PoE 2 has lost over 80% of its players in 3 months.
The typical cycle of huge numbers right at the start of a new league and the the rapid decline after several weeks isn't anything new to the genre. Some simply get bored easily, others dislike a certain aspect of the game or move on to another new hype. Some even quit, because they played the game and beat every content. So far this hasn't been to much of an issue, since players would return for the next season.
What worries me more is the probability of supporters not willing to spend money on supporter packs, since they simply can't invest enough time to not be disappointed by the game or the results. In PoE1 I found this balance quite appealing and almost always bought one supporter pack or more. In PoE2, I simply do not see the point in supporting GGG to that extent, since a lot of mechanics are not my preferable style of gaming. There is hardly any chance to make a lot of builds viable for endgame apart from the oneshot-1sec-boss-oblitartion builds. Most endgame bosses in poe1 had a good balance between being tanky and dealing out damage, so you could either tank their damage or go for a high-dps build. PoE2 lacks these mechanics (e.g. high life pool and high regeneration to tank through several attacks). So far, my only hope is the continuous improval of the game by GGG. They've tackled several issues (more portals for bosses) and I can only hope, that this will continue. I would love to spend more money on a game which rewards my time and my average skills. For me, an average player should be able to beat all of the content after several weeks of continuous playing. The 5% of players who have enough determination to invest way more time can happily chase after achievements, faster ways to beat a boss and excel at farming T18-breaches. They can play HCSSF or adjust the difficulty in other ways. So, to put it in a nutshell: See you soon, after the new patches have changed the game, but GGG won't see any money from me, if there is no motivation for me to do so. |
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" Oh, so they are not leaving the game, they are just switching platforms! That was brilliant! [Removed by Support] How the fanboys are stubborn after all... The defining statemant was that 80% have left the game. And it is colossal amount of players. You may expect the Chinese are leaving in equal proportion as well as standalone players. And this is an indicator that the game is boring af. And till you say a word, bring the statistics of the amount of players on Chinese platform, standalone other platforms whatever and their changes. Till then 80% have left the game. And for the game this is a disaster. And they are leaving not becasue they have done everything they want - there is nothing to do. They are just leaving because they are bored to death. Stop defending it ffs. Последняя редакция: Markus_GGG#0000. Время: 15 февр. 2025 г., 08:08:58
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" That Chris said that most ppl don't use Steam is not made up. The only thing we never got is complete official numbers for all players around the world. And that you dismiss the "experiment" is telling. You know, how does it come that a single realm in Germany had more ppl in the queue than all Steam players together? Yeah... obviously you can't answer that. While the numbers provided by sites like "activeplayer.io" are not official and probably not precise enough to state them as a fact - they are a good indicator. In the end, they just use tools to measure the player count and even with +/- whatever, Steam would make a fraction of that. [Removed by Support] Последняя редакция: JakkerONAIR#4902. Время: 15 февр. 2025 г., 08:33:02
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This retention IS normal for PoE. Let's not compare it with TeSO, they're completely different games with different business strategies. Yes, low retention with spikes at league starts IS a business strategy. If TeSO devs were releasing a major expansion every 3-4 months they too could have adopted it.
It's also a new game, not a league. So of course a lot of players are discovering that they don't like it and it's not for them, and it's expected. Even then it has better retention then some poe1 leagues even though they were mostly played by loyal veterans. |
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" You probably think that you are important enough, so I spent again an hour searching interviews for something Chris said only to prove it to someone who doesn't know about it, but you are not. Let's agree that we disagree, anyway. How does it come that at the start of "Ultimatum" more ppl were in the "Frankfurt" queue than the player peak on Steam? [Removed by Support]
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" From what I rem GGG said that Steam is ~50% of their players. |
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" You don't understand... I disagree with you that I have to waste hours of my life searching something because you want me to search it. I have better things to do, see ya. [Removed by Support]
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People are not going to stay for a bad economy and drops. If the dopamine not hitting neither is the player.
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" So, if it is true the game was gigapopular. Then they neglecting it's popularity letting it to lose numbers. Which assumes they are happy with 10k stable playerbase, because their buseness model is such or whatever. I mean that's what we can see right now. And thats heartbreaking. The business model is the matter, the game design is the latter. We were promised new experience after all. And the only new experience we've got was different experience bar. |
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