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Dear GGG Development Team,
As a long-time player of PoE1, my first impression of PoE2 was much more positive than expected.
I started as a Witchhunter and the campaign was hard, (I see it positively) I even had to buy weapons via trade-site from Act 2 onwards.
Later on in the game, I liked the constant difficulty and above all the complexity that had to be applied to make any progress at all.
The forced “chaining” of skills deserves special praise: Manual marking, manual cursing, shocking using Galvanic Shards which you had to recognize and then switching ammo to Shockburst Rounds to kill bosses.
I have to emphasize this here because I found it extremely positive. Too hard for beginners? YES, definitely! But I really liked the direction.
The disappointment I felt when I first encountered Amazon and then subsequently (even worse) Deadeye. Classic 1 button heroes, at least for the most part, who came close to or exceeded my 30-40div crossbow dmg with SSF gear.
To cut a long story short:
- This is PoE2 and it shouldn't feel like an extension of PoE1
- I like the rather strict attribute/resistance requirements.
- Although I was initially extremely against “no (deterministic) crafting”: It was the completely correct decision.
I really hope you give PoE2 his own unique feel (like i thought u did when i was playing Witchhunter) instead of another Speedfarming, Screenflashing, groups dominated Craftingfestival.
+1 Bro, you sais it all with few words. It's not ONLY Amazon that ruining gameplay experience by one click screen clear. There are few but annoying broken builds remaining that Devs should take action and erase them once for ever from this game. Otherwise partying with these builds or general dissapointment and anger of an unfair play should destroying Poe2 reputation. This game is not mented to be like Poe1.
From the other hand defences play a significally role to survibility in a game that is generally slow paced with most of danger coming from everywhere. So boosting them 50% should be the right choice for Devs.
Devs should give us equal possibilities either playing as gods or human beings. Excluding some genius or rich boy players would ruin the game.
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Dear GGG Development Team,
As
The forced “chaining” of skills deserves special praise: Manual marking, manual cursing, shocking using Galvanic Shards which you had to recognize and then switching ammo to Shockburst Rounds to kill bosses.
The disappointment I felt when I first encountered Amazon and then subsequently (even worse) Deadeye. Classic 1 button heroes, at least for the most part, who came close to or exceeded my 30-40div crossbow dmg with SSF gear.
To cut a long story short:
- This is PoE2 and it shouldn't feel like an extension of PoE1
- I like the rather strict attribute/resistance requirements.
- Although I was initially extremely against “no (deterministic) crafting”: It was the completely correct decision.
Tell me one other Weapon that uses so complex system Bro???
Crossbow style is an example to anything in this game. From the complexity to huge Passive invests.
But neh Devs want to punish this style of play, so they prefer keeping one click clearing skills for special followers.
Cheers!
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Сообщениеteobibu#12785 июн. 2025 г., 04:58:16
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I'm not sure if you're intentionally misunderstanding that.
Jonathan mentioned that they want to move away from forced skill gem combinations, back to skill gems that work on its own and people have to come up with their own combinations.
This is TERRIBLE for the game because it indicates powercreep more than anything else.
What you said is completely unrelated and has nothing to do with the topic. Sure I gave examples, but only to illustrate that the change of direction they are suddenly planning is more than wrong in my eyes.
I didnt misunderstand nor posted unrelated stuff.
What you want is a slow(er) playerstyle compared to PoE1 - which in itself is fine. You do you.
However, in any given ARPG speed is the ultimate goal, especially if grinding is involved. The faster your build can go, the more you get in every metric imaginable.
Consequently players will go out of their way to find those builds no matter what and if GGG doesnt force them to slow down, they will go for lightning speed and beyond. Thats a given and not even up to debate.
And if those players succeed, then the slower pace enjoyers will complain and demand everything to be nerfed to the ground because otherwise they cant compete and therefore they will want their preferred playstyle to be enforced across the board.
I dont mind your preferences. You do you - like I said.
But then also accept the downsides that come with it and dont destroy other players preferrences while pretending this need to happen for the greater good.
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СообщениеOrbaal#04355 июн. 2025 г., 05:02:47
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I'm not sure if you're intentionally misunderstanding that.
Jonathan mentioned that they want to move away from forced skill gem combinations, back to skill gems that work on its own and people have to come up with their own combinations.
This is TERRIBLE for the game because it indicates powercreep more than anything else.
What you said is completely unrelated and has nothing to do with the topic. Sure I gave examples, but only to illustrate that the change of direction they are suddenly planning is more than wrong in my eyes.
I didnt misunderstand nor posted unrelated stuff.
What you want is a slow(er) playerstyle compared to PoE1 - which in itself is fine. You do you.
