Path of Exile 2 - 0.2.0 Teaser Thread
Nice additions.
But man, the Bringer of Rain is rather disappointing. Dual wielding two-handed weapons for the cost of the body armor AND HELMET slots is hard to justify. It deserves to have at least decent chunk of extra life or other form of defense to help compensate for such an enormous defense loss. Последняя редакция: Langhun#7314. Время: 26 февр. 2025 г., 14:53:39
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Devs adds more problems than they solve issue in patch ...
Tower system is hated by most of players and now they want to be worse than it was before. Players want a new endgame system to avoid to play hundred of maps with bad layout (mire, augury, vaal maps, ... tower !) in order to find a good place on the atlas... Remove tower system, add the possibility to play maps we want to play, add several systems to have juicy map (scarab, chisel, beter craft system for maps, ...). Currently a maps without any quantity is a trash map... If the devs keep this way during the beta, lot of players will (continue to) leave the game ... |
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Agreed, they ignored the problem(endgame design) and instead keep slapping on bandaids hoping enough bandaids will fix it. We still have a ton of bad maps to clear first before juice, we still have juiced maps gone in an instant due to garbage one-shot gameplay, and towers being able to be juiced now means even more bad nodes to clear before inserting tablets or they'll just eat up something that could have gone on that sandspit instead.
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Why this double down on the tower system. No one likes it, everyone wants it gone, please remove it.
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MORE BAD UNIQUES, WOW.
You'd think a company with a fully fledged economy would understand opportunity costs when it comes to unique design but I guess not. Build defining? More like vendor trash. |
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Having a blast in EA and loving the new poe, do wanna say I appreciate you guys looking to improve towers but pretty sure forcing full clear is not an improvement.
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" I like the concept of the towers as a type of map that has special meaning in the context of the atlas. And kind of hope GGG will add more special types of maps with unique objectives, e.g. traveling maps forming paths between towers or sort of highways in a style of Endless Ledge layouts, that would be pretty cool. Also smaller indoor maps such as Augury would contain higher density of rare monsters and have specific objective. I believe that is the direction GGG is considering to take as Jonathan hinted during one of the podcasts. So think about killing rares as a placeholder fulfilling the role of temporary map completion objective. Saying that, it was clearly comunicated that the game is in early access with rather rashed end-game, so I have no doubts that some major changes and improvements are planned for 0.2.0 and following updates. I don't know why people contantly have to make such a fuzz without stopping and thinking for once. Последняя редакция: Langhun#7314. Время: 26 февр. 2025 г., 15:43:03
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Create a problem than fix it. I love the poe way :)
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TOWERS SHOULD BE A NORMAL MAP WITH A TOWER DEVICE IN IT!
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I want to be able to play the game and kill monsters, not spend 40% of the time setting up things, just like the atlas, you set it up once and run it as much as you want. Spending time in the hideout is not a fun mechanic, that's why hideout dwellers make the most money crafting, cuz it's not fun just staying there forever.
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