POE 2 Complete PC Freeze while loading screen
" Both opening the world map and teleporting with checkpoints have caused freezes for me, this never happened before. I saw some guy further down saying that not even disabling multithread works when it had worked before. I still believe that works for me but thats still scary. hlp |
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Want to share my experience in case it is helpful for those who still experience crashes:
I've had very frequent crashes both before and after the latest patch; actually, the latest patch (0.1.1c) seems to have made it worse. The game would crash after about 1–2 hours of playing, mostly when using the portal (but sometimes when opening the passive tree and rarely in other situations). After the game crashed, it would take 10–20 tries before I could start the game again. Most of the time, it would crash after clicking "Play" from the character screen. The cogs would spin for a few seconds, and then the game client would shut down (no PC freeze). I have Windows 24H2 and all the latest drivers and BIOS updates. Intel i9-14900k and RTX 4060. I tried this solution a few days ago and have had no crashes! SOLUTION: REDUCE THE NUMBER OF CORES THE GAME CAN USE TO 8 OR FEWER. Do this from Task Manager -> Details -> right-click on PathOfExile -> Set affinity -> uncheck "All Processors" and check at most eight. The game seems to crash when too many CPU cores are dedicated to it. It also seems that the more cores, the worse the problem gets. |
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" I agree we've come far from 24/30 fps to 240+ but let's be honest here, 30fps has never been a standard in video games, it always been minimum 60, even old video game consoles like the NES play their games at 60hz, 30 is not a number you compare with in terms of videogames or even computers. Tech guy
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" Thanks for the "fresh news". " As expected and was mentioned many times by me - the problem scope lies behind the OS / driver level while the local mcdonald workers were crying at GGG. At least GGG introduced some workaround, temporarily solution which is good. I believe they're having hard time tracking the issue. For the "workers", this issue MUST be fixed at the OS level to prevent such behaviour in the future or possible abuse from malware. It seems Microsoft engineers are also struggling to understand what's going on. As for the other games they also crash in similar conditions (parallel shader processing): Cyberpunk 2077, Baldur's Gate 3, Space Engine but just less common. " Temporal solution, a workaround, sacrificng some performance. Последняя редакция: cursorTarget#1174. Время: 7 февр. 2025 г., 19:31:45
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