However, in any given ARPG speed is the ultimate goal, especially if grinding is involved. The faster your build can go, the more you get in every metric imaginable.
Consequently players will go out of their way to find those builds no matter what and if GGG doesnt force them to slow down, they will go for lightning speed and beyond. Thats a given and not even up to debate.
And if those players succeed, then the slower pace enjoyers will complain and demand everything to be nerfed to the ground because otherwise they cant compete and therefore they will want their preferred playstyle to be enforced across the board.
I dont mind your preferences. You do you - like I said.
But then also accept the downsides that come with it and dont destroy other players preferrences while pretending this need to happen for the greater good.
THERE ARE NO EQUAL POSSIBILITIES.
How many times should we make it clear?
The problem isn't the low brain people that can't choose a good build or can't use skills for leveling or judging others for their failure.
All it matters is playing the game as being before patch 0.2.0 where everyone enjoyed the complexity and variaty of builds OR after patch 0.2.0 when new rules become the hell of fun and let specific skillful players raising in the road of glory.
Something intermediate is a disaster and unfair.
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Сообщениеa09368652#06845 июн. 2025 г., 05:23:48
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I'm not sure if you're intentionally misunderstanding that.
Jonathan mentioned that they want to move away from forced skill gem combinations, back to skill gems that work on its own and people have to come up with their own combinations.
This is TERRIBLE for the game because it indicates powercreep more than anything else.
What you said is completely unrelated and has nothing to do with the topic. Sure I gave examples, but only to illustrate that the change of direction they are suddenly planning is more than wrong in my eyes.
I didnt misunderstand nor posted unrelated stuff.
What you want is a slow(er) playerstyle compared to PoE1 - which in itself is fine. You do you.
However, in any given ARPG speed is the ultimate goal, especially if grinding is involved. The faster your build can go, the more you get in every metric imaginable.
Consequently players will go out of their way to find those builds no matter what and if GGG doesnt force them to slow down, they will go for lightning speed and beyond. Thats a given and not even up to debate.
And if those players succeed, then the slower pace enjoyers will complain and demand everything to be nerfed to the ground because otherwise they cant compete and therefore they will want their preferred playstyle to be enforced across the board.
I dont mind your preferences. You do you - like I said.
But then also accept the downsides that come with it and dont destroy other players preferrences while pretending this need to happen for the greater good.
It's clear that players will always try to find one button builds and it will certainly work more often.
My point is that GGG now deliberately and intentionally want to develop it in this direction (Jonathan denied it (no screenflashing), but it sounded a lot like it). This will sooner or later turn PoE 2 into PoE 4.0.
My point also is:
Nobody plays complex builds if they are penalized so harshly for it.
My Witchhunter also has the lowest level of all my chars. Not because I don't love the playstyle. It's just not competitive.
And the fact that GGG seems to want to get away from such forced skill combos, even though I found them to be a striking and fundamental difference to PoE 1, I just think it's a shame.
This only has something to do with game speed in the second place.
Последняя редакция: Bobbinat0r#2594. Время: 5 июн. 2025 г., 08:55:32
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СообщениеBobbinat0r#25945 июн. 2025 г., 08:54:17
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I'm not sure if you're intentionally misunderstanding that.
Jonathan mentioned that they want to move away from forced skill gem combinations, back to skill gems that work on its own and people have to come up with their own combinations.
This is TERRIBLE for the game because it indicates powercreep more than anything else.
What you said is completely unrelated and has nothing to do with the topic. Sure I gave examples, but only to illustrate that the change of direction they are suddenly planning is more than wrong in my eyes.
I didnt misunderstand nor posted unrelated stuff.
What you want is a slow(er) playerstyle compared to PoE1 - which in itself is fine. You do you.
However, in any given ARPG speed is the ultimate goal, especially if grinding is involved. The faster your build can go, the more you get in every metric imaginable.
Consequently players will go out of their way to find those builds no matter what and if GGG doesnt force them to slow down, they will go for lightning speed and beyond. Thats a given and not even up to debate.
And if those players succeed, then the slower pace enjoyers will complain and demand everything to be nerfed to the ground because otherwise they cant compete and therefore they will want their preferred playstyle to be enforced across the board.
I dont mind your preferences. You do you - like I said.
But then also accept the downsides that come with it and dont destroy other players preferrences while pretending this need to happen for the greater good.
THERE ARE NO EQUAL POSSIBILITIES.
How many times should we make it clear?
The problem isn't the low brain people that can't choose a good build or can't use skills for leveling or judging others for their failure.
All it matters is playing the game as being before patch 0.2.0 where everyone enjoyed the complexity and variaty of builds OR after patch 0.2.0 when new rules become the hell of fun and let specific skillful players raising in the road of glory.
