Just a daily reminder

While there is some truth that there are SOME players that might be in your "Vocal Minority", it's incredibly disingenuous to paint everyone that is negative about the game into that.

The patch overall is clearly liked less than 0.1. Are you going to claim the "Mostly Negative" on STEAM of all platforms is also a "Vocal Minority" ?

Let me get this right, Reddit Negative = Vocal Minority, Forums Negative = Vocal Minority, Steam "Mostly Negative" = Vocal Minority?

Perhaps, maybe food for thought, people who LIKE this patch more than the previous one are the "VOCAL MINORTY"

Stop with this non-sensical glazing and dismissing EVERYONES opinions because you like this patch. Glad you're enjoying it, but the MAJORITY are clearly not. If the game needs to grow in the right direction for most players, there need to be significant changes. Attitudes like yours that patronize everyone who disagrees with your opinions reeks of narcissism.
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MrPedez#4934 написал:
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JarlaxleDaerthe#2435 написал:
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No I am not interested in meta. I just wonder why thorn killing cannot activate herald of ash. I think you can see that skills and support gems are limit of mixing. That is why I said that this game lack of build diversify now.


You are not alone.
Build diversity is one of the many concerns people have with the direction of the game right now, there are many skill interactions that do not make sense, like requiring certain weapons in order to use seemingly unrelated skills.
But the major concern is how soul crushingly limiting it is to only have one of each support gem, though Gemling can use more.

Early days, but unless they start listening to the majority of the playerbase the future of PoE 2 is bleak indeed.

Sure there are multiple skill interactions that dont make sense and a lot of skill should have multiple weapon options to bring more diversity, however with the current gem/skill design i do think they have to restrict the use of multiple copies of the same support gems in some way. Having 9 fully linked skills using the same support gems would be even worse desing than the current.

Another thing that limits the build diversity is the lack of build enabling uniques and item interactions like we have in poe 1, but i think at some point in the future patches we will see more of these.

The things i feel right now that kills the fun for people is the length of the campign, obviously the loot , atlas tree feeling uselesss, endgame not where it needs to be and the balance needs a lot more work.

One thing i really dont understand is, we have heard multiple times during development that they wanted a slower game with a focus on using multiple skills and combo's, so why do they still have mechanichs like breach, delirium etc. which favours only one playstyle (omegafast 1 button clearspeed). It kind of makes me feel like this game has an identity crisis, everyone know that time based mechanics only favours ultra fast chars and forces a certain playstyle/meta on people


Thank you. You said everything that they should listen.
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JakkerONAIR#4902 написал:
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peerapongjen#4448 написал:

Man even lightning thorn killing shocked monster cannot activate herald of thunder.
Has two reasons. Herald of Thunder only triggers if you kill an enemy with attack damage, and, more importantly, even if it would be coded as an "attack" - thorns are not considered "Hits" made by your character.


Thank you sir. That was a reasonable answer.
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Johny_Snow#4778 написал:
You know, I actually want them to do that - don't listen to criticism, do whatever you think is right and watch how your game crashes and burns


LOL Right. As same as Helldivers2 used to be.
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zeddy123#4861 написал:
While there is some truth that there are SOME players that might be in your "Vocal Minority", it's incredibly disingenuous to paint everyone that is negative about the game into that.

The patch overall is clearly liked less than 0.1. Are you going to claim the "Mostly Negative" on STEAM of all platforms is also a "Vocal Minority" ?

Let me get this right, Reddit Negative = Vocal Minority, Forums Negative = Vocal Minority, Steam "Mostly Negative" = Vocal Minority?

Perhaps, maybe food for thought, people who LIKE this patch more than the previous one are the "VOCAL MINORTY"

Stop with this non-sensical glazing and dismissing EVERYONES opinions because you like this patch. Glad you're enjoying it, but the MAJORITY are clearly not. If the game needs to grow in the right direction for most players, there need to be significant changes. Attitudes like yours that patronize everyone who disagrees with your opinions reeks of narcissism.


+1
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peerapongjen#4448 написал:
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Johny_Snow#4778 написал:
You know, I actually want them to do that - don't listen to criticism, do whatever you think is right and watch how your game crashes and burns


LOL Right. As same as Helldivers2 used to be.


helldivers 2 alienated 99% of their playerbase to cater to a few streamers. thats what happened. its documented. you can look up the mistake. it cost them alot of players and im sure even after they fixed it alot never came back
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zeddy123#4861 написал:
While there is some truth that there are SOME players that might be in your "Vocal Minority", it's incredibly disingenuous to paint everyone that is negative about the game into that.

The patch overall is clearly liked less than 0.1. Are you going to claim the "Mostly Negative" on STEAM of all platforms is also a "Vocal Minority" ?

Let me get this right, Reddit Negative = Vocal Minority, Forums Negative = Vocal Minority, Steam "Mostly Negative" = Vocal Minority?

Perhaps, maybe food for thought, people who LIKE this patch more than the previous one are the "VOCAL MINORTY"

Stop with this non-sensical glazing and dismissing EVERYONES opinions because you like this patch. Glad you're enjoying it, but the MAJORITY are clearly not. If the game needs to grow in the right direction for most players, there need to be significant changes. Attitudes like yours that patronize everyone who disagrees with your opinions reeks of narcissism.


amen brother. there is no constructive conversation. interactions like this is why people stop trying to give feedback and just move on.
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riotarchangel#2809 написал:
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peerapongjen#4448 написал:
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Johny_Snow#4778 написал:
You know, I actually want them to do that - don't listen to criticism, do whatever you think is right and watch how your game crashes and burns


LOL Right. As same as Helldivers2 used to be.


helldivers 2 alienated 99% of their playerbase to cater to a few streamers. thats what happened. its documented. you can look up the mistake. it cost them alot of players and im sure even after they fixed it alot never came back
Can you show me where it is documented? The only information I have about the "downfall" of "Helldiver II" is the ban in 177 countries and then the follow-up with huge nerfs, which they ultimately took back after some backlash from the community, but the damage remained.
[Removed by Support]
the nerfs were catering to the 1%

the rest of the player base suffered.

people left.

it was a huge thing.

poe2 is walking the same path.

its 3:30 in the morning brother im sure if you dig a little bit you can find some forum on it or something.

but yes the company made the mistake of thinking that catering to a few whales would be lucrative, and all they managed to do is drive away a majority of the player base.

https://www.youtube.com/watch?app=desktop&v=MCfSIXyo5x0

2 second youtube search literally. i did not watch it. dont know what it contains.
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riotarchangel#2809 написал:

https://www.youtube.com/watch?app=desktop&v=MCfSIXyo5x0

2 second youtube search literally. i did not watch it. dont know what it contains.
A search result where you don't even know what it contains, but act sassy with "2 sec youtube search"!? Mkay.

Where is the correlation between "it's the streamer's fault" and the timeline of events?

"Helldiver 2" had a player peak of 458k on release, then remained with most players (437k), but had a loss of 100k in the next month (333k).
From there, in May 2024, it went down to 125k, losing 62% of players.
That's where the "Sony - 177 country fuck up" and then followed by the "Arrowhead - nerf everything fun fuck up" happened.
Since then, the player base has dropped down to somewhere between 60k-80k, with December 2024 as an exception (148k), only to drop back again.

The "the game failed because Arrowhead catered to the streamers" argument doesn't make much sense so far.
You know what actually could be connected to "streamers"? That the game was so successful for the first few months in the first place.
Big streamers all over the place start playing the game, and their viewers (communities) buy the game too. Play it for a while, and then drop it because the streamer plays something else, yadda yadda.
[Removed by Support]

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