Why Does PoE2 Keep XP Loss on Death?

Yeah, this is why no one plays this game. The concurrent numbers are abysmal because you complete a map and fill about 2 bars of xp then die once and loss all the exp you just spent 15-20 mins getting.

this a terrible feature and horrible design choice.
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CovidPatientZero#4772 написал:
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ogmersault#4806 написал:
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Kashou#2868 написал:
Because it's actually good and not a problem.


word, people need to find a way to die less. If there isnt a way to die less then the problem is game balance, not that a penalty exists.


Then the solution is to remove or reduce the penalty while they figure out balancing.



They already did. They reduced it by 5% and added an omen that reduces it by an additional 75%. Learning the game mechanics is important.
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ogmersault#4806 написал:



They already did. They reduced it by 5% and added an omen that reduces it by an additional 75%. Learning the game mechanics is important.


So they not only reduced the penalty but also added an item to further reduce the penalty.

It's almost like they know it's a horrible mechanic that serves no purpose other than to frustrate players.

Trust me, if they want this game to draw in new players, to be more "casual friendly" they're going to have to remove XP loss entirely by the time they go full release.
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Ariskay#0506 написал:
This patch really killed the momentum for me. You need to invest more time and effort into progressing, but dying is so common now that it just feels like a waste. Losing 10 percent XP at high levels is completely demoralizing.


this, 100%
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durfel#1170 написал:
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Ariskay#0506 написал:
This patch really killed the momentum for me. You need to invest more time and effort into progressing, but dying is so common now that it just feels like a waste. Losing 10 percent XP at high levels is completely demoralizing.


this, 100%



Path of Exile (POE1) was officially released on October 23, 2013



12 years later




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ogmersault#4806 написал:



Path of Exile (POE1) was officially released on October 23, 2013



12 years later






"12 years later" the player dropoff rate is the same or worse than it was back then.
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ogmersault#4806 написал:



They already did. They reduced it by 5% and added an omen that reduces it by an additional 75%. Learning the game mechanics is important.


You are kidding? right?
XP losse is sick idea leading 90% players leaving this game.
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DarkDredd#2184 написал:
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ogmersault#4806 написал:



They already did. They reduced it by 5% and added an omen that reduces it by an additional 75%. Learning the game mechanics is important.


You are kidding? right?
XP losse is sick idea leading 90% players leaving this game.



You could try asking for another 12 years, and see what happens. You never know, maybe THIS is the post that sets it off
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ogmersault#4806 написал:

You could try asking for another 12 years, and see what happens. You never know, maybe THIS is the post that sets it off


Who can really say? It took them more than 12 years to finally implement a trade NPC that people have been asking for all along.

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