Just completed Act 1. Zero deaths so far. POE2 is fine. The crybabies need to stop complaining.
Bro hasn't fought Jaman-Ra lmao. Before this update i wiped the floor with the final bosses of each act. After the update i wiped to jaman-Ra 7 time sbefore killing him because his health is so insanely high now.
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i love how warrior is all of a sudden the most op thing in the game lol
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" QFE x10 |
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I also completed the whole campaign with like three deaths... it doesnt matter, the game gets boring and sloggy when u plan to play it for 50-100 hours+. Building ur character is actually boring cuz everything has a "downside". Again, it gets fckn boring.
Just copy poe 1 pls. |
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Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Последняя редакция: gandhar0#5532. Время: 12 апр. 2025 г., 04:31:54
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I have nothing against a challenge. Thats the only way you get better! My 95 year old grandma can play an op meta build, where everything is down in 2 sec. But actully it feels more annoying then harder. Bosses where never hard. At EA start you could most of them kill in first try. Especially if you never play that builds which oneshot everything in a 100m radius.
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" 1. You just completed act 1. That's nothing. 2. You are only looking through the eyes of a warrior and ignoring all other classes. 3. When the legue hit it was a 0.2.0 one. After that came patches 0.2.0b (5th April, so one day before you made your character), 0.2.0c, 0.2.0d and yesterday 0.2.0e. Did you bothered to read the patch notes at all? Here is what 0.2.0b did, you know, the one that came just BEFORE you even made a character: -All non-unique monsters have less life, tapering from 100% to 75% of what they had between levels 8 and 15. All monsters between level 15 and 46 now have exactly 25% less Life. All monsters between level 46 and 64 now have less life, tapering up from 75% to 100%. This results in all monsters in Endgame having the same Life as before this change. Their thresholds for Crowd Control and Ailments have been adjusted proportionately by the same amount. -Rogue Exiles have had their Life reduced by 40% (on top of the change above). The "of the Hydra" (Life Regeneration) Monster Modifier now only appears at Level 65+. -Tempest Bell's Combo required to use has been reduced from 10 to 4. Explosive Grenade and Voltaic Grenade Cooldowns have been lowered to 5 seconds. -All Curse Skill Gems now have a higher growth of radius per Level. Starting at 1.5 metres at Level 1, Growing to 3.1 metres (from 2.1 metres) at Level 20. So thanks to all those crybabies as you call them you were able to have no issues on your warrior and have fun and now misrepresent the situation as it was. |
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" Not sure how you got this logic. Freeze and coldsnap, is faster and easier than warrior imo. Not only that but the ranged damage makes the trial easier than warrior, did it first go. OP. I agree, more learning and less complaining, its EA for one,and the game requires skill and attention more than a d3/poe1 clicker auto battler math simulator. Same complainers that ruined D4. Sad, but hopefully this company is not as rat as blizzard and bends to social media crying over nothing. Its a game, learn it and play it, and be challenged. If you prefer low skill slot machine arpgs, there is a decades worth to play. |
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" YAS!!! And wait till you reach Endgame and no easy way to open Lvl 82 maps to level your Lvl 90 characters feasibly. A typical Lvl 79 map only gives you 1-2% exp gain and there's still quite a high risk of dying, losing 10% exp and erasing your past 5-10 previous successful map runs. That's NOT fun. There's Omen to prevent 75% of exp lost but you know how much it cost per single use? Doesn't even show up in all my rituals encountered in the maps. So my Steam review remains negative until GGG address their torturous desire to punish us with undue stress of high exp lost. So unproportionate. And with trashy item drops too. I demand that whatever exp lost, MUST be confined to the map where I died. And not erase our past efforts. For example, I enter a new map with my exp bar at 50%, if I gained 15% in that map, I died, just erase the 15%. Or if I gained 2% so far on the map, I died, DON'T Bloody hell pull me back to 42%!!! Revert back to where I attempted the map at 50%. Is that so hard to ask for? |
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I started fresh and the game feels easier than it did the first time around, through the story. I am going to the Elephant Graveyard part. I am on a different class though, Sorc this time, Monk last time.
But that doesn't mean the complaints at a later point may not be valid. The complaints I have heard are from people with characters in the endgame. |
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