During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt!

Map Portals


We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

We have made the following change to address this problem:

You will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please.

We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died.

We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time.

We'll continue to provide further updates to topics discussed during the Q&A in the lead up to launch, so keep an eye on our announcements!

EDIT

This post was accidentally removed so we've reposted it. Sorry for any confusion this has caused.
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Grinding Gear Games
So 6 mod red tier map means 1 portal, we still can't trade...

I can't read!
Последняя редакция: Ceratoidei#4354. Время: 31 мар. 2025 г., 10:33:17
Nice
BRoo if you dont die you can trade and port 100000000000x times
Excellent change, thank you.
"
Ceratoidei#4354 написал:
So 6 mod red tier map means 1 portal, we still can't trade...


No, you can trade as much as you like, as long as you dont die you dont loose your map.
That's a lotta portals
If you now change the amount of revives to just 6 back, so casual players can play properly I'd be very thankful.

Hard & Challenging is all fine but both PoE1 and PoE2 get so hard tailored around the players that play the game for a living that we casual players are falling behind extremely.

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Please use http://pobb.in for your guides instead of pastebin!
In theory, the idea of endless entrances and exits (unless you die) sounds appealing. However, this will lead to players obtaining massive amounts of gold very quickly if they can sell all their loot to NPCs. (I was easily making 300k+ gold on a single breach map, leaving behind 90% of the rares, with this change, probably 1-2m gold per breach map will be no problem).

If that’s your intention, why not just place an NPC in every map so players don’t have to constantly teleport back and forth to sell the loot?

Ideally, obtaining more gold, shouldn’t result in more Alva orb flipping, like in the current league, where players can use their gold at Alva NPC to flip same currency back and forth obtaining much faster currency than by farming maps.
(eg. you can (24/7) buy Regal Orbs using Exalted Orbs, then sell those Regal Orbs back for two-three times the amount of Exalted Orbs, all you need is gold to do it endless)
Последняя редакция: loopax55#5378. Время: 1 апр. 2025 г., 05:15:02
Good job with unlimited portal use change. Wish you kept 1 death/every map but this is a good compromise i guess.

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