Further Changes From Today

Disengage targeting still not fixed and thus parry is still ass to play. Last Epoch in 7 days.
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Have you considered a quicksilver charm that grants movement speed and only activates while out of combat(4ish seconds of not taking or dealing damage) consuming X charges per second, with whatever maximum charges you deem reasonable?


This is also such a w idea.

I would post this as a post on the feedback sub section.
And please add a search function to the Atlas to highlight all unplayed maps with Breach or expidition etc.

This should be a select funtion of "And" variety (no an "Or" function) so a highly juiced map with multiple mechanics can easily be found.
Последняя редакция: TrebligNairb#2645. Время: 10 апр. 2025 г., 03:40:30
I mean this are changes in a good direction so i wont say anything bad.

i only find it funny that the compromise is after the monsters kill you they are no longer fast and start walking XD
Fantastic.
Последняя редакция: DreamAgain#4820. Время: 11 апр. 2025 г., 01:34:19
Pretty nice. And charm slots are implicit now!!!? F**kin hell took you some time. Was saying that from the start. I was shocked the first time that it wasn't a implicit stat...

But still no loot or actual crafting system.
Последняя редакция: Rekill#3893. Время: 10 апр. 2025 г., 07:59:17
Really looking forward to the patch! The tweaks, especially the improvements to monster attack flows and minion revive timers sound like they’ll make a solid difference in-game. Looking forward to seeing how these changes enhance the overall balance. Thanks for the continued work!
Последняя редакция: KingCaracticus#7216. Время: 10 апр. 2025 г., 03:49:04
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Viper Napuatzi is one of the more challenging bosses for players, so we made the following change.

Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.


Good, but the most annoying part of the fight is when she spam her invulnerability phase. When you don't have find a good stuff/weapon the fight take time, and when you reach the end seeing her spamming invul phase fallowing by a bombarding then AGAIN an invulnerability phase and a bombarding ... well it's not fun especialy if you survive and 5-6 attacks latter she start again ...

I'm ok for some difficult boss, but the game is to dependant of luck in stuff drop in early game, especially in a league start when you start with nothing, that make some of boss fight a pain (Jamanra, Napuatzi, etc). Friends have stopped the game because of this.
good changes overall. Keep this direction!
So sceptres can only be nerfed, they can't have a runes like every other weapons...

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