stun stun stun stun
Stun is out of control, to the point you can get stun locked by white mobs. I have built loads of Stun threshold into my Lich (which scales with ES) and I still get stunned ALL THE GOD DAMN TIME.
GGG please scale back on the rate at which you can get stunned by mobs, it's over tuned presently and is just unenjoyable. |
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i have 2100 life, 8500ES ~60% ES counting as stun threshold from gear/passives im still getting stun-locked off packs of normal mobs
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There is a fly around character and ministunned. Path of ministun minigame, took 10 energy shield and ministun and guess what dying to massive dmg because that white mob took 10 energy shield ministuns cause my death almost every hit ministuns what????????????????? And got almost 20 minions mobs always targets me instead of meat shield equipped 5 skeletal warriors.
Последняя редакция: slientius#4155. Время: 13 апр. 2025 г., 10:00:16
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" Peak delusion. Stun is terrible this patch. If somehow you've had no problems because of very high stun threshold, then I urge you to run 1 map with "+100% to monster stun chance" and you will eat those words. I can't imagine what it's been like for weaker builds that rely on higher damage outputs and less defense as a result to thrive |
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" They stated this in the interview with zizaran, they "don't want people to run past the mobs in short." They want the player to be slowed down adequately and to engage with every pack as much as possible. There words not mine. |
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" https://www.pathofexile.com/forum/view-thread/3757653/page/1#p26081147 Check out my topic. There are a number of videos that show the problem in detail. I just can't beat monsters. The 3 white dogs in act 5 just knocked down literally every one of my attacks. And the problem is not specifically with these dogs. The problem is the poor and, in fact, absolutely unnecessary mechanics. I have to upgrade 10 talents to somehow reduce the stun effect. But to be honest, I don't see the difference. And even more, I don't understand why I have to use these 10 talents just to be able to use a combat staff. While any other class in the game can put these 10 talents into damage. I don't have so much damage that I can afford it. Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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" Maybe it's worth making sure that it makes sense to kill every pack? For example, the inhibitor from the first part. Not with trash, but with something useful. Instead of giving people an incentive to beat every mob they meet, they just make playing as a melee character torture. As far as I know, magicians have exactly the same problem, but at least they can keep monsters away and kill them from a distance. Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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" Yeah I don't know what there endgame objective is but theirs a lot of refinement needed. Whats crazy is theirs a lot of players on this forum who are all for this type of combat. Was testing out sorceress earlier was funny being able to just drop firewall and run away while the ignited mobs die on my trail. However, I know its not going to always be like that throughout the acts and one annoyance i meet immediately was fire bolt and ice bolt being tied to the wand and not on a gem, so you find a good wand and have to ditch it just to level it up. |
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I got some Stun Threshold nodes on the passive tree and have had no problems ever since. Defensive traits need to be competitive, too. Otherwise everyone will just play a glass cannon.
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" Im a lvl 84 warrior with 3138 life, 2883 armour, 83 84 84 35 res with 50% inc stun threshold. Constantly stunned when swarmed. Stun is incredibly annoying in endgame. You also cant be a glass cannon as a warrior if you're maces. The abilities are too slow. |
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