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To anyone who quotes OP, use the Spoiler function pls. Nobody likes copied textwalls:)
That is a good point
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СообщениеMaxwellang#568017 апр. 2025 г., 05:55:51
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+1
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СообщениеJayin#111817 апр. 2025 г., 06:12:07
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+1
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+1
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Dear GGG,
Towers:
Towers just don't work. The atlas was marketed to be this huge never ending map to discover with unique maps to find and random content to be discovered. Which is great! But what's stopping it from being great? TOWERS.
Man. I cannot begin to describe how HORRIBLE towers are for the game. Having map modifiers locked behind completing a tower is the most TEDIOUS and UNFUN experience ever. I know you guys tried something with towers this patch, but I am here to say that the tower change has made it even worse.
Now that towers are even more powerful, each tower holds more value, and as such, the difference between a 2 tower overlap and 3 tower overlap is even more than missing a tower in 0.1. This combined with the fact that base loot is already so bad leads to even more HOURS searching for overlapping layouts and running no-loot maps just to complete those towers to get to play some juiced content for 30mins (which drops even less loot now), at which point i have to repeat the process over again.
Running multiple towers, then running the maps in bewteen actively kills the whole "exploration" aspect of the atlas. Please, either remove towers, or move the juice to our maps or atlas tree. There is already an incentive to explore the atlas: unique maps, citadels. But towers, please no. If towers or the mechanic of juicing stay the way it is for 0.3, I quite literally will not play the game, unfortunately. I want to kill monsters, get loot. Not spend 2h killing monsters with no loot, to get to towers, to still get no loot.
Man I don't understand why they didn't utilise a similar system to the atlas in PoE 1. I thought it was such a great design.
I get that they want a more randomised location or map layout which is fine, don't really have an issue with that. That is easily done on whatever system you use.
I actually dispise the endgame map system in this it has to be one of the worst decisions they made. I am hoping that this is just a gimick and they completly replace it on full release.
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+1
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СообщениеMaxwellang#568017 апр. 2025 г., 21:55:37
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this is currently my biggest upset with the game, how many times I pick up bases, sometimes 3-5+ pieces of each equipment type that have 1-2 stats I like, and I am having a very hard time finding regals or exalts to take them further, even with disenchant. eventually I out-level the gear as it sat in my stash for an entire act.
one severely missing feature IMO that made Diablo 2 great is the ability to target-farm orbs as you would target-farm runes in Diablo 2.
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Сообщениеrhorains#676017 апр. 2025 г., 22:04:33
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+1, nicely put.
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СообщениеKubaLy#453417 апр. 2025 г., 23:52:20
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Man WTF you saying about bosses. They all melt in less than 5 minutes in campaing with any build that makes minimum sense. In the endgame they are still a joke, pinnacles and max difficulty map bosses drop before they even use their abilities.
If this game has a problem, is that its bosses are too damn easy.
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Man WTF you saying about bosses. They all melt in less than 5 minutes in campaing with any build that makes minimum sense. In the endgame they are still a joke, pinnacles and max difficulty map bosses drop before they even use their abilities.
If this game has a problem, is that its bosses are too damn easy.
You're talking about bosses specifically.
Read more than the first line of each post before stating something that has little relevance.
I poop, therefore I am.
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