Spears are wholly underwhelming, and parry is a meme
" That is a great idea. Holy crap. Thanks for posting. Edit: I'm currently building a poison arrow Ritualist. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter. https://poe.ninja/poe2/pob/ba84 Последняя редакция: DistributedAutomaton#5739. Время: 12 сент. 2025 г., 22:18:55
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