Why so so much proximal tangibility?
" ... Okay I now realise they took the chaos-ring mod from poe1 and made it drain mana instead because CI already seems too good to not try and take. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
|
![]() |
Mana siphon and haste/just fast mob in general - even as a Merc that's gotten me a few times. It's doable, but it doesn't feel so much challenging as it is... annoying? Just more like, it's a stupid combination to me and doesn't make it "fun" or "challenging" like I say.
I'll put my Ripwire Ballista down with whatever mana I have left, it draws the aggro, stand back, mana flask and nail it from afar. I dunno, might not be explaining it right, but whilst I can beat them, it just feels like more of an "eye roll" moment than anything, I'd rather there were other mods tbh. Unfortunately, though early access, I never played PoE 1 but I'm hearing a lot about carry over from the game. A bit concerned it's just "rushed" to try and throw content into it, rather than really thinking about it. An example - I traded for a corrupted amulet (it's still really good). I tried to instill it with something, said I needed some "tainted oil" that apparently is in PoE 1 but not even in PoE 2. It's not a big deal to me in this example, but this plus other things add up to just rushing and throwing stuff in to be on a schedule - I know, because I've been there in different circumstances. TL;DR - Come on guys, you can do better than this rather than just regurgitating content from the previous game, at least where it doesn't make any sense... |
![]() |
Some combinations shouldn't exist.
Try haste, bubble, proximal, life regen, and volatile plants. |
![]() |