Something intermediate is a disaster and unfair.
No clue how 0.1 was. I haven't played it.
Will there ever be equal opportunities? No. But trying to force people into more complex character skill combinations that aren't massively automatable (like in PoE 1) and don't degenerate into 1 button clears build or afk builds I think is immensely important. (At least the attempt. Of course, this complicates the balancing by another level, but it's worth it (long run)).
Especially in the early access phase, I don't expect miracles. However, I had hoped that GGG/Chris would not let themselves be put under pressure so easily.
It was to be expected that there would be a MASSIVE headwind if you couldn't clear day 2 pinnacles with one-button builds as you are used to from PoE 1.
Последняя редакция: Bobbinat0r#2594. Время: 5 июн. 2025 г., 09:09:09
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СообщениеBobbinat0r#25945 июн. 2025 г., 08:57:16
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My point is that GGG now deliberately and intentionally want to develop it in this direction (Jonathan denied it (no screenflashing), but it sounded a lot like it).
Doesnt matter if they are doing it intentionally or not - the result is going to be the same.
Speed always wins. Every single time.
Your preferred playstyle died the moment GGG decided to introduce multipliers, which leads to exponential scaling and that means the difference between optimal and not optimal is going to be massive.
Look at exponential curves if you dont believe me.
Its also not like noone told GGG years ago that this was going to be the result. They knew or rather should have known.
Why they even attempted this weird combo playstyle when its not rewarded and never will be rewarded enough is beyond me. It just doesnt make any sense.
If they want combos to exist, then those combos better scale real hard and allow total destruction.
Why else would I press 2 or buttons, if mobs end up just as dead when I dont do that?
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СообщениеOrbaal#04355 июн. 2025 г., 12:35:16
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My point is that GGG now deliberately and intentionally want to develop it in this direction (Jonathan denied it (no screenflashing), but it sounded a lot like it).
Doesnt matter if they are doing it intentionally or not - the result is going to be the same.
Speed always wins. Every single time.
Your preferred playstyle died the moment GGG decided to introduce multipliers, which leads to exponential scaling and that means the difference between optimal and not optimal is going to be massive.
Look at exponential curves if you dont believe me.
Its also not like noone told GGG years ago that this was going to be the result. They knew or rather should have known.
Why they even attempted this weird combo playstyle when its not rewarded and never will be rewarded enough is beyond me. It just doesnt make any sense.
If they want combos to exist, then those combos better scale real hard and allow total destruction.
Why else would I press 2 or buttons, if mobs end up just as dead when I dont do that?
One click screen clearing coming to an end bro... Slow paced game will prevail. It's all about Jonathan's vision. There's always a plan b. Returning to Poe1.
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СообщениеBaggos#74486 июн. 2025 г., 00:52:35
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One click screen clearing coming to an end bro... Slow paced game will prevail. It's all about Jonathan's vision. There's always a plan b. Returning to Poe1.
I wouldnt even mind that, I just dont see it happening.
If you think slow paced gameplay was the goal, think about this:
- Why is the packsize about twice a huge as it should be for slow combat?
- Why are monsters more often than not faster than the player?
- Why are monsters dealing spiky dmg instead of chip dmg?
- Why are defenses so bad?
- Why did they copy the most "zerging" mechanics (such as Delirium and Breach etc), if they really wanted slow gameplay?
Why would Jonathan want all that, knowing that this will inevitably lead to a "kill them faster than they can kill you" situation? This entire design has fast clearspeed with glasscannons written all over it.
If you really think slow pace was Jonathans goal, then he has gotten just about everything wrong somehow. You either cant or dont want to see it or you are high on hopium.
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СообщениеOrbaal#04356 июн. 2025 г., 04:36:51
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POE2 can have its cake and eat it only if GGG stop designing mobs and encounters as if they were still designing for POE1.
You cannot hope to have slow, orderly, and meaningful combat, when you're throwing swarms of enemies at the player all the time, without giving players proper crowd control tools.
And while we're at it, GGG also needs to stop designing the rewards (i.e. currency and items) as if they're still designing for POE1.
Completely random itemization and crafting with no targeted farming is a recipe for high efficiency zoomy gameplay, not for slow methodical gameplay.
If you want players to only be killing 100 monters per minute instead of 1000 per minute, then you need to make the currency and items that drop from those 100 monsters worth the time.
POE2 feels like somebody carved out parts from completely different games and just glued them together and called it a day, because it doesn't provide a consistent experience to players. It's a patchwork monster that continuously fights itself, ready to collapse any time.
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Сообщениеkumogakure#73816 июн. 2025 г., 06:42:59
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