I hate the new Ascendancy mechanic

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KingAlamar#4071 написал:
Hot take incoming: I don't mind the choice of mechanics for ascendancy -- at least on paper.

Me, neither, except for the honour mechanic. That shit's basically ignoring a whole defense layer most builds have (regeneration) and it should go away entirely.

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KingAlamar#4071 написал:
Given that we ascend four times I think there would be nice symmetry if there were four different types of ascendancy trials.

I'd rather suggest having six different ascendancy trials suited to the class, that you need to repeate with increased difficulty.

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KingAlamar#4071 написал:

3. In Sanctum part of the strategy is to plan your path through each floor so you minimize bad afflictions and maximize future rewards. I'd like to see the devs look into Ultimatum and if they can give the players more control over their own fate.

The problem is that you can't plan your path in the Sekhema trial, because as it is now, you have no idea what lies ahead and there are so many bad, overtuned afflictions that you will frequently need to chose between getting screwed right now or risk getting screwed two rooms later because you limit your path choices. Also, even if you have three choices, they can all be bad since there's an affliction in every room.
A friend of mine and I did a run yesterday and we ended up with 6 somewhat bearable afflictions and only 2 boons by the end of floor #3. We had to go that route since all other affliction choices would've been even worse.
We barely made it, only thanks to the 73% honour resistance relics I've collected prior and the fact that I was 20 levels higher than the trial level and could absolutely destroy the scorpion.

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