Why dedicate my time if I can lose all my XP with a death penalty?

"Prevents recovery above 50%" Spams aoe that does 90% damage.
I was always against the XP penalty.

I do understand the reasons why they want to keep it but I would at least make it less harsh in PoE2.

A middle ground solution I could live with is to have it kick in after lvl 95

and make You loose 5% and then scale it up by 1% for every level you gain.


Loosing even 5% at lvl 95 is a LOT, and loosing more the higher You go would keep some of the things they want to achieve but also make it a lot less stressful for the majority of the player base.

Apologies if I'm repeating something someone else said I did not read through the entire thing and wanted to share my opinion.
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noother10#5677 написал:
What character's journey is shorter? The one grinding to 100 because there is no death penalty or the one who quits the game at 75 because of it (partial reason my friend and I quit).


Huh? You're really dying so much you can't even pass level 75? And the main game should be balanced around this?
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noother10#5677 написал:
What character's journey is shorter? The one grinding to 100 because there is no death penalty or the one who quits the game at 75 because of it (partial reason my friend and I quit).


I hate being rude.
But if the xp penalty prevented you from getting past lvl 75 then it was a good decision to quit cause you wouldnt have been able to do anything in the game.

You lose 10% exp and on lvl 75 10% exp is like 3 monster packs.
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Orion_3T#9801 написал:
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ogmersault#4806 написал:
I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead


There's not much point locking it because someone will just start a new one tomorrow.

The XP penalty is a massive "I quit" trigger. Many players who might otherwise play for thousands of hours will quit because of this.

Absolutely nobody will quit because they find out the XP penalty has been removed. Though there is some argument that because it might shorten their character's journey somewhat - that would depend on implementation like tweaks to the XP curve etc. And, I suspect, would not change much in reality. And if added as an option, even less so.

Its removal would probably not cost them any significant number of players but its inclusion will certainly cost them many players.

It's for them to decide if they care about that or if they feel it's core to their vision for the game. It's definitely not one of their core pillars of ARPG game design and runs contrary to 2 of them.

So, I know what I would do and it seems like a no brainer not to at least try it in early access and gather feedback.


You just have a extremely narrow view and your incapable of seeing an issue from someone else perspective.

You disagree with it so its a massive problem and people will quit if it doesnt get changed.
But the people on the other side who disagrees with you they will just be fine with it if its changed against their will.
Because your opinion is more important.

The truth is that the people who want it removed are in a minority.
Another truth is that for that minority removing the xp penalty wont achieve anything.

The people who are complaining about the exp penalty now will either:
A) Quit
B) Get better at the game and keep playing

If they removed the exp penalty then the only thing that would happen was that Group A would play for maybe 2 more days and then they would start complaining about something else (1 portal per map, the trials, difficulty of the pinnacle boss, damage of mobs, etc, etc) and eventually they will quit anyway. Because the fact is that this game isnt for them and they will just keep ramming their head into "issues" trying to get them changed utnil eventually they give up and quit.
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NoPELT#2549 написал:
Go play diablo 4 if you want full afk idle no penalty game losers


Or like in POE1 wait till we have something like 5 way carrys and pay those xp-loss defender for their service. Thats what they are aiming for.
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SaKRaaN#0012 написал:
I agree . In softcore it is all about enjoying the farming and the play.

They should remove any penalty or hardcore mechanics from softcore.


pretty much this. softcore isnt for dumb mechanics that punish you for playing. if you want tryhard mechanics play hardcore, cuz otherwise it just devolves to wasting time.
all these arguments for xp loss are an excuse and not a valid reason, and the fact that a small minority keeps defending it, and claiming they are in fact a majority when they are only the loudest, makes me laugh.

They are not the majority, they are a minority. The majority doesnt want this pile of shit hardcore mechanics. Its literally one of the main reasons people dont want to invest time, because all this does is waste it. The game needs to focus on being hard not tedious. Too many ppl from PoE1 want PoE2 to be another tryhard game, whether it be to sell their shitty xp boosts or carries. The devs need to focus on balancing the game around players not boosters. Avoid the pitfalls poe1 has, and PoE2 will most certainly have more players than what blizzard has.
People dont demand an easy game, or afk game, they demand a game that respects their time. Neither 1 portal, xp loss or zone reset on death respect anyone's time. So they have to stop with this tryhard bullshit ffs
Последняя редакция: ConradN7#7540. Время: 7 янв. 2025 г., 08:25:33
just going through some pages of this.... GGG will probably enable downleveling and put the penalty to 15%

YES!
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ConradN7#7540 написал:


[...]

softcore isnt for dumb mechanics that punish you for playing. if you want tryhard mechanics play hardcore, cuz otherwise it just devolves to wasting time.
all these arguments for xp loss are an excuse and not a valid reason, and the fact that a small minority keeps defending it, and claiming they are in fact a majority when they are only the loudest, makes me laugh.

They are not the majority, they are a minority. The majority doesnt want this pile of shit hardcore mechanics. [

...]



Please, show us the source of your majority/minority objective data. Or else it's just an opinion.

When people speak about the "vocal minority", they speak about the people -complaining-. We, so called "white knights", -defending- the game's design, are surely a minority too (compared to the "silent majority") but the big difference is that we only react to the complaints ; we aren't the ones complaining and trying to change a good thing into a whatever thing with baseless assumptions of what the result may be.

Also remember that you are the sole decider of how to spend your own time. If you feel like your time is being wasted doing something, you shouldn't do it.
this whole thread is an argument with one guy that isn't having fun because its too punishing for him to loose 10% exp. and that is " a fact " :D and every second post he speaks for "the majority of the players " .. just talk for yourself and move on to diablo if this isnt the right game for you ..

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