State of Early Access Update

Game crashes as much on DX12 as Vulcan. EARLY ACCESS IS NOT AN EXCUSE FOR A PORLY OPTIMIZED GAME...
Make map stash. Do it. Now. I paid for it since poe1.
Waystone / tablets Tab +1

similar to gems tab (level based)
Последняя редакция: djaydino#4570. Время: 8 февр. 2025 г., 03:06:47
Yes.Much further zoom out on the atlas map. Pretty please.
agree, also having the map completion design walled behind hunting rares is a BAD design, just make it like poe 1 and let us find the map boss and destroy him move on to the next imo
Nothing to say everything is good and exciting for new major patch ,I wish add more events that can attract us to play and compete other players on ladders .
And when you release UNA song ?
Последняя редакция: SIGHT#7816. Время: 8 февр. 2025 г., 05:42:46
Added new gameplay, it’s so boring now
way i logged out as a first time player at map 12

-no trade in game
-Dont graind for for gear its all about buying on trade, lose my purpose of playing.
-Balance is way off, meaningful gamplay is almost impossible, its just OneShot or be OneShot. Chapter 1-3 is balanced and it gets worse as u progress, end game is just sh.. one or two buttons and OneShot
-no crafting(gambling)
-Unique dont make sense

one of the few thing thats not RNG it this game is punishing u get from dying and it so bad in my wiew when so much stuff is going on that you as a player have no controll over. Seems like devs encourage us to de meta builds that kill everything almost before is on your screen, lots of cheap RNG time sinks in the game that is just bad systems and frustrating for the players instead of making meaningful gameplay like good loot, balanced boss fights and tactics, predictable crafting and more.


Still hoping for a game that dont have a split personality, love chapter 1-6 and in my opinion chapter 1-3 is the best in the game as it is now.
You guys took the wrong response to the nerfs you did. You completely gutted and destroyed cast on freeze builds, it wasn't just a nerf, it was a massive nerf, AND this was before you changed gold spec costs. If you ever nerf a build that bad again you NEED plan for respec. We went from being able to trigger comets to barely being able to kill white mobs, gold isn't tradeable we don't have regrets if you break a build compensate the player with a respec.

You are taking the wrong response, this is early access you should be letting balance and nerfs fly every week, that was my expectation going into it, why else would you be early access? How is this any different than POE1 other than the game not being complete? You are following the same logic for balancing the game.

Letting herald of ice, monk and arch mage stay this way for months making a mockery if the entire end game is infinitely more harmful than nerfing it right away, I question if we only get big balance patches on a POE1 league cycle basis how you could possibly get the missing acts classes items gems all in the game and not be a mess.

Think over this decision again and let nerfs and balance changes fly every week, just keep in mind if you are doing cast on freeze level nerfs, compensate the player, and if they have an issue with that they shouldn't be in early access because we are suppose to test the game, we tested it we know herald of ice, archmage and monk are ruining the end game. Fix it.
The atlas/mapping/tower system is exhausting and not fun, much inferior to POE 1. I play a lot so I realised this quickly but even a friend who is much more casual has just now come to the same conclusion.

To quote ben, most of the worst map layouts in POE 1 would be S-tier in POE 2, especially with the kill all rares completion criteria. Waypoints is bandaid.

Towers are more convoluted and time consuming sextants. I hate running the bad maps before putting table in tower to get a higher chance of juicing the the few maps I like.

Dying to random crap you can’t see is horrible in combination with the one portal and loose xp on death system.

Rarity boosting currency drops is whack and a contributing factor to the lack of build diversity.

Crafting is just a slot machine, omens might as well not exist. Having to pick up a lot of gear in maps to have a chance to randomly get something good after multiple different currency applications contributes greatly to why running maps is exhausting.

I’ll stick to POE 1, hopefully it continues, or find another game until the above is fixed. I even prefer D4 to POE 2 because at least you can chill a bit without the need of mental gymnastics.

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