There's No PoE1 League Because GGG Knows It Would Outperform PoE2

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JakkerONAIR#4902 написал:
What are you even on about?


I'm too pigeon-brained to be able to quote-reply everything, but I do respect your answers.

It doesn't matter when EA started. There must be developed content still not released. No one would release their entire frame of work at once. If there was literally nothing left in the tank after EA launch, then EA should not have started. They cannot be so dull as to expect a content drought immediately upon launch to go over well. That's completely out of touch to expect from any audience, much less a highly autistic ARPG community. You simply can't think you understand your audience and then throw your hands up in the air with THIS crowd.

If that already-developed content is just so far off base from what the players are asking for, then you have to communicate that. A real simple "yo we're going back to the drawing board with x" alleviates so, so much potential anxiety and stress. Almost every single complaint on the forums goes away with communication, and frankly GGG has been terrible in that regard.

Imo that answers your first several replies.



"Hell, do you have any clue how "making a game" works and what it takes? They don't copy-pasted things, instead, made them new. Alone character Riggs, animation, VFX, etc. takes a long time."

Except every single mechanic and concept in the game, aside from skill gems and dodge rolls, is directly taken from PoE1. They literally copy+pasted most of the game and then dragged some sliders around. Of course there's artwork and stuff, but come on.

This kind of argument also does not satisfy a consumer. No one cares what it took or how long: the company released the product. If it wasn't ready, even for early access, they shouldn't have said it was. Literally no one cares how much time it takes to make your animations. I don't mean to be mean about it, but at the end of the day that's a cold, hard fact of business.


"What should Chris do? Sit down and start pRoGrAmMiNg? Chris is not the director of PoE2. Leave this man alone, he had to deal with the PoE cOmMuNiTy enough."


If his partner is weak... I'm just saying. Sometimes you gotta do what you gotta do.



"Because they want to do it differently, not hard to understand. Should crafting be improved? Yes. Do you need to lose your marbles about it atm? Nope. They need to figure out how to adjust drop rates for crafting currency, revamp some mechanics, and implement new ones until they are in a good spot."

Who is losing their marbles?? These are all questions or arguments that should have had MUCH better theories behind them before this game was launched. There's no reason a face lift and few number changes should mean ignoring all of PoE1's crafting data and a reversion to it's simplest, most basic form. We don't need to re-beta test PoE1 with different sliders. That's just silly.


I'm guaranteeing that in three months GGG will have done a fraction of what a studio like Hello Games did post-release. That's pretty simple to understand, man, as is the comparison.

I'm pretty sure I'm not the one that is brainwashed, either. I was given a roughly six month time frame, post-EA, to expect a full release of PoE2. At this point I wouldn't consider full release to be within 18 months or two years. I went by what I was told, and am now going by what I have seen.
Ask yourself: If this were Blizzard, how would you feel?
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Jabletron#5466 написал:
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DutchMilk#4689 написал:
Always laugh when people talking about profit = capital.

Could tell none of them run a business. A very profitable business can go under if you take too much and leave very little to run for operation and development.

We got zero ideal how much was left after they took their profitsm


Can you explain this more as it relates to PoE2 and PoE1?




Some people think the "success" of EA would flow into the development of path of exile 2. It isnt always the case.

And Path of Exile 1 success doesnt mean the money it generated would sustain Path of Exile 1.
Последняя редакция: DutchMilk#4689. Время: 30 янв. 2025 г., 02:34:06
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DutchMilk#4689 написал:
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Jabletron#5466 написал:
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DutchMilk#4689 написал:
Always laugh when people talking about profit = capital.

Could tell none of them run a business. A very profitable business can go under if you take too much and leave very little to run for operation and development.

We got zero ideal how much was left after they took their profitsm


Can you explain this more as it relates to PoE2 and PoE1?




Some people think the "success" of EA would flow into the development of path of exile 2. It isnt always the case.

And Path of Exile 1 success doesnt mean the money it generated would sustain Path of Exile 1.


