The scarcity of Greater and Perfect Jeweller's Orbs.

Having a skill with 5 supports in this game is much harder than in POE 1. While in POE 1, we had the unnecessary complication of colors, links, and so on, in POE 2, we face the scarcity of Greater and Perfect Jeweller's Orbs. It's strange to have a character with 100 hours of playtime, running tier 10 to 11 maps, and still not be able to get a skill with 5 supports. I feel like the drop rates of these orbs are unbalanced, or there should be another way to acquire them.

Don't get me wrong, I'm not saying that I should have all my skills with 5 support slots after 100 hours, but at least 1 or 2

Sugetion
There could be a craft where you combine 10 Lesser Orbs to make 1 Greater, and so on.
Last bumped24 апр. 2025 г., 08:45:32
+1

I finish campagne with one lesser thé one from act 3 chest... Feel horrible.

And now I am level 77 and I just have one greater feel even worst...

We can't try build or make mistake at this kind of level...

Same for spirit gem.

Guive us more of those in campagne rewards and make them drop !
I'm level 87 running t15s

My main skill is a 4 link, so are almost all my other skills.

I have one skill that's a 5 link

One skill thats a 6 link (ascendency based skill which is 6 link by default)
You guys know that vaal Orbs exist right?
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_entryway_#1533 написал:
You guys know that vaal Orbs exist right?

Yeah, I know, but this is not a solution. Spam vaal orbs are just a way to circumvent the problem. You know very well that even if you manage to get the 5th slot with a Vaal, you lose the ability to add quality to the gem. And not only that, but if you're really unlucky, you'll just waste all your resources for nothing.
Big bump.
Gambling addiction means that I win more than you do.
I didn't even care about how many links I had, because the support gems are mostly rubbish and often came with downsides that made them net negatives.
The main problem comparing to PoE1 is that sockets are skill bound.
While in PoE1 it was hard to get 6l, but once you craft it on your chest, you can use it in any build or to swap skills per your needs.
But not in PoE2.

Despite the fact that greater and perfect jewelers are absurdly hard to find (i didn't get a single one, already 83lvl and in red maps) they are bind to the skill gem - means if you want to try a different build, or your skill got nerf-hammered - you basicaly losing 6-l and have to start over.

This aspect of the game is currently the worst to me. As well as the whole new skill gem system overall. It is just bad. Skills progression, 6-linking, limits for supports.


PoE nowadays looks more and more like a fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
Последняя редакция: judikator#2053. Время: 18 дек. 2024 г., 11:35:27
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Nicoxc#3470 написал:
Don't get me wrong, I'm not saying that I should have all my skills with 5 support slots after 100 hours, but at least 1 or 2


Why not say that? I think that's perfectly reasonable. Personally, I think we should have all of our skills max-linked by the end of the campaign. That way you can go into the "endgame" with a full build, and actually try out different skills and supports.

I'd say skills should be fully unlocked mid-way through maps at the latest. If you've unlocked all your ascendancy points, you should also have full support gems so that your build is "done" other than chasing gear.
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AzureBard#7999 написал:
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Nicoxc#3470 написал:
Don't get me wrong, I'm not saying that I should have all my skills with 5 support slots after 100 hours, but at least 1 or 2


Why not say that? I think that's perfectly reasonable. Personally, I think we should have all of our skills max-linked by the end of the campaign. That way you can go into the "endgame" with a full build, and actually try out different skills and supports.

I'd say skills should be fully unlocked mid-way through maps at the latest. If you've unlocked all your ascendancy points, you should also have full support gems so that your build is "done" other than chasing gear.


Maybe you're right, idk.
But I think the idea of 'where you combine 10 Lesser Orbs to make 1 Greater, and so on' would already help a lot. And it would still maintain the feeling of achieving a certain level of accomplishment in the game. If you think about it, just having the ability to combine them would regulate the prices in the market, which are currently too high. It would also improve the situation for SSF players and those playing Hardcore, because if it's already expensive in Softcore, imagine how it is in Hardcore.

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