[0.2] Cold Chronomancer Megathread. Nerfed to the ground.

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XionTheSylveon#5361 написал:
Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.
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karbonate14#6209 написал:
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XionTheSylveon#5361 написал:
Since the 0.2g patch went live, has anyone attempted Simulacrum with this iteration of Cold Chronomancer? They reduced the difficulty and scaling of Delirium modifiers while increasing the rewards for running it. Or is it just too 'at odds' with how this class wants to operate and control hordes and encounters?

Yes, it works with very very good equipment, but it's still hard on the last difficulty level (the last 2/3 waves + wave n°9 where there's no space) ... even with temporalis. I'm trying to adjust the build around temporalis to make it more successful.


That's good to know. Though, our equipment is not at the pinnacle of what it could be so will likely avoid going past t0 until that changes. Interested in seeing how your build looks at this point though if you're able to push that far.

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