Those builds look visually cool and some of them are clever combinations of the games mechanic. However gameplaywise they look boring to play.
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СообщениеMeril#849428 июн. 2025 г., 05:36:53
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you're missing the forest for the trees here. You keep saying "I've never encountered this in other ARPGs" but that's exactly the point - POE2 isn't trying to be those other games.
Incinerate being rough early? Yeah, welcome to POE. Some skills need more support than others - that's been true since day one of POE1. But calling it "unviable" when plenty of people have cleared campaign with it just sounds like a skill issue, not a design problem.
And this whole "stat requirements, mana consumption, maxed resists" complaint - dude, those ARE the game. If you want something more forgiving, Diablo 4 exists. POE has always been about resource management and build planning. The fact that you're "always fighting against something" isn't bad design, it's intentional friction that makes character progression meaningful.
Maybe the issue isn't that the game is poorly designed, but that you're expecting it to play like something it's not trying to be.
Well, we clearly have different opinions. You feel this is good design and good for the longevity of the game and i do not. We'll have to agree to disagree
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
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Сообщениеkeppie#637328 июн. 2025 г., 06:42:15
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Thats not cool. Boring and making me want to sleep. Still waiting for swords, axes and daggers, maybe after that we will have really cool and interesting skills. Also where is the druid?
calling the current content "boring" is just wrong. The monk combos and sorceress builds are already more complex than half of PoE1's endgame.
Maybe try actually learning the mechanics before writing them off as sleep-inducing? The game's in early access for a reason - they're building the foundation first, not throwing every weapon type at the wall to see what sticks.
Druid will come when it's ready. Would you rather have a broken mess rushed out the door?
poe 1 also took time before it was worth playing
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СообщениеEvolvedQS#437928 июн. 2025 г., 13:12:16
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Just give us some more base movement speed and you'll be solving half the community's problem with poe2
No , poe 2 is not 1 .... So bye bye :)
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СообщениеZ3BR0#548828 июн. 2025 г., 13:44:18
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0.2.1 was lackluster, at best it was a nice QoL patch. since [0.2.0h Patch Summary] was another QoL it seems we've gone more than 1.5 months without a substantial patch. the "chase uniques" weren't good and really didn't improve the player numbers at all. Right now economy is dead, no one is online and I've gotten to only checking the forum once a week at most.
Is this silence the beginning of a bankruptcy claim? Did they leave a singe community mod intern in charge (we're getting community showcase content in announcements instead of the builds forum section to hide the low rate of announcements)
I will check back Monday, but I've already finished The Alters (money GGG could have had instead) and now redownloading Palworld until 0.3 is out.
even if they announce 0.2.2 with balance changes I will be astounded if more than 10% of players come back to check it out. Everyone wants a new class and economy reset.
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СообщениеTomerBrosh#641228 июн. 2025 г., 16:16:34
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0.2.1 was lackluster, at best it was a nice QoL patch. since [0.2.0h Patch Summary] was another QoL it seems we've gone more than 1.5 months without a substantial patch. the "chase uniques" weren't good and really didn't improve the player numbers at all. Right now economy is dead, no one is online and I've gotten to only checking the forum once a week at most.
Is this silence the beginning of a bankruptcy claim? Did they leave a singe community mod intern in charge (we're getting community showcase content in announcements instead of the builds forum section to hide the low rate of announcements)
I will check back Monday, but I've already finished The Alters (money GGG could have had instead) and now redownloading Palworld until 0.3 is out.
even if they announce 0.2.2 with balance changes I will be astounded if more than 10% of players come back to check it out. Everyone wants a new class and economy reset.
calling this "bankruptcy" is just dramatic nonsense. GGG has been pretty clear about their roadmap and 0.3 is still on track for what they promised.
The economy isn't "dead" - it's just stabilized after the initial rush, which happens in literally every ARPG. And honestly? Good riddance to the people who quit after 6 weeks. The game doesn't need players who bounce the moment there isn't a shiny new patch every month.
They're working on actual substantial content for 0.3 instead of rushing out half-baked "chase uniques" that you'd probably complain about anyway. Maybe try playing the game instead of refreshing the forums looking for drama.
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СообщениеBlooper#633029 июн. 2025 г., 03:36:15
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The economy isn't "dead" - it's just stabilized after the initial rush, which happens in literally every ARPG. And honestly? Good riddance to the people who quit after 6 weeks. The game doesn't need players who bounce the moment there isn't a shiny new patch every month.
Man... no way you can call this "stabilized" ha ha.
The 0.2 is worse than 0.1 in too many ways so the players just left after several weeks. If we would have 5 times more players actively running maps, there would be more loot dropping and market would be full. This would be an OK economy. What we have now is absolutely lackluster, you either cannot find an item you are looking for or it costs 500d because it's one of a kind and the owner can do whatever they want.
But all this begins with just worse game than before. If 0.2 would be a step forward in everything the players wouldn't leave and the market would be fine.
Until 0.3, nothing will change. Sad.
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СообщениеRushBone#006529 июн. 2025 г., 05:07:30
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The economy isn't "dead" - it's just stabilized after the initial rush, which happens in literally every ARPG. And honestly? Good riddance to the people who quit after 6 weeks. The game doesn't need players who bounce the moment there isn't a shiny new patch every month.
Man... no way you can call this "stabilized" ha ha.
The 0.2 is worse than 0.1 in too many ways so the players just left after several weeks. If we would have 5 times more players actively running maps, there would be more loot dropping and market would be full. This would be an OK economy. What we have now is absolutely lackluster, you either cannot find an item you are looking for or it costs 500d because it's one of a kind and the owner can do whatever they want.
But all this begins with just worse game than before. If 0.2 would be a step forward in everything the players wouldn't leave and the market would be fine.
Until 0.3, nothing will change. Sad.
Right, because flooding the market with loot is exactly what makes a good economy.
Look, I get that you can't find your perfect roll for 5 exalts anymore, but that doesn't mean the economy is broken. Rare items being actually rare and expensive is working as intended. The fact that you need to either grind for it or pay premium prices is the whole point of an economy-based ARPG.
0.2 has issues sure, but acting like the sky is falling because you can't instant-gratification your way to endgame gear is a bit much. Maybe try actually playing the game instead of just staring at the trade site?
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СообщениеBlooper#633029 июн. 2025 г., 05:44:06
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Cool stuff! :) Hope some other underperforming skills will find some unique interactions as well. Big fan of Explosive Spear, but doesn't feel as great to use as some of the other spear skills unfortunately.
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СообщениеKhaldunRS#777029 июн. 2025 г., 07:15:10
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Thats not cool. Boring and making me want to sleep. Still waiting for swords, axes and daggers, maybe after that we will have really cool and interesting skills. Also where is the druid?
calling the current content "boring" is just wrong. The monk combos and sorceress builds are already more complex than half of PoE1's endgame.
Maybe try actually learning the mechanics before writing them off as sleep-inducing? The game's in early access for a reason - they're building the foundation first, not throwing every weapon type at the wall to see what sticks.
Druid will come when it's ready. Would you rather have a broken mess rushed out the door?
but they aren't more complex, that's a straight up lie, just because you have to push more buttons doesn't make something complex.
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