POE 2 Complete PC Freeze while loading screen

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Puckodafuq#7865 написал:
After the latest update I don't crash in loading screens anymore. However, i for the first time crashed while playing. The moment my friend teleported to me - it froze the whole PC just like the previous issue. And on the second he was teleported to my zone it crashed for me


From logs\Client.txt
Скрытый текст
2025/02/07 21:59:56 16594156 2d8e8b57 [DEBUG Client 34140] Got Instance Details from login server
2025/02/07 21:59:56 16594156 403248f7 [INFO Client 34140] [SHADER] Delay: OFF
2025/02/07 21:59:56 16594156 91c6da6 [INFO Client 34140] Connecting to instance server at 88.211.218.207:21360
2025/02/07 21:59:56 16594187 84b53d11 [INFO Client 34140] [JOB] High Jobs: OFF
2025/02/07 21:59:56 16594187 91c69aa [DEBUG Client 34140] Connect time to instance server was 31ms
2025/02/07 21:59:56 16594281 91c4c6b [DEBUG Client 34140] Client-Safe Instance ID = 2709904197
2025/02/07 21:59:56 16594281 2caa1679 [DEBUG Client 34140] Generating level 17 area "G2_10_1" with seed 1826810437
2025/02/07 21:59:57 16595375 f0c29e12 [INFO Client 34140] Tile hash: 2948740316
2025/02/07 21:59:57 16595375 f0c29e11 [INFO Client 34140] Doodad hash: 1820204016
2025/02/07 21:59:57 16595390 4228e2a0 [DEBUG Client 34140] [ENTITY] Destroy static entities
2025/02/07 21:59:57 16595390 4228e282 [DEBUG Client 34140] [ENTITY] Finalize static entities
2025/02/07 21:59:57 16595390 4228e2a0 [DEBUG Client 34140] [ENTITY] Destroy static entities
2025/02/07 21:59:58 16595625 992412d1 [DEBUG Client 34140] [SCENE] Height Map Texture: 515 x 515
2025/02/07 21:59:58 16595656 4228e282 [DEBUG Client 34140] [ENTITY] Finalize static entities
2025/02/07 21:59:58 16595718 1a61ede7 [DEBUG Client 34140] Joined guild named Clyde n' Friends with 2 members
2025/02/07 21:59:58 16595750 1a61e983 [DEBUG Client 34140] InstanceClientSetSelfPartyInvitationSecurityCode = 0
2025/02/07 21:59:59 16596984 403248f7 [INFO Client 34140] [SHADER] Delay: ON
2025/02/07 21:59:59 16597125 84b53d11 [INFO Client 34140] [JOB] High Jobs: ON


Both opening the world map and teleporting with checkpoints have caused freezes for me, this never happened before. I saw some guy further down saying that not even disabling multithread works when it had worked before. I still believe that works for me but thats still scary.

hlp
Want to share my experience in case it is helpful for those who still experience crashes:

I've had very frequent crashes both before and after the latest patch; actually, the latest patch (0.1.1c) seems to have made it worse. The game would crash after about 1–2 hours of playing, mostly when using the portal (but sometimes when opening the passive tree and rarely in other situations). After the game crashed, it would take 10–20 tries before I could start the game again. Most of the time, it would crash after clicking "Play" from the character screen. The cogs would spin for a few seconds, and then the game client would shut down (no PC freeze).

I have Windows 24H2 and all the latest drivers and BIOS updates. Intel i9-14900k and RTX 4060.

I tried this solution a few days ago and have had no crashes!

SOLUTION: REDUCE THE NUMBER OF CORES THE GAME CAN USE TO 8 OR FEWER.

Do this from Task Manager -> Details -> right-click on PathOfExile -> Set affinity -> uncheck "All Processors" and check at most eight.

The game seems to crash when too many CPU cores are dedicated to it. It also seems that the more cores, the worse the problem gets.
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Phoenixotica#6095 написал:

I wonder if you, with your 30+ years experience, know that most TV broadcasts we see fluidly and clearly are at 30-ish FPS. Great, you're used to 200...but put it in perspective.


I agree we've come far from 24/30 fps to 240+ but let's be honest here, 30fps has never been a standard in video games, it always been minimum 60, even old video game consoles like the NES play their games at 60hz, 30 is not a number you compare with in terms of videogames or even computers.
Tech guy
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Rankhole#1630 написал:

I have important new
Try vulkan!

Thanks for the "fresh news".

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"The worst of these is a full system freeze that has occurred since Windows 11’s 24H2 update. We still don’t know exactly what caused this problem, but we have deployed a workaround that seems to be preventing the freeze. We are working with Microsoft to find a better long term solution."

As expected and was mentioned many times by me - the problem scope lies behind the OS / driver level while the local mcdonald workers were crying at GGG. At least GGG introduced some workaround, temporarily solution which is good. I believe they're having hard time tracking the issue.

For the "workers", this issue MUST be fixed at the OS level to prevent such behaviour in the future or possible abuse from malware. It seems Microsoft engineers are also struggling to understand what's going on.

As for the other games they also crash in similar conditions (parallel shader processing): Cyberpunk 2077, Baldur's Gate 3, Space Engine but just less common.

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Did they just implement this temporary solution for Path of Exile 2, or did they implement it for the first game as well? Are they even aware that the same issue exists in both games?

Temporal solution, a workaround, sacrificng some performance.
Последняя редакция: cursorTarget#1174. Время: 7 февр. 2025 г., 19:31:45

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