Why dedicate my time if I can lose all my XP with a death penalty?

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frazency#2974 написал:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?

Hey, before lv 90, exp is too easy to farm, it's not a challenge by any means.
After lv 90, if you don't want to lose exp, buy the 2 Omens which fully heal your hp when you reach low life, and the one reduces exp loss by 75%, then you're much safer to go.
Even if you die, it's not like you "wasted" your hours of grinding. You don't grind ONLY for exp, because lv 100 means nothing, right?
You can grind for currencies, for drops, for the enjoyment of blasting through maps, and all of them are not loss when you died once. ONLY exp and some mechanics in the map are loss, that's it.
It's not that much to complain about.

I can understand when people complain about the loss of entry for pinnacle bosses after 1 death, but this thread I can't even..
If you still want to not lose ANYTHING when you died, then POE is not the game for you, simple as that. Maybe some games for kids have that much tolerance, and POE is not. It's already more casual than POE1.
Why play a complicated game and want to make it simple? It's like kids playing a game for adults and asking devs to make it easier for kids. Why not play a simple game instead?


One main thing is that the penalty is taking away a real world time spent on the game. That is one real world currency more expensive than gold or diamonds. I know, playing this game -- for most non-gamers -- will see it's already a waste of time. Playing a couple or more hours might not give you a drop of mirror, divine, or other sought after gears or uniques, but some people take comfort that at least I have earned a teeny weeny bit of progress on XP bar. But no, current game mechanics obliterates that time you did, as if your day was shortened to less than 24 hours. To me, it's just too personal of a punishment.


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Battousai21#8595 написал:
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frazency#2974 написал:
I don't understand it.
Exp/Level is not everything in the game.
It's not the only progression you can make.
As some people in this thread said, reaching lv 100 proves nothing and isn't a worthy achievement.
Then why do people cry so much because they lose some exp?

Hey, before lv 90, exp is too easy to farm, it's not a challenge by any means.
After lv 90, if you don't want to lose exp, buy the 2 Omens which fully heal your hp when you reach low life, and the one reduces exp loss by 75%, then you're much safer to go.
Even if you die, it's not like you "wasted" your hours of grinding. You don't grind ONLY for exp, because lv 100 means nothing, right?
You can grind for currencies, for drops, for the enjoyment of blasting through maps, and all of them are not loss when you died once. ONLY exp and some mechanics in the map are loss, that's it.
It's not that much to complain about.

I can understand when people complain about the loss of entry for pinnacle bosses after 1 death, but this thread I can't even..
If you still want to not lose ANYTHING when you died, then POE is not the game for you, simple as that. Maybe some games for kids have that much tolerance, and POE is not. It's already more casual than POE1.
Why play a complicated game and want to make it simple? It's like kids playing a game for adults and asking devs to make it easier for kids. Why not play a simple game instead?


One main thing is that the penalty is taking away a real world time spent on the game. That is one real world currency more expensive than gold or diamonds. I know, playing this game -- for most non-gamers -- will see it's already a waste of time. Playing a couple or more hours might not give you a drop of mirror, divine, or other sought after gears or uniques, but some people take comfort that at least I have earned a teeny weeny bit of progress on XP bar. But no, current game mechanics obliterates that time you did, as if your day was shortened to less than 24 hours. To me, it's just too personal of a punishment.




Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.
Последняя редакция: Akedomo#3573. Время: 7 янв. 2025 г., 03:43:11
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Akedomo#3573 написал:


Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.


Yeah, no. Time is the correct term to use here.

Out of all the things you lose on death. Time is the one you can't just buy back instantly.
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mrfox123#7595 написал:
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Akedomo#3573 написал:


Can't really use the argument of time. A ton of these players don't value their time, they have thousands and thousands of hours in the game.

Hence why they literally cannot understand why people value those 4 hours.

Oh 4 hours? What's four hours when you've got 120 hours per week in a game? Nothing.


Yeah, no. Time is the correct term to use here.

Out of all the things you lose on death. Time is the one you can't just buy back instantly.


The point I'm making, is that they don't understand the argument.

How can you value 4 hours when they spend 120 hours in the game each week?



So when you come up to them and say "I'm pissed off at XP loss on Death because I just lost 4 hours"

Their brain malfunctions after they think for a moment and then they say "Yeah well, you just want XP loss gone because you're bad. We aren't making the game easier for you"
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Akedomo#3573 написал:


You're definitely not talking about me. I'm actually looking at the big picture here, and the big picture is, PoE has AWFUL player retention. And a mechanic like this is one of the reasons for it.


this is just an outright lie that is disprovable, POE has one of the highest player retententions in any game ive played

Whilst i cannot link images this will show https://steamdb.info/app/238960/charts/#3y the 3 year steam DB charts for POE and you will see it has gone up season on season on 3 year

So feel free to not like a mechanic, or disagree with people but please dont use outright lies about player retention.
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Quazaline#6370 написал:
this is just an outright lie that is disprovable, POE has one of the highest player retententions in any game ive played

Whilst i cannot link images this will show https://steamdb.info/app/238960/charts/#3y the 3 year steam DB charts for POE and you will see it has gone up season on season on 3 year


That is not showing retention, it's showing growth. The two are related in that you need some retention in order to grow, but they are very different.

Consider 2 companies which have been in business for 10 years. They both started with 100 employees.

The first hires 100 new employees every year and of those 100, 10 stay on to become a long term employee. The rest quit before completing their first year. After 10 years the company has grown to 200 employees, but only half of them have been there for longer than a year.

That is terrible retention - high turnover, low retention, but they are still growing.

The 2nd company hires 10 new employees every year and they all stay long term. After 10 years they have 200 experienced employees. This is excellent retention - low turnover, the same rate of growth.

POE1 being free to play means some degree of turnover is likely because there's no investment to try the game. But they still fit very much in the same category as the first company with very high turnover. Only a tiny % make it to the end game and remain for thousands of hours and those are the paying customers.

There's a difference between retaining your core play base season to season, and retaining a good % of new players so they become long term players. POE1 does well with the former but terribly with the latter.
Последняя редакция: Orion_3T#9801. Время: 7 янв. 2025 г., 04:43:29
Ah yes the big skill in PoE1 of *checks notes*...
paying divs for a timeless carry.
Ah yes, the skill.
I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead
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ogmersault#4806 написал:

This horse is dead


Yeah but... Does he complains about it ? Which side of the fence is he in ?
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ogmersault#4806 написал:
I think this thread should be locked at this point. It’s 94 pages of people using the same examples over, and over, and it has started to devolve into some really cringy unsolicited,”educating”. I think it’s safe to say we’ve done enough to convey our feedback on the xp penalty.

Some people see value in an xp penalty, while others feel frustrated by it. That’s all there is. Let ggg figure out the metrics and figure out how to move forward. This horse is dead

If you lock the thread make sure to send it up the chain so at least somebody reads this. I cannot tell you what needs to change, but 94 pages of people being not happy is a good indicator that change is necessary.

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