Making Combat "Meaningful" in POE2, a 10y POE1 Vet View

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Kraythax#2592 написал:
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Bilbologna#3059 написал:
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Kraythax#2592 написал:


To make combat meaningful means that every fight should matter. Every fight should have some challenge, mechanics that have to be dodged, patterns that have to be learned, enemy types that have to be understood. You should have to know that sand worms are vulnerable to fire and polar bears are vulnerable to bottle coca-cola. In addition, you should need to combo your skills to empower them so that they actually do full damage in order to make the game mechanically interesting.

Do I have that right? If not, stop here and you define it.



I agree with most of your premise, and I believe PoE2 has this in spades. All of the skills have weight behind them and I've been in many fights where I believe the difference between victory and defeat was accommodating to enemy weaknesses. I don't agree with the "need" to combo skills, however. I do believe the combo skill types make a great edition to the gameplay and make it feel meaningful but I do not thing unleashing the combo in every encounter is a necessity. I'd actually go as far to say that having more difficult combo abilities can make some engagements more meaningful because you can't always build the skill up in time because stuns, elusive enemies, etc... but the meaning is still there so long as GGG can make the payoff for those skills worth it and for Monk, they certainly have.


Clearly you didnt read the rest of the post.


You told me to stop there and define it. I'm following your instruction, the hell?
it's actually quite simple. devs need to play their own game, and i mean really play their own game to know if its fun. not just playtest. i mean play.

stream along. show us how its to be played and fun.

do it in hardcore. show us how its done. do not copy ben builds. do their own.

do it just ONCE, its EA, what's wrong doing that?

but it wont happen.... because there are things obviously wrong with the game and it'd be really bad PR when they showcase the defects of this game.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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LiMA6#0387 написал:
it's actually quite simple. devs need to play their own game, and i mean really play their own game to know if its fun. not just playtest. i mean play.

stream along. show us how its to be played and fun.

do it in hardcore. show us how its done. do not copy ben builds. do their own.

do it just ONCE, its EA, what's wrong doing that?

but it wont happen.... because there are things obviously wrong with the game and it'd be really bad PR when they showcase the defects of this game.


I cant remember if it was the footage from 2019 or 2023 but they did show Jon or Mark attempt to kill Blackjaw and died multiple times while doing it in front of an audience - it was rather funny and embarrassing.
Youtube - PartTimeExile

www.youtube.com/@PartTimeExile

"Remember, youre the best."
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moerutora#4751 написал:
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LiMA6#0387 написал:
it's actually quite simple. devs need to play their own game, and i mean really play their own game to know if its fun. not just playtest. i mean play.

stream along. show us how its to be played and fun.

do it in hardcore. show us how its done. do not copy ben builds. do their own.

do it just ONCE, its EA, what's wrong doing that?

but it wont happen.... because there are things obviously wrong with the game and it'd be really bad PR when they showcase the defects of this game.


I cant remember if it was the footage from 2019 or 2023 but they did show Jon or Mark attempt to kill Blackjaw and died multiple times while doing it in front of an audience - it was rather funny and embarrassing.


Yeah, it is pretty obvious that they dont play their own product.

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