Why so so much proximal tangibility?
I see these types of mobs on virtually every single map as well as mana siphon mobs. These are typically hasted with fast movement speed, and are difficult to say the least as a caster.
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This mod is just an upgrade of cycling resistance as it was in PoE1, it's completely invulnerable and it's irritating as hell.
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Proximal Tangibility , awesome on a Shield block rare !
Aura of Invulnerability , awesome when you get swarmed from everywhere Aura of Mana Depletion , awesome when the ***** is twice faster than you Aura of Flask Depletion , why i refuse to use any flask without a regen mod They already nerfed one of those in the first update , i am waiting for the rest to fall back in line big time because the level of frustration they generate is a little high , especially playing on console where you cannot read what those modifiers are when the targeting system goes nut . "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Последняя редакция: Ashyev#5110. Время: 4 янв. 2025 г., 04:05:20
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" to be fair with the mana donut it is at least an actual donut, if you are in melee range it doesn't drain mana from you it's meant to punish you for trying to run away and constantly going into the actual siphon range, though this does suck when combined with other modifiers sometimes but is not completely impossible to manage. i do agree some mods are just very annoying to deal with i do hate proximal tangibility on a lot of enemy types. |
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Most annoying mob ever. Could've at least put some visual indicator
"I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers."
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" There is a visual indicator : if you are not close enough to damage it he is semi-transparent , but try to catch that in the chaos of late game maps . Just like Aura of Invulnerability you only notice something fishy after you spend 30s wiping the screen and he's still standing . "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Последняя редакция: Ashyev#5110. Время: 4 янв. 2025 г., 04:53:05
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These mob designs is why the one-shot-all-mobs build will forever be meta in these games. It is the only build that will be able to complete everything reasonably well. Every other build will eventually run into a combination of modifiers that act like a hard counter.
Slow and methodical combat? That's never going to happen unless the mobs are designed slowly and methodically, instead of this free-for-all random mess. |
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Yeah, I think this makes a lot of deadly rares for sorceress and other classes while there aren't specific tools in the sorceress tool set that I can think would make it more well. Especially mana siphoning is brutal as a sorceress especially if the monster has a very high movement speed. Hard is good, but impossible is annoying.
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wtf is proximal tangibility?
Последняя редакция: W1n#3108. Время: 12 янв. 2025 г., 07:42:31
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" What? That's probably the easiest combination, both mods have the exact same effect. You just need to be next to them, then they take damage and don't drain mana. |
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