'Fixing' loot is only treating the symptom of the disease. Not the actual disease

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hboi#6131 написал:
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KingAlamar#4071 написал:
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hboi#6131 написал:
Also there is a unique precusor tablet that lets you jump to any waystone within its range. If you want more freedom to run the maps you want why not invest in buying these?



You know if there was only a game, not hampered by a potential "sequel", that allowed you to engage with the content you want, on the maps you want, with a comparative minimum of downtime / setup that would be great.

Oh wait ...


Maybe you should go play that game that already exists



Well if that game that already exists had a new league within the last 9+ months then it might be a viable alternative.

However given the circumstances I'd prefer to focus on making PoE2 the best game (for me?) that I can because I don't expect PoE1 to be viable much longer.
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hboi#6131 написал:
Im warning you that increasing raw div drops is not going to do anything for you. The people who juice waystones and their characters properly are going to get the same increase of loot as you and inflation is going to sky rocket. Near perfect rolled items are going to 10x in price. And unless you're crafting these items (which I doubt you will be) you are going to be in the same boat.

However if you learn and play the game properly you can succeed without loot buff


Surprisingly I'm going to agree with my-hboi here :)

Pumping up loot drops may make me feel better initially but what I want in PoE2 is:

1. Better Quality-of-Life than currently present

2. The same, or more, economic niches that PoE1 has so that, for example, I can specialize in a few things (that I like doing repetitively) that other's may not like. If there are unique and valuable "goods / services" I can provide then I can receive a nice chunk of currency, use the trade mechanism to progress my build, and then do whatever else with the game I want to do

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KingAlamar#4071 написал:
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hboi#6131 написал:
Im warning you that increasing raw div drops is not going to do anything for you. The people who juice waystones and their characters properly are going to get the same increase of loot as you and inflation is going to sky rocket. Near perfect rolled items are going to 10x in price. And unless you're crafting these items (which I doubt you will be) you are going to be in the same boat.

However if you learn and play the game properly you can succeed without loot buff


Surprisingly I'm going to agree with my-hboi here :)

Pumping up loot drops may make me feel better initially but what I want in PoE2 is:

1. Better Quality-of-Life than currently present

2. The same, or more, economic niches that PoE1 has so that, for example, I can specialize in a few things (that I like doing repetitively) that other's may not like. If there are unique and valuable "goods / services" I can provide then I can receive a nice chunk of currency, use the trade mechanism to progress my build, and then do whatever else with the game I want to do



I agree with this too. Pumping raw currency drops wont work unless a massive change to crafting comes with it. The only other option and the one I prefer is better ground loot. You can lessen the overall amount of drops but loot needs significant quality increase to compensate. Right now we have crap ground loot with low currency drops unless you are already min maxing in an expensive farming build. Combine that with the dupe cheese and re roll cheese and we have this trash economy.

So they really need to pick one... increase currency drops with added in crafting or keep it where it is and increase QUALITY of ground loot so great items can be found.
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KingAlamar#4071 написал:
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hboi#6131 написал:
Im warning you that increasing raw div drops is not going to do anything for you. The people who juice waystones and their characters properly are going to get the same increase of loot as you and inflation is going to sky rocket. Near perfect rolled items are going to 10x in price. And unless you're crafting these items (which I doubt you will be) you are going to be in the same boat.

However if you learn and play the game properly you can succeed without loot buff


Surprisingly I'm going to agree with my-hboi here :)

Pumping up loot drops may make me feel better initially but what I want in PoE2 is:

1. Better Quality-of-Life than currently present

2. The same, or more, economic niches that PoE1 has so that, for example, I can specialize in a few things (that I like doing repetitively) that other's may not like. If there are unique and valuable "goods / services" I can provide then I can receive a nice chunk of currency, use the trade mechanism to progress my build, and then do whatever else with the game I want to do



I'm sure that will come with time. First game had 13 years to become what it is today.
[/quote]

I'm sure that will come with time. First game had 13 years to become what it is today. [/quote]

That is true. But it seems like a lot of those lessons learned in 13 years were forgotten when making the second game. That is what people are frustrated with. Prime example, slow methodical meaningful combat is the goal but the first mechanics they bring over are timed swarm events... It is completely going against the style of game they are wanting.
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hboi#6131 написал:
I'm sure that will come with time. First game had 13 years to become what it is today.


