New patch G won't make a difference, change my mind
-Game still random disconnects from maps (with the map gone)
-Kill last boss/yellow on map 50% of the time, not gettting a replacement map (even with maps juiced up) -Getting LESS loot per run with 150% magic find then with zero magic find Not a fun game |
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Glad MF is gone. Too many people were spoiled by its returns.
And now they think its less loot. Just like people thinking there are no builds for sorc because archmage is gone. So many people humbled by .2 Mash the clean
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Imagine if we could use cheaper orbs to eventually guarantee the mods we want roll. You have an item, you want to exalt it. You COMBINE the exalt with an aug org, it allows you to pick say, 3 mods from the list that you want. It boosts the chance of that mod by 1%.
Now heres the kicker, adding MORE augs boosts that chance another 1%. You can add 100 augs to GUARANTEE one of the 3 mods you would be happy with. Or you can add 50 augs for a 50% chance of the three mods. Make it so WE control the amount of random. Tweak the numbers on the orbs, whatever. But let us FORCE outcomes. You can still have RNG on the magnitude of the roll ( or even let us force that too ) but now you would have something to work towards. Letting us force rolls allows us to incrementally progress, in a tangible way. The current design is wrong. Crafting is wrong. Random is WRONG. |
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" You did put this out of context, fine... and your interpretation is over the top, in fact you lie about what I said. I never said "GGG design team is getting together on the regular and brainstorming ways to make the game less enjoyable?" have I? However I do indeed think they took a philosophy not to "nerf" things. They showed that in 0.1.0 where they did not do any balance patches for 3 months straight even tho they were very much needed. They said it themselves that after the few nerfs at the start the playerbase was furious and they don't want to do that again (which was btw a wrong conclusion, couse the players were only really mad for not gaining a free respecc, the nerfs themselves weren't an issue). So yeah, I stand by what I said: I think they make EA into as "rough" and "scarce" of an experience as they possibly can, to then buff it along the way, slowly to the point where the whining will stop and players will say "ah fine, OK!". They want to do that slowly and carefully so they don't give players too much by accident. IMHO they're afraid of giving players too much and making them too strong, so they don't have to take things away later. However by doing so, they provide a very bad initial experience. They're testing the community's frustration limits and slowly building upwards. It might lead to a balanced game in the end, however it will make the players very frustrated along the way during EA and I don't like that. Последняя редакция: KubaLy#4534. Время: 17 апр. 2025 г., 23:31:26
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It's just Re-Vision of the Vision(tm). Nah, skip.
Will wait for Re-Vision of Re-Vision if the Vision(tm). ...and a proper SSF mode with sane drop rates. |
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" no |
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" This guy will turn around and wonder why his feedback isn't being taken seriously by the developers. |
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100% agree. Even Tornado bird from the chaos temple went back to been extremely unbalanced.
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W mods.
Yea chunk feedback is always filtered from stuff like that. They even had a stream about a year ago where Johnathan and Mark both said its disregarded if it has aggressive or passive aggressive tones. Mash the clean
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" passive aggressive tones are the most viable tones to have. People aren't robots. When we say things passive aggressively, it means we are listening, we are enjoying or not enjoying. If we just give a bullet point list of issues. We don't really care. Good Job GGG (passive aggressively) |
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