Road to 100 and the XP issue
Im pretty sure most people are not that far yet to notice but the time needed to get to max lv compared to poe 1 (where it was already very very long) is totally out of hand now.
Only yesterday we only had first person reaching 100. Only 1 person. Even reaching lv 95 is impossible for 99.9% of people. I have 15 days played and only lv 94 today. I have only 2 deaths past lv 90. The xp feels like in D4 on Season 1 where they put unrealistic values due to lack of endgame content. Please fix this. This cant go like this in 1.0 version. Adjust it to same levels of time/xp needed as in poe 1 at the very least to make it doable. Even if you treat this game as 24/7 job is unrealistic that only 1 person reached lv 100 after a month, using best gear, most time, best build, having most funds and probably duo the account with another person. This is unacceptable and unrealistic, and its discouraging for most players. Last bumped10 мая 2025 г., 13:21:19
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You seem to be confused about what level 100 is here. This is not D4 where 100 is where things start. In POE1/2 level 100 is an achievement and not at all required to beat any content.
The only reason people in POE1 can hit 100 faster is 5-ways and other abused mechanics that let you buy levels from other players. Последняя редакция: Valsacar#0268. Время: 1 янв. 2025 г., 10:47:44
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+1
Making the exp so slow was a mistake, its insane that only 1 person in the world is lvl100 after almost a month lol Also the only unique map in the game Untainted Paradise sucks for exp too its laughable how little you get from it even though its supposed to be the juicy exp map. Either its values need to be made 10x or 20x or exp gain across the board needs some serious buffs. And before anyone says "lvl100 is an achievement". No it isn't, never was and never will be. Not in Softcore Trade anyways. Nobody cares in this mode if you hit 100, so just let players passively actually reach that goal instead of it being always impossible and far away unless you pay X divines for exp carries. This is an RPG, hitting 100 should be expected not something that takes an unnecessarily long time to reach. When max level is so unattainable then people will just get bored with the game faster and quit cus they run out of goals quicker. But if 100 is actually balanced right then people will hit 100 on one build then farm what they enjoy on it and build up currency for a 2nd build. If GGG care so much about this artificial boring "race to 100" they can put in this slower exp gain during events only or only in HC SSF. Buff it in the rest of the gamemodes by like 1000% and that fixes everything. |
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" any build is pretty much finished at lvl 80/85...... You can clear any content at 80, after that the extra points are just gravy. Something is wrong or you're trying to make a class into something else and you need to path around the tree taking nodes that don't benefit you to get somewhere if those 20 points matter. You shouldn't ever expect to hit max level unless that's your goal and it will take stupid time. |
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" Either lvl 100 is intended to be reached or it's not intended to be reached. How it is now with the insane grind + exp-penalty on death the game literally tells you to fuck off even musing reaching it. For all of D4's fault, the paragon system is far from one of them. |
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" It's intented to be reached. But not by people spending half their time complaining about XP loss on deaths and portal loss on maps. Because they die all the time. Somehow. |
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Последняя редакция: baconbyte#0146. Время: 1 янв. 2025 г., 11:19:17
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" max level is a time sink it's that simple.... The game is designed around being able to clear any content around 80. Like if someone wants to set an arbitrary goal of reaching 100 that's a them thing. It's supposed to be one of those things that a few ppl do. Grinding maps for days on end when you just plow everything over isn't fun that's just work. Последняя редакция: baconbyte#0146. Время: 1 янв. 2025 г., 11:20:45
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" Then they should make 85 max level. |
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" Exactly. What's the point of having lvl100 if 99.99% of players never reach it? Why make content in a game that nobody can actually even interact with? It makes no sense at all. |
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