Why POE2 is dying
" I think most of the problems you have would be fixed by making all of the skills more valuable. I am hoping that after the nerfs in 0.2 hurting the league, and after Mercernaries in PoE1 seeing such huge success, they will lean towards making skill buffs instead of nerfs, and be sure to keep any nerfs more localized to where they are deserved. It is kind of insane that the highest single target DPS early on for attackers is just bonking with a regular auto attack and a decent weapon, and the highest DPS for casters is also the weapon given skills. Actually stupid that all of your choice is completely nullified by how dog water almost every skill is without gem levels and scaling. When I start a PoE1 run, and I mule Cobra Lash/ chance to poison from a Shadow, it feels great but also the game is still not a joke when there are tough monster types. This is what they should aim for in PoE2. It should feel amazing to make a good choice immediately upon making it, but the monsters should be dangerous enough to threaten a powerful player. Right now it feels like you are just completely gimped and the monsters are either way too easy or completely BS, but not because they are mechanically difficult to face, just because your skill choices are so useless and underwhelming early on. The only exceptions are the skills that come attached to weapons for some reason. They perform perfectly fine. It's just lame though because it completely deletes 90% of the agency and choice you have, and punishes you for experimenting. Последняя редакция: AverBeg7#1689. Время: 3 авг. 2025 г., 19:48:15
|
![]() |
5 month league without proper balance patches is the reason.
It should be either 3 months league or 4-5 with a proper balancing every month at least. I know poe1 is under same dev team, which to be frank is ridiculous. Teams should be independent from each other, at least for balancing. |
![]() |