GGG I beg you, please do not make the game easier.

tha main thought is not to make POE2 easier, we ask to make it fun
I love the baseless assertion that there's a silent majority who love the direction 0.2 has taken... while the metrics show that player count has more than halved just 2 weeks out from the season launch.
Theres a difference between difficulty and unfairness.

I for example don't mind XP loss, what I hated is losing the map and the map events.
You finally find a delirium map and you get oneshotted by something and now you can start grinding for a new tower or map with delirum event for example.

The other issue is that what do you consider "intended gameplay"
Beucase its pretty unfair if I play a warrior and people say:
"git gud" = "just play a class that can clear the map the time you find your first rare"

Because here is the question: How do you handle builds that can disintegrate bosses in a splitsecond while other class/spec in the same gear will die?
Do you nerf the op build or buff the other one?

If a build hits a progress wall would you give tips to improve the build, give feedback how to make it work or you just laugh at the player and tell them "enjoy your meme build, but if you want to play the game, reroll"


Then people start nitpick the marketing.
"meaningful combat = 1 click builds?"
Oneshot the screen or click on the respawn button.

In cruel difficulty the game feels good. But endgame its like a vampire survivor visual cancer.
And everything kills you even with full capped defense stats.
There are no tank builds, we have glasscannons and RupertTeardrop builds.

Endgame feels like I am playing Binding of Isaac with the Lost...

And watching occasionally hardcore streamers the skill we talk about is "statcheck" and arguably the "trve skill" of hc gameplay realising within a second when to press esc-logout combo?

Using soulslike as reference point is a horrible mistake.
Its the same you cant have metroidvania game in a Procedurally Generated Map either.
In Soulslike game the environment is handcrafted, the combat is slow with well telegraphed attacks that can be countered and your mistake is punished.

Imho it is possible to make poe2 swarm map combats meaningful.
Imho we just need better crowd control abilities.
Yes... glasscannons are about melting the enemies down, but you have no hitpoint in exchange either.

There are tank builds, that supposed to survive, but cant do damage (or have long setups)

Then we should have something between the two. I thought mercenary was about setting traps, slows knockback.
A mid range class that could use multiple skills to counter enemies:
a tarpit that slows faster enemies more. (same as warbringer armor brake that is more effective the more armored the enemy is)
A knockback that somehow scales with enemy health or size.
Disarm abilities.
I miss punishing collision abilities from the game.
Ie: you have impaling arror that knocks back and gives extra damage if it collides with a wall.
I could imagine same with warrior. Raise shield wall and sandwich the enemy with shield charge into it...

The list goes on...
A meaningful swarm combat can be identifying whats coming in and use your tools (that currently doesn't exist even though the mechanical foundations are present)

Current endgame is about how much damage you can minmax out and endgame bosses are bullethells with invincibility frame and oneshot mechanics atm...
Slowing the game down is not difficultly, it is making everything more boring and time consuming.
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abeheron#4366 написал:
Too late. They have already signalled to you they are going to listen to whining and primadonna streamers/zoomers. This will be as easy as D4 by 1.0.


All POE2 top streamers on Twitch have started playing LE / Torhclight
LOOK MOM I PLAY HCSSF AND IN A LADDER. Ego gamer.

I mean sure have if you want it that way but advocate it in your own league. Your HCSSF blablablabla is irrelevant when the game isn't designed around neither hardcore nor solo-self found. Those are an alternative game mode when you are done with the intended mode.

The game is not even hard, nor challenging. The game is punishing and all the difficulty is just the same like PoE 1. Play actual good action combat game if you want feels good, play actual pvp fighting game if you want feels good, fighting against scripted AI in which the punishment of losing the fight is losing your character is not hard nor difficult, its punishing. Bosses behave just the same whether they are in trade league, ssf, hc trade, or hc ssf.

Consumers are always right as a collective. If the side of "wHinERs" wins, then they are right. If the side of "Ego Gamer of HCSSF game too easy" wins, then they are right. Money is always right, PoE 2 is no longer the small niche title like PoE 1, and your opinion is irrelevant is the face of company's revenue.
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MaxW81#9965 написал:
Slowing the game down is not difficultly, it is making everything more boring and time consuming.


Yes. No one wants to move at a snails pace, navigating empty areas searching for something to fight; repeat; and get no loot. This doesn't make the game hard. This makes the game tedious, not fun, boring, and time consuming.
Bumpity bump
PoE2 is infinitely more braindead than PoE, lmao. It's not even close. Secondly, its PoE2 that gets boring fast. People have enjoyed PoE for 13+ years nonstop for a month or longer each league. That's insane player retention and the playerbase has been growing for the games entire existence.
PoE2 will never have a growing playerbase if it remains slow and boring, people won't want to play through the campaign every 3 months to just then also be slow and bored in the endgame.
I honestly think loot is fine, maybe little tweaks to map boss an wisp loot.
In my opinion lack of endgame chase items is the problem, what the point of killing arbiter+4 if he drops stuff that worth nothing? Same with every endgame boss, so in the end game turns into endless cycle of farming currency for the sake of farming currency.
Also agree with OP about difficulty, but i also think that players should be faster and have more way to scale their defenses for example max what i can get on my bleed amazon is like 3500ehp(2600hp and 900es and to do that i have to scale every attribute, atleast 100 int to use ES items, as much strength as possible for stomping ground dps scale and like 200+dex for gems) and if i dont do that i will end up with 2500hp no matter what.

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