Game is already below 30k on steamchart less than 2 months after 0.2 released
" They were bugged. Ruining partying game? You don't HAVE to play broken builds. "Save the game"? It's not even released. Nothing needs saving. What new content content is a joke that was announced? Have you played it yet? |
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" Hi Bloomhead, I am happy you enjoy the game. Please be sure you understood my post as shown below. " Do you see the part in brackets? Yes you are 100% right, 20,000 - 40,000 people still play the game at end game so obviously they are playing a class or finding/crafting items that allow them to enjoy the end game. I am happy for them, as I am happy for you. Then there are people like me who don't want to play those classes, don't want to play those builds and have not had the luck to find/craft good items. For you to suggest the Death Penalty has nothing to do with Crafting is also misleading. If I can find/craft an item that gives me maxed resists and max energy shield that would OBVIOUSLY affect the number of times I died. The LOOT and CRAFTING have a direct effect on how many times the death penalty can affect you. I need to log in, play whatever class/build I WANT TO and be able to find/craft enough loot to make end game as farmable as ANY OTHER class/build in the game. If I don't get that my FUN is directly affected and I just quit. I am not coming back to play whatever class/build they decide to leave broken each season. It's obviously VERY HARD to balance every class/build but if you simply drop A LOT more loot and allow easier crafting it allows A LOT more builds to become playable because they ALL become easier to build for end game farm efficiency. It also means A LOT more builds would be less affected by the Death Penalty. However, if you LIMIT loot drops and crafting it means people just play the broken builds because they are easier to build and farm end game efficiently. If you don't like those builds, your season ends. As mine did after 3 weeks. Последняя редакция: Iheals#4730. Время: 5 июн. 2025 г., 09:17:09
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" Just condensing down to this. So how is dying at 0%exp affecting your crafting? If you die at 0%, you're literlly losing no exp. If you keep farming with 0% exp, you have no exp to lose and yet you can drop items (for crafting). Death penalty doesn't affect your crafting whatsoever. Where is the problem? |
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" He is just answered you. " |
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" lol steamchart. lol meta builds. I've done all the content and not played a single meta build. POB is your friend. |
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" You LITERALLY said 80% of the player base of POE2 does not like the game and the reasoning behind this was steam chart drop. So literally your argument is that since steam chart player count is dropping that means EVERYONE who isn't playing right now didn't enjoy the game. So yes, you did say that. |
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" Yeah, look, let's just agree as players we see mechanics differently. To me if you are farming at ZERO percent, you are not PROGRESSING. It would literally fit into the example of why I quit. Farming for hours/days without loot/crafting to upgrade (just add AT ZERO PERCENT if you like), is still NOT PROGRESSING. Now if there was no Death Penalty, I could at least say my exp bar is progressing, but I know a percentage of players like the Death Penalty. To keep both sides of that debate happy, drop A LOT more loot/crafting currency would allow more builds to be easily built to farm end game efficiently and, in my opinion, make the game more FUN for a larger base and for a longer time. LARGER BASE + LONGER TIME being the point of this whole Steam Chart thread, right? Последняя редакция: Iheals#4730. Время: 5 июн. 2025 г., 21:07:35
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" Brother, it's very simple. Jonathan's main problem is that he has good ideas, but doesn't understand how to implement them. In particular, they do not understand the current problems of the game, which are tied to the economy in the first place. People would probably get back into the game. But no one wants to enter a dead economy where there are simply no things to buy (or Amazon). They hired a data analyst 10 years later. Perhaps in 10 years they will hire a person who understands the economics of computer games. And the most important thing. Instead of improving the economy and classes. Which is essentially related to each other. They just say - we will make all your white rings yellow. We just see that the developers don't understand anything about their game. Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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" So at max level you have no more reason to play, because there is no progress anymore? Imagine they capped the level at 90. So you'd just stop playing when reaching level 90? Последняя редакция: bloomhead#3858. Время: 6 июн. 2025 г., 03:35:54
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" To answer your question, please apply this to every answer I have given you I don't want to do a massive quote of our whole conversation. Your question: Would I just quit at level 90 or 100 or whatever MAX level is? For some personalities or people who only have time to play 1 class the answer more than likely YES. It's a personality/time issue. Every player would have their own answer. If you only have time for 1 character you leave when that time runs out regardless of the state of the game and how things work. The Answer FOR ME is NO. I would not quit at MAX level. Let's say I played a NECRO build, For MY personality that means the game has shown me it is possible to upgrade/progress to max level as MY PARTICULAR Necro build. The rate of LOOT/CRAFTING currency that dropped during MY journey would teach me that it would also be possible to upgrade other classes/builds in the game. The questions FOR MY POERSONALITY would now be, What class/build do I max next? What is my next Journey? That process would rinse/repeat throughout the season. My next class/build choice would likely depend on what items I found during my Necro journey. CURRENTLY I am quitting before my first character Maxs out, I can already see nothing usable is dropping, there is no progress (FOR ME) so there is ZERO chance I would then start another class which also has a ZERO progress chance. I'm not even touching on doing the CAMPAIGN again on a new class you already know has no chance at end game because it isn't on the list of the chosen broken class/builds of the season. The campaign itself is quit season time. CURRENTLY The only class/builds playable for EFFECIENT FARFMING is the limited class/builds that are BROKEN during the current season. Dropping A LOT more LOOT and CRAFTING CURRENCY would not BREAK more classes: it would simply give more class/builds the chance to be viable at farming end game efficiently. NOT a broken state, just a plain farm efficient state. The DEVS can always NERF what is BROKEN by lowering damage numbers from those builds but making all class/builds more viable through LOOT/CRAFTING will keep a larger portion of the player base playing the game for A LOT longer. In my opinion. Последняя редакция: Iheals#4730. Время: 6 июн. 2025 г., 04:41:44
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