Giant's Blood + DW 2h Maces Lowering DPS
The attack timing of all skills is noticeably slower when DW 2h maces. If the final numbers (DPS) are intended, thats fine because I still kill things fast enough. But playing feels like moving through mud.
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Does anyone know if one handing 2H maces get a damage boost from the 2H and 1H passive nodes?
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I was also very confused by the numbers, so I went to check on the boss. When compiling the damage table, I came to the conclusion that when detailing skills, the damage is incorrectly calculated, it only looks at the impact of one weapon, and not the second weapon. In fact, the damage will be much higher than with one-handed use. I hope the developers will add a mannequin to check the damage!
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Same here !
dps of the second weapons do not adds on hit ! |
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I am having the same issue. When I equip my second 2H Mace, the dps of Hammer of the Gods is almost halved despite me now having 2 weapons and no shield.
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Same. Need a resolution or reason/understanding for this issue. Maybe we should have almost similar stats maces on bot hands so that they average out almost same dps? Anyone with an explanation please reply.
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Still having the same issue
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In skill, it only shows DPS when you remove or add passive on the tree an increase in the speed of the attack will change the injuries. So you attack less in total, but attacks such as Hog should have more injuries. Theoretically. So generally the benefits of using two two -handed weapons are not large because it works favorably only with selected attacks.
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Any word on this one yet? Just followed a build guide and for some reason I'm seeing the same thing. DPS for all skills is about halved when equipping another two hand mace. Seems very incorrect to me...
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"That's purely a tooltip issue. |
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