I certainly hope that is the case. Honestly it's that hope (cope?) why I'm spending 10x more time on the forums lately than playing the game.


I'll do my best to play enough to form my own opinion of the new patch. I think it will make things feel a whisker better initially but I'm wait-and-see if there is a more long-term benefit.

If I don't like things there's a decent chance 0.3.x will give me something new to chew on :)
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Soulsniper1313#7576 написал:
That is true. But it seems like a lot of those lessons learned in 13 years were forgotten when making the second game. That is what people are frustrated with. Prime example, slow methodical meaningful combat is the goal but the first mechanics they bring over are timed swarm events... It is completely going against the style of game they are wanting.



I wonder if GGG's real goal with introducing the "timed swarm" mechanics was to give people with powerful builds something to do. At least it might keep those people engaged???

Peasants like me can still at least do a little Ritual, Expedition, Trials farming, etc. which could better suit my playstyle :)
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KingAlamar#4071 написал:
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Soulsniper1313#7576 написал:
That is true. But it seems like a lot of those lessons learned in 13 years were forgotten when making the second game. That is what people are frustrated with. Prime example, slow methodical meaningful combat is the goal but the first mechanics they bring over are timed swarm events... It is completely going against the style of game they are wanting.



I wonder if GGG's real goal with introducing the "timed swarm" mechanics was to give people with powerful builds something to do. At least it might keep those people engaged???

Peasants like me can still at least do a little Ritual, Expedition, Trials farming, etc. which could better suit my playstyle :)


Yea I feel ya on that. Im in the same spot. The point I was trying to make was how do you take a rolling slam warrior and think breach is a good match. Or Ritual or Deli etc... They just dont go together. Parry to get charges mid breach to make a skill do more. It just dosent work that way. On top of that, gamers are better adapt at breaking a game than the devs are. They will always find the best way to break the vision. The problem is they will nerf anything like that way too far. Spark is basically unplayable now. All they needed to do was tone done Archmage and then slightly lessen base damage of spark at higher gem levels. Instead they nerfed like like 14 different ways. Anyway, rant over. Was going to try and come back and play today for the patch but of course that got screwed up.
Trading should just be removed from the game. You're suppose to be killing monsters to get loot, not typing in chat to get loot. Without trading we wouldn't get post like this, with people complaining about trade inflation. Like it seems crazy to be complaining about potential trade inflation in an action RPG.
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hboi#6131 написал:
There are players who are having no problem having divs drop. They actually know how to play the game. Buffing loot will help SSF players sure. But if you play trade league. If you buff divs 10x the price of near perfect rolls on the trade site are going to inflate 10x as well. Simple supply and demand.

Now the disease are players who are not setting themselves up for good loot to actually drop.

I would like to ask the following questions?

How much rarity do you have on your gear?

Are you actually investing currency into your waystones to get increase quality and quantity on your waystones?

Are you distilling your maps? Specifically with 3 distilled greed for everymap you run? They only cost 1.5ex each and should be distilled on every waystone you run.

Are you taking increased quantity and quality nodes on your atlas tree? The more the better.

Are you taking increased effect of explicit modifiers on your waystones nodes on your atlas tree? What about increased pack size. The more monsters the more rolls you get on a map.

Are you specifically looking and buying precursor tablets that have increased rarity and quantity on them? Are you taking increased effect of precursor tablet explicit modifiers on your maps?

Are you increasing the amount of rare monsters by take the nodes on your atlas tree?

Are you taking Ominous Portents node for ritual? I've had 5 omen of whittling drop for me on ritual ever since taking this node.

The fact of the matter is the answer to these questions for the majority of the community is no. After 0.2g I expect the next complaint from players who are about to be filtered is the high inflation from trade league.

The players who have no trouble finding loot now are going to get the increase the same as you. It will only help SSF players. So if you are in trade league demanding loot to be fixed. Watch out for inflation



This feels like an ignorant assumption imo, my personal experience in a guild of about 25-30 people, everyone here knows to focus increased Quant/Quality on everything that they can. these mods on Tablets + rarity on Gear + Delirium + Atlas Nodes + rare monsters is so obviously common knowledge in my personal opinion.

It still isn't even remotely close to dropping enough currency to justify crafting OR trading high end items unless you get lucky and happen to get a high end item and sell that to someone who very obviously participates in RMT.

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