My honest thoughts after 2k Hours in Path Of Exile 2
" Temporal chains is a unanimously hated mechanic. The only thing it does is make a map less enjoyable, it's a horrible idea. I don't understand how anyone would actually defend it |
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I honestly hate endless map atlas. I hate bookmarks, towers and need to do content you don't necessarily want(maps on your way to towers) just to do content you have to(towers) in order to do content you want(juiced maps). Looking for +1 maps manually is a joke, massive lakes near multiple towers, endgame mechanics like breach I want to farm in savannahs not crypts. Tablet rolling, maps rolling, towers rolling tod get random set of maps with few good layouts.
I honestly hope we get good old system from poe1 or waystone are actual maps and nodes on atlas are blank. "We've just spent six years making expansions for path of exile, so imagine if we released path of exile 2 and it was just a bare campaign with none of that extra content. This would be a sad shell of an action RPG compared to the current state of path of exile."
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" Funny how people keep repeating the same things over and over. I made a post like this a while ago, and about 90% of what’s being said here is exactly what I — and many others — already pointed out. Patch 0.2 was a step in the wrong direction — two full steps back after what 0.1 had achieved. And the most infuriating part? Instead of fixing the obvious problems, GGG decided to break everything that actually worked. And now they’re scrambling to patch the game back into something resembling 0.1. It’s insanely stupid. But who cares, right? They’ve got the Chinese market, they sold around a million EA packs — now they can do whatever they want. i hope game will be dead very soon with 2k online (33k already and keep going down) maybe then GGG will finally be forced to rethink their “vision.” [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img] Последняя редакция: ShaDarkLord#6528. Время: 10 мая 2025 г., 23:41:30
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What they’re doing to this game is outrageous!
After months of waiting, Bloodmages finally got a fun build—only to be mercilessly nerfed. It seems like the developers don’t understand the importance of build diversity or player enjoyment. Now, there’s only one viable build, and anything outside of that gets immediately weakened. Instead of encouraging creativity, they’re restricting it. My advice? Go to Steam, leave a negative review, and request a refund. When the devs see numbers dropping and money disappearing, they’ll finally wake up and make real changes. We need more builds, more buffs, and actual game design work! They always wait until they start losing before taking action—but this time, the community can force the change before it’s too late. |
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Another important point: If players stop purchasing RMT from Chinese sellers, they’ll simply abandon the game and move on to something more profitable.
These sellers only stay as long as there’s demand. The moment the player base stops engaging with them, they’ll move on to another game, leaving this one in a much healthier state. This is a critical step if we want to see real changes! For me, this game has surpassed the disastrous launch of Diablo 4’s "Vessel of Hatred" expansion, which made the same mistake with Spiritborn and ended up becoming the worst ARPG season I’ve ever played. Right now, I’m having much more fun in Diablo 4 and Last Epoch, and after all the feedback I gave about the 1% class builds—which was completely ignored—I don’t know if I’ll give this game another chance |
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" If you are not even sure if you will play the game anymore then why are you demanding changes and, pretty much, just doom it with both comments? You compared even with latest release of D4 which literally backfired on Reddit, Twitch, even your Steam that is not even a good step for the development, recycling same mechanics. How fast did "this new league" of Diablo 4 crumbled on the esteemed Twitch? At this moment it has 5k viewers, while PoE2 has 2k, true Diablo 4 has more, but isn't it a better game, why only such a "small" amount of viewers? Last Epoch has 600, again aren't those "way better" games? Wasn't it the idea that circulated on this forum, reddit and steam ever since the release of 0.2? Even at this moment PoE2 has more players currently in the game than those other two, which was a "strong" argument for others, that the game is losing to Last Epoch in terms of players and LE > POE2, POE2 BAD. I am interested in your definition of a viable build. What is a viable build? If a build is able to clear all content is it viable? Or if it is "slower" than LS is not viable anymore? At the eve of the end
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There's just too many drawbacks everywhere. We can't get something good, it's always X good thing but with Y bad thing. The suffering is real. This reminds me of these Korean mmorpg's where you try to enchant your gear but you lose a level instead of gaining a level or failing and remaining as is.
Path of Exile feels like self flogging like a medieval priest of sorts |
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" I asked for a refund after Johnny 0.2 vision, but guess out, no refunds. |
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If you are not even sure if you will play the game anymore then why are you demanding changes and, pretty much, just doom it with both comments?
I guess he, as alot of us, enjoyed 0.1 version. POE 2 was a great game, but as i said - this patch is huge step back. all content unrewarding - there is no any uniques which you want to grind for. What the point to run sekhema/trial/delirium/arbiter/expedition at t4? All defense mechanics are gutted - no mana builds, no ES builds, no armor builds because they all busted. Like 80% of classes overnefed and unplayable - infernalist and any minion builds busted, pathfinder has like 1% played, Chaluya is dead, chronomanser is dead, witch hunter is dead. Spell skills overnerfed and all stormweaver builds medicore - no def mechanics (mana stack cut by a half, no ES, no HP increase). Only reason to play as amazon, deadeye and gemling. All other classes is pretty medicore.
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How fast did "this new league" of Diablo 4 crumbled on the esteemed Twitch? At this moment it has 5k viewers, while PoE2 has 2k, true Diablo 4 has more, but isn't it a better game, why only such a "small" amount of viewers?
People usually watch streams and videos for entertainment — and let’s be honest, ARPGs don’t have that many truly entertaining streamers. So judging a game's popularity purely by Twitch viewership is kind of a dumb metric. But still, it gives you a rough idea of general interest — and right now, Diablo IV has twice the viewers of PoE 2, even though PoE 2 was originally hyped as the "Diablo killer" back when 0.1 launched. And then... Jonathan’s vision happened.
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I am interested in your definition of a viable build. What is a viable build? If a build is able to clear all content is it viable? Or if it is "slower" than LS is not viable anymore?
a build that can actually handle all content without insane pain and constant struggling. Build which can easly run any t18 80% delirium map despite of affixes. A build that can kill real endgame bosses — and when I say “endgame,” I mean T4 Arbiter, not just casually running t15 maps without delilirum. [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img] Последняя редакция: ShaDarkLord#6528. Время: 11 мая 2025 г., 08:47:39
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