Why so so much proximal tangibility?
" ... Okay I now realise they took the chaos-ring mod from poe1 and made it drain mana instead because CI already seems too good to not try and take. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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Mana siphon and haste/just fast mob in general - even as a Merc that's gotten me a few times. It's doable, but it doesn't feel so much challenging as it is... annoying? Just more like, it's a stupid combination to me and doesn't make it "fun" or "challenging" like I say.
I'll put my Ripwire Ballista down with whatever mana I have left, it draws the aggro, stand back, mana flask and nail it from afar. I dunno, might not be explaining it right, but whilst I can beat them, it just feels like more of an "eye roll" moment than anything, I'd rather there were other mods tbh. Unfortunately, though early access, I never played PoE 1 but I'm hearing a lot about carry over from the game. A bit concerned it's just "rushed" to try and throw content into it, rather than really thinking about it. An example - I traded for a corrupted amulet (it's still really good). I tried to instill it with something, said I needed some "tainted oil" that apparently is in PoE 1 but not even in PoE 2. It's not a big deal to me in this example, but this plus other things add up to just rushing and throwing stuff in to be on a schedule - I know, because I've been there in different circumstances. TL;DR - Come on guys, you can do better than this rather than just regurgitating content from the previous game, at least where it doesn't make any sense... |
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Some combinations shouldn't exist.
Try haste, bubble, proximal, life regen, and volatile plants. |
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Couldn't agree more. As a ranged character these mods are simply extremely annoying and suck the fun out of the game. I'm honestly tempted to just give up the end game and go back to POE 1 again as I start running into these more and more often in higher tier maps. I like a good challenge but the reason I love POE is that I can get over most challenges with a good build. This just feels like rolling the dice.
Here are some solutions (if GGG won't just get rid of it): -There isn't any kind of easy visual identification of it. By the time I realize something has it I've already wasted 6-7 seconds on it. -Remove the invulnerability portion and just make them reduce damage outside of 3m by 50-80% or something. -Adjust some of the modifiers that can roll with it to make it a bit more forgiving. I've bricked so many maps going up against mana siphon, bubble, haste , degen etc. etc. on a proximal tangibility rare. -Give us some gear, or something on the tree that lets us beat it. |
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This modifier alone is fine, the problem is when it's combined with other mods like ground effects/auras
Copying and pasting poe 1 monster modifiers into poe 2 is one of the reasons why the community is split between 1 button builds and engaging combat enthusiasts GGG needs to ask themselves why they created certain mods for poe 1 and how these mods don't fit the vision of poe 2. |
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" Mana donut is fine for the most part, some mobs tho are broken with it, they are too big and as they rotate will push you to the edge as their hitbox is too big and fills the inner space... I can't remember which mob specifically but I'm fairly sure it's more than one. |
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That big turtle and the elephant. Their rings should scale with the model.
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