0.2 Patch Genuine Feedback/Suggestions from someone with over 1300 hours.

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silvestres#0383 написал:
simple enough answer

GGG never learned to Balance a game


Seems to me like they're just balancing it in a way where they are actively trying to defend the content from being accessed by the players

I'm basically done with the game for now because theres nothing I can do to speed up my progress to getting to interact with Pinnacle content. the only way I was able to get to fight king of the Mists was I ran with a loot bot party a couple times and bought 4 audience with the king. But my build is strong enough to engage with that content but there is just an impenetrable barrier they've put up.
+1
+1
I couldn't agree more with everything you said. It feels really horrible in the endgame right now. After the dread of Cruel Viper on my 2nd roll in 0.2, I went the complete lightning spear meta since it was the only "new" thing that isn't clunky. I'll concede that all of my 0.1 endgame characters work great in 0.2 on Standard. Heck, they even got buffed in many cases.

However, looking at the old quantity towers I had and the feelgood loot that dropped in T15s versus how loot functions in 0.2 with the new tower mods, I just don't really see a point in hustling for 3 overlapping towers.

In addition, the ascendancy system for 3rd/4th needs to be addressed (at least 3rd) in 0.3 I despise Sanctum. I am not a big ultimatum fan. Never was. Skipped both leagues in PoE1 and now I'm FORCED to do it in PoE2 to ascend. Granted the bosses are not as lethal this time around, but it still takes a LONG time to get your 4th ascendancy. I'd rather it be difficult but 20-30 minutes, not the hour that it takes now.

I'd be exponentially happier with PoE2 with the below changes:

1) Alteration Orbs
2) Deterministic ways to get greater/perfect jewelers. I shouldn't be level 90+ before I ever see a greater jeweler. I shouldn't have to trade in currency exchange to get more than 4 skill links.

3) Put tablet mechanics on the map device directly. Don't force me to play 40 maps to find a tower layout that lets me juice maps to make it feel like a white map in POE1.
No Alteration orbs/Skills&Ascendancies from 0.1 that remain broken in 0.2/Drop rate of greater & perfect jewelers/Rhoas being locked behind 130 dex requirement as of 0.2E
/bump
This should be pinned!

Hopefully GGG lays eyes on this and understands the majority of the community is not embracing this current vision.
+1
Rue is cat
I agree with everything you wrote.

Patch 0.1.0 was, with all its problems, way more enjoyable.
Now, on this patch... it's unreal.

I kid you not, I had more fun, WAY more fun, when I played Diablo 4 on release.
Yes... more fun... with Diablo 4, as someone who loves PoE.

While it was depressing to look at the passive twig in D4 with basically no choice compared to PoE, but now in PoE2, it feels like "choice" became an illusion.
Sure, select from these boring passive nodes, from these bla support gems, but in the end, it's mostly the same.
Like... I played "Essence Drain/Contagion", and I compared my endgame tree with CaptainLance's, and they were basically the same.
Same pathing, same wheels, hell... even same weapon sets... there are no different paths to approach a build, it's on straight direction.

And no, this was never the chase in PoE1, not to this degree.
If two ppl make their own builds (not following a guide) and knew what to do, you could pull up their builds with the same class/skill and would still find many differences because they weight some modifiers differently, thus have another preference.

Here, in PoE2!?
He and I play ED/C, so we take all chaos nodes except the "Spaghettification" wheel, too far and does not synergise with "Lich" and not the "Pure Chaos" node because "added" (gain extra) is useless for DoT.
Then all Energy Shield nodes and some Stun Threshold, for the weapon set 2 - all curse nodes, some Cast Speed for QoL - done.

That's it, period.

In PoE1, we would have versions which go even deeper into curses because doing so on an "Occultist" was beneficial if you like this archetype, some would lean more into block and recovery on block, some would make an ES-leech version viable, some would add "Blight" as a skill and go for the full chaos fantasy.
We... had choice.

Now, we are forced into boring passive tree nodes that do nothing but "increase this" or "increase that". Wowy... increase my ass.
We are forced to stick to one weapon type connected to the used skill.
What? Using mace skill X on a Quarterstaff? You are funny.
Now we are forced to use support gems with "more damage" or "an effect that sounds cool - but isn't".
Now we are forced to trade, not as an option, not as a small helper when something is missing, not to fix something in time, not to counter laziness, it's mandatory for your item progression because there is none.
Now we are forced to use a slot machine instead of knowledge to craft.
Great...

I don't want PoE2 to be PoE1 one-to-one, but I don't want a Diablo 5 either, so... as long as PoE2 is Diablo 5, I won't spend a second in it.
[Removed by Support]
Последняя редакция: JakkerONAIR#4902. Время: 16 апр. 2025 г., 21:19:00
+1 OP

Loot is horrible in general throughout the entire game though, not just endgame.

Also very happy to see another person annoyed with all the "forced gameplay"
Build diversity got even more restricted with 0.2 patch. It's insane to me how restrictive the skills are
Can we hire OP as a game dev please?

EVERYTHING WE NEED, JONATHAN, PLEASE LISTEN TO FEEDBACK OR RISK LOSING 90% OF PLAYER BASE

Also, Rue is a cat

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