Further Changes From Today

Crimson shore boss NEVER drops loot, please fix it!
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DreamAgain#4820 написал:
Napuatzi is arguably the easiest boss in the entire campaign. The fact that they had to specifically take time to nerf her says a lot about the actual ability most of this community has at playing video games.

i'd give that title to Jamanra. Doryani is next but i agree with you, havent managed to die to her even once i believe
Great changes! Thanks GGG!
...What about sceptres?

...What about the wisp bug on spectres?

Everything getting buffed and minions getting marginal denerfing.
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BlackJub#1025 написал:
I dont get the AM and PM fuckery wth. can s1 make a countdown? it shows 11.04.2025 12AM in my timezone. wtf is 12AM is it 00:00 (midnight?) like in 14 hours or is it the next day? really confusing Just say 10.04.2025 23:00



do i have it right?
https://www.timeanddate.com/countdown/generic?iso=20250411T00&p0=83&msg=POE+2+Patch&font=cursive&csz=1
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TIGRElaranja#2163 написал:
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Viper Napuatzi is one of the more challenging bosses for players, so we made the following change.
Lowered the amount and size of Chaos Rains (the purple ones) in the Viper Napuatzi fight, and cleaned up the visual left afterwards faster to make the following drop locations more obvious.


That stage is the less difficult thing to avoid so you did nothing to improve the fight.

Napuatzi must be the boss with the most deaths in it so try to understand why and not just "less purply thingies and it's good".


Dude for real? That attack literally left little to no uncovered area, especially when the guards move in reducing the arena size
Could you please also look into Ketzuli boss fight ? it has the same issues as Uxmal. It spams the same sequence of attacks with too small window for player to attack. Especially after its health is below 50%.
I don't think Napuatzi needed nerfs to the size of the chaos circles.

It's the fact that she would spam arakali's cage / fire+chaos circles over and over and over again that makes her difficult.

I would simply rather keep her as is, but make sure those 2 attacks are never follow-ups.
suggestion :
an out-of-combat movement speed bonus of 20%, growing to 50% over 6s

out-of-combat :
no enemy in a 8m radius ; no unique enemy in a 25m radius ; no damage dealt or taken in the past 2s.
Bro Mark wasnt lying?

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