far into the endgame this time too.

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