Why POE2 is dying
" I failed to see how your reply is related to racism and the suggestion brought forward by the previous posts which suggest the sole purpose to profit is bad. You can create quality product with short term goal in mind. The opposite can be true too, you can create rubbish for short term goals. "Usually" is not a correlation. It is a variable. That is reality. Последняя редакция: DutchMilk#4689. Время: 5 мар. 2025 г., 07:06:09
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" It seems you can't get the idea that games made with the only and first goal just to grab money are always (or almost always) bad. First goal should always be GAME first and profit - something that comes after. Only in this variant you can get both. " Ofc devs plan their finances. But in these 2 cases making a good game was the goal - not! the money. If this doesn't fit into you "logic", go read Larian director interviews. For him all the money they get is just a tool to make still better (next) games. This is how they keep making games since the very start. Goal: make a good game. Earned smth? Good - more resources to make still better next game. Последняя редакция: Azimuthus#1135. Время: 5 мар. 2025 г., 07:31:40
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" You failed to realize the fallacy in your proclamation. That is not correlation. And of course your two examples shows how little you understood the irony in your proclamation.... Let me make it simple for you to understand. Let's make something profitable. Let's make sure it is good enough to be profitable. Does it twist your groin that these two can be of different orders? And of course you failed to address the racism. Remember that always. Are you going to address the racism? Последняя редакция: DutchMilk#4689. Время: 5 мар. 2025 г., 07:35:42
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Repeated error.
Последняя редакция: DutchMilk#4689. Время: 5 мар. 2025 г., 07:33:05
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" Go read Swen Vincke interviews. He will correct your distorted understanding .) |
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While the OP's particulars may be opinionated, the overall conclusion is grounded in reality, and not theoretics.
Game launched January (early access) with half a million players, gradual slide over the next 4 months down to roughly 30k avg. players. In the 4th month, Season 1 started and we saw it spike to 1/4 million players for a week or two, and in the 3 months since then it is now down to an average of 9k players. (These are steam metrics, but the general metric would show the same if GGG would allow it to be seen). It's not rocket science. The lead developer sold a plethora of features that do not exist, not limited to, but including classes and ascensions, mechanics, etc. We're now 7 months in and only 1 additional class has been revealed. I think a lot of people are waiting to see what the actual release looks like, because as of now, it is not what was promised. The player-base count speaks for itself. Diablo 4 is an example that sits inline with poe2 now. Marketing and the Artwork team are doing their part, but the rest of it isn't holding up to the self created hype trains. Последняя редакция: Psi0ptic#5165. Время: 29 июл. 2025 г., 07:38:10
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This is a meaningless post complaining over an early access game.
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Magic find is not ruining the game, and it never was. People are doing better strats with stronger characters than you, because they are better at the game than you.
That will not change, unless you actually want to no-life the game, and if you do then the meta of how you do it doesn't matter. It's how fast you are to that meta that matters. There is actually some meat and truths in the rest of your post to be honest. Just the magic find part is something I hate. The dumbass streamers making drama in 0.1 because they didn't know how to farm late game. Literally targeting Empyrian's group with nerfs for being better than them and actually making currency lol |
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Good points. Actually i agree with everything you said. I hope they manage to fix the game.. i would like to like it.
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I was just reading this, curious what other people were thinking about it. I just tried the game again after playing 0.1, and all the issue that made me quit are still present. Most of this feedback is around Campaign and Early Endgame, as I could never really be bothered to interact with true endgame like POE1:
1. Unrewarding balance in skills and loot drops during campaign leveling. Either you're playing with full uniques and some OP skill like rake or whatever, or you are spending 30 hours doing the campaign. 2. Trying new things to work around issue #1 is extremely expensive and time consuming and you often cannot pivot. Not so much of an issue in a FINISHED game, but why block people so hard in EA? 3. Bosses in general aren't very fun. They all seem to heavily punish certain types of builds and be cakewalk for others. Even experienced streamers have had issues on normal act 2 final boss, because it's a multi dimensional gear/dps/survival check at a point where you probably haven't found much good gear yet, and don't have much agency. And if you take that boss and compare it to some others, it's difficulty to progression given seems totally out of line. 4. Melee feels like a wet noodle OR it does 95 million dps and 1 shots a boss. Very polarizing for no reason. 5. Ascendencies are way out of balance. Skill gems as well. 6. There's many pathfinding bugs which ruin your progress on maps that are way too large, especially act 3 maps. It's so slow you just feel like alt-f4. 7. Monster density and combat are either too easy, or some mob snipes you from offscreen and 1 shots you, leaving you asking "what just happened to me". No agency in any of this. 8. Visual screen clutter and performance drops exacerbate issue #7. 9. An app like Path of Building is still required to enjoy any time of far endgame, as no systems are explained well enough in the game to allow the player to make meaningful enough dps and skill interaction choices. This is probably the #1 thing they should have fixed when simplifying/reworking and they didn't. And to those that will say "yeah it's Early access, that's the point", I think the issue is that it's a bridge too far here. The timeline they outlined for us and promised when we dropped our money on this is not going to happen. I would say based on the above issues I outlined, it is going to take at minimum 2 or 3 years to fix them. This trajectory started right after 0.1 and it doesn't seem to be improving. This is my humble take and why I have uninstalled again, and will monitor for some indication that progress towards what I was promised is happening. I'm also looking into Steam MTX and Early Access rules, and I hope Valve starts punishing developers who spam MTX like the loot boxes in Early Access games that may or may not become what they promised us. It's very seedy. Последняя редакция: aremboldt#6825. Время: 1 авг. 2025 г., 14:52:04
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