Sure, fair enough.
Ask yourself: If this were Blizzard, how would you feel?
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Jabletron#5466 написал:
It doesn't matter when EA started. There must be developed content still not released.

Except every single mechanic and concept in the game, aside from skill gems and dodge rolls, is directly taken from PoE1. They literally copy+pasted most of the game and then dragged some sliders around. Of course there's artwork and stuff, but come on.

This kind of argument also does not satisfy a consumer. No one cares what it took or how long: the company released the product. If it wasn't ready, even for early access, they shouldn't have said it was. Literally no one cares how much time it takes to make your animations. I don't mean to be mean about it, but at the end of the day that's a cold, hard fact of business.


Yes, there is developed stuff they don't release at the start - it's cut in sections, we knew that even before they launched the Early Access. The "Druid" or "Huntress" gameplay wasn't imaginary.

Having core mechanics of an ARPG in an ARPG is not copy & paste. They made entirely new skills or revamped old favourites for all 6 classes (and for the not available ones), had to design them (mechanic-wise), animate them, get VFX - sound etc.; designed new assets, gear, areas, monsters, bosses and and and.
If you don't see how much work that is... I am sorry, but describing a picture to someone blind is tedious.

But... this is NOT the release of the product. We got access to an earlier, pre-release version of the product. That you view it as "not ready for EA" doesn't matter when you don't understand the purpose of EA. Again, we are their beta testers. And with buying a key you agreed to this state/conditions.
That's it.

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I'm guaranteeing that in three months GGG will have done a fraction of what a studio like Hello Games did post-release. That's pretty simple to understand, man, as is the comparison.


If you say so... I participated in a few "Early Access", "open/closed Betas" from different developers and I would bet against your guarantee.
GGG is not Blizzard.

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I'm pretty sure I'm not the one that is brainwashed, either. I was given a roughly six month time frame, post-EA, to expect a full release of PoE2. At this point I wouldn't consider full release to be within 18 months or two years. I went by what I was told, and am now going by what I have seen.


Where do you get the six months from? I could've missed something official, that's why I am asking.
[Removed by Support]
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JakkerONAIR#4902 написал:
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Jabletron#5466 написал:
Having core mechanics of an ARPG in an ARPG is not copy & paste. They made entirely new skills or revamped old favourites for all 6 classes (and for the not available ones), had to design them (mechanic-wise), animate them, get VFX - sound etc.; designed new assets, gear, areas, monsters, bosses and and and.
If you don't see how much work that is... I am sorry, but describing a picture to someone blind is tedious.

But... this is NOT the release of the product. We got access to an earlier, pre-release version of the product. That you view it as "not ready for EA" doesn't matter when you don't understand the purpose of EA. Again, we are their beta testers. And with buying a key you agreed to this state/conditions.
That's it.


I did not purchase a key, I was grandfathered in for PoE1 contributions. I understand what you're saying... I do not see, what is it, seven years? of development here. I'm sorry, I just don't. And, again, your time and efforts as a developer truly just don't matter. You're a paid professional that the general consumer does not care about. We want the product you promised, and - please let's not forget this - forsook the product we already loved, for. We've witnessed dozens of developers try to play that 'you don't know how much work it takes' card and get buried alive.

The game was announced, then the game was released, and thus the game has been deemed viable for public criticism and discourse. There is no "but the time!" argument anymore. There is no EA argument two months post EA launch with realistically zero updates to the game. Look at Marvel Rivals. It is already in Season One, with a higher player count and retention. There's no reason PoE2 shouldn't already be in a league, I'm sorry there just isn't.

Six months has been discussed/assumed from day 0 and well before. Never refuted, widely accepted.
Ask yourself: If this were Blizzard, how would you feel?
Bro let them cook. Yeah things are hectic right now but it is what it is. You have a right to complain and they have the right to take their time. My character is so bugged my campaign map is all mutated together into a unusable blob. So today instead I tried out controller mode. As someone with a partially working left hand, wow. Guys try controller mode. I was right clicking to dodge roll before. Now you can literally put anything anywhere in bind mode which is actually kinda hard to find if you don't know exactly what your looking for.

My point is this man: you prolly got early access free like I did, its just early access. POE1: Settlers was a amazing league and I bet the next one will be great as well. Have faith. Remember when they shocked us with the entire second half of POE? Everything's gonna be fine. I promise. Yeah eventually they will phase out POE1 but D1 and D2 did to. You still play those sometimes right? Well I promise you GGG will make a functional multi year standard standard and standard hardcore so you can play poe1 probably until we all die, which would be amazing.
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Jabletron#5466 написал:
The game was announced, then the game was released, and thus the game has been deemed viable for public criticism and discourse. There is no "but the time!" argument anymore. There is no EA argument two months post EA launch with realistically zero updates to the game. Look at Marvel Rivals. It is already in Season One, with a higher player count and retention. There's no reason PoE2 shouldn't already be in a league, I'm sorry there just isn't.


I don't know what to say. This is a beta release, called "Early Access" because the industry just uses this term for years now for different development stages prior to the full release.
It literally doesn't matter which other games are in "Early Access" too and get faster updates, especially not "Rivals", a less developing intense team-based game, compared to an Action Roleplay Game.

It's like saying "But Solitaire get x amount of updates while we wait even for news from GTA 6", that doesn't make sense.

And 0 updates isn't fair. GGG went for weeks on holidays and then patch "0.1.1." was delivered in a decent amount of time.

There is a reason. GGG is literally developing the game so it will get finished for the full release, spending time on a league because ppl want a league when the game isn't done yet is not their highest priority - when they want to finish the game.
The right order is: Finish Game > Release Leagues
and not: Release Leagues > Finish Game
This drags the development of the finished product even further away.

If you build a car you don't say "well, no windows, no doors, no tires - lets put some under light and a spoiler on it and go"; you first finish the car and then pimp ma ride.
[Removed by Support]
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Rotgarg#0212 написал:
Bro let them cook. Yeah things are hectic right now but it is what it is. You have a right to complain and they have the right to take their time. My character is so bugged my campaign map is all mutated together into a unusable blob. So today instead I tried out controller mode. As someone with a partially working left hand, wow. Guys try controller mode. I was right clicking to dodge roll before. Now you can literally put anything anywhere in bind mode which is actually kinda hard to find if you don't know exactly what your looking for.

My point is this man: you prolly got early access free like I did, its just early access. POE1: Settlers was a amazing league and I bet the next one will be great as well. Have faith. Remember when they shocked us with the entire second half of POE? Everything's gonna be fine. I promise. Yeah eventually they will phase out POE1 but D1 and D2 did to. You still play those sometimes right? Well I promise you GGG will make a functional multi year standard standard and standard hardcore so you can play poe1 probably until we all die, which would be amazing.


If all you can say is let them cook... son we've let them cook for years. The chicken doesn't taste good and we wanna know why the marinade is sour. And no, I don't play Diablo 1 or 2. Everything you're saying is blind faith. I want results and/or communication on progress towards those results. Y'all with this mindstate are given up, content sheep.

Sorry but I'm not sorry that I want the best the studio that developed PoE1 can offer. And from the ground up, the concept of this game is a reduction of the genre. I don't want to beta test the same concepts we had 10 years ago. I've spent those 10 years telling you how to advance and you didn't. (You being GGG.)
Ask yourself: If this were Blizzard, how would you feel?
That's some overanalytical fantasies that don't have any logical outcome right here. Stop living in your head.
I recommend you stop playing Poe, both 1 and 2, in protest. And don't spend money on the game until they treat us like people.

A friend was silenced for two months for saying "budding dictators" in the chat. That's on Poe-2. That's how they encourage people to love their games... To top it off, they censor us and punish us for unimportant things, with exaggerated punishments, and then they don't answer us when we complain about it.

We need to find other games, either that or they treat us like the people we are, who don't come to play to find the same shit that exists in real life, but to relax and enjoy.

Stop playing, they understand that, they don't understand the rest.

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