Making Combat "Meaningful" in POE2, a 10y POE1 Vet View
whoh buddy calm down, getting pissy while trying to sound smart is a really good way to sound dumb
also you just made comments about not knowing how poe played. how did you go from clueless to an expert in 20 minutes Arpgs are all about power creep you really need to get this souls like arpg thing out of your head they are 2 incompatible things. if GGG hates poe1 and wants to alienate the fanbase for a new niche crowd thats on them. but from a business standpoint its asking for trouble down the line. |
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" I'm not mad. I'm just answering the same way he answered me. What you said here only ammounts to: "You don't know what you're talking about..." Which doesn't hold much weight. "ARPGs are about power creep..." that's a very simplistic way to see it. It is much more complicated than that. There's nuance. ARPGs are also about choice and experimenting different playstyles. And when ONE playstyle is significantly better than the others then the game has a severe balance problem. Even if it is popular. Dark Souls? Hyperbole... PoE 2 is not like Dark Souls AT ALL. If you try to play Dark Souls(first game, no summons) like you play PoE 2 the monsters there will have you for dinner. PoE 2 is much more forgiving. Последняя редакция: Gordyne#2944. Время: 25 апр. 2025 г., 02:35:10
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but your saying that there was no build diversity in poe1
the fact is there is so much more build diversity in 1 than there is in 2 the people playing 2 are mostly flocking to the broken builds that do exactly what the most broken builds do in poe1 the devs say they want a slow game but every league mechanic outside of expedition punishes you for playing slow and methodically like the devs want you to play. deleruim- zoom and kill as fast as you can, cant keep up? playing a slow build? no soup for you Breach- zoom zoom zoom kill kill kill, to slow, to bad the breach is gone. Ritual- kill the mobs fast otherwise they will overwelm you- slow build? ok does not matter much here but not having the dps to not get overwhelmed could be. its a clear sign that the devs of poe2 do not know what they want. if they hated the zoom zoom aspects of poe1 why import mechanics that are based on it in poe2 then expect people not to try to break the vision to farm them properly. even the new mechanic wisps force you to chase them though packs of mobs gaining more aggro, if you cant clear fast enough or pull more you can handle and die the mechanic is over, and again its on a zoom zoom timer. Последняя редакция: riotarchangel#2809. Время: 25 апр. 2025 г., 02:46:47
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I'm going to give an alternate definition of meaningful combat..
If you close your eyes, you should die... fast. Will that happen with lightning spear? no new whirling slash build? no ice strike? no POE is defined by builds that a MONKEY could play, with his EYES CLOSED. We don't want slow. We don't want parry. We want combat where we have to look and make choices and react... and the idea of making choices is definetly much easier if there are a choice of skills that might help right now... which means 1-button no-cooldown full screen AOE clearing builds need to die. I think endgame mapping could get much faster and still be meaningful.. but it would require putting the big damage nukes on cooldowns, giving us reliable CC on a cooldown(not RNG CC, which you then nerf), and giving us more movement abilities. Последняя редакция: KuroSF#6521. Время: 25 апр. 2025 г., 03:42:45
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" 100% Agreed. They will say POE1 was too complex and too easy in the same breath. Shows a severe lack of knowledge. |
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" Couldn't agree more. POE2 tries to be the "Meaningful Combat" of POE1 but then when I play fangs of frost or perfect strike all of those mechanics like breach are essentially irrelevant to me. I cant possibly combo strike fast enough to get it to drop ANYTHING much less anything good. Also its undeniable that you could complete most of the game with a "slow build" in POE1 but in POE2 you will bog down in maps that require you to kill fast or die. |
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" And that isnt an ARPG of this style. That is completely incompatible with an ARPG based on killing large numbers of monsters to gain loot to then take on more monsters. You want specific, combat like a chess strategy game where "decisions" have to be made. OK. Do that. Play parry and fangs of frost and make specific tactical decisions. You wont because you will die in 10 seconds while trying to parry you will be stun locked and killed and if you pull off the parry then you will tickle a couple of monsters. If you want a game with tactical combat there are a plethora of choices like elden ring, sekiro, stellar blade. The principles of that combat are not at all compatible with this type of ARPG. An ARPG where 30 monsters come at you concurrently and all can kill you. If you ever got rid of the blaster builds no one would play it. I tell you what, I can prove this. Simply nerf lightning spear right NOW. Offer everyone a free respec and nerf it. Watch how the population plummets when you get the "tactical" combat you crave. If your attitude is good riddance then that is how games die. |
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+1, same with dodge roll don't match the game.
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" I don't understand why they removed the other movement skills. |
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It’s a game, you either like playing it and shouldn’t moan or you don’t and should go play something else.
How well, or not, a game you don’t like is doing shouldn’t bother you. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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