The reason why XP penalty exists and why it's not for everyone
" I think those people who don't understand it, never will. It doesn't even worth trying to explain them, like talking to the wall. If their brain would be on, it is easiest thing to understand, which means it is not "on" and they will not listen anything you say. Последняя редакция: Suchka_777#4336. Время: 9 янв. 2025 г., 08:41:01
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" Every part of the game isnt designed to be fun for everyone. If you try to make something thats supposed to be fun for everyone then its gonna be garbage. Thats why it has different league mechanics, and different challenges for people to take on. Some people enjoy sanctum, some enjoy breach, some liked metamorph, others hate it, etc. Just like every game isnt designed for everyone. Последняя редакция: Nyon#6673. Время: 9 янв. 2025 г., 08:41:31
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" Yeah, as it’s been stated a billion times already, if you’re struggling to make it past lvl 70, an xp penalty is clearly not the problem here. It’s that you’re unwilling, or incapable of learning how to adjust. Just ask for an easy mode. |
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" Chasing 100 is not meant to be fun no, it’s meant to be a grind. You can’t discern the difference here? Oh man, an xp penalty is the least of your concerns Последняя редакция: ogmersault#4806. Время: 9 янв. 2025 г., 08:49:49
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" What a bizarre claim. If the only thing that changed to make the game less fun was the XP penalty, then it is the one and only problem. If someone is having fun making slow progress with a suboptimal build they enjoy playing, why is that a problem? It's not. Only for elitists who think if you don't play a super powerful build your enjoyment of the game is irrelevant. Последняя редакция: Orion_3T#9801. Время: 9 янв. 2025 г., 08:53:48
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" In Sekiro you can lose skill point progression which is pretty much the same thing. In Sekiro you're still losing progress on death. " And yet people don't do that in Souls games, because if they screw up once they lose all their souls. " Yet each level makes the low tier maps that much easier and deaths less frequent, thats a natural progression of most games where leveling is a thing in the first place. When the area level is close to your level, then you play carefully. When you're very much overleveled, things die much faster and do less damage to you. Thats how it works. If your build cannot handle higher tier maps, then you spend more time in lower tiers. People naturally want to rush to higher tiers as soon as possible because they give better loot and more XP per hour. If theres no penalty for doing that then they will always 100% ignore low tier maps nad just skip straight to high tier ones. " If it falls behind the power curve, then its an indicator that you have to do lower tier maps. You say you don't talk about higher tier maps but then simultaneously complain that you can't rush to higher tiers fast enough without dying. " That mechanic is called level progression. You don't rush Radahn level 1 in Elden Ring either because you'll just get crushed. " In other words you want to rush straight to high tier maps. " Such as? The solution you mentioned would just be a hyperbuff to XP overall and people would clear all the game content in less than 4 days, we would be back to Diablo 4 again. Your suggestion would mean the overall XP gain per hour would need to be nerfed to the absolute ground that you're lucky enough to get a level once per two full days of grind. So far all your suggestions and complaints have culminated to you suggesting we should make the game excessively easy. If you really want to skip low level maps that much, theres always Trade and Carry services that allow you to do that. Последняя редакция: MEITTI#3999. Время: 9 янв. 2025 г., 08:54:14
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" Yep exactly, the only people who defend exp loss and other death penalties are just gatekeeping and getting some kind of ego boost from how they can copy-paste a meta build and reach lvl100. |
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" Pretty much all they want and it isn’t gonna happen |
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" Nobody is asking the game to be "easier". People are just asking for it to respect their time and be an actually fun game. Enjoy your ruthless player numbers in a few months if nothing changes, this game is doomed if GGG stick to the vision lmao |
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" You seem to have not understood me. The issue is that the same maps you were finding to be just the right challenge a few levels ago become too unrewarding to make up for the ever increasing loss on death. This could happen at any tier of map. I at no point said anything about not being able to go up a tier. Последняя редакция: Orion_3T#9801. Время: 9 янв. 2025 г., 08:58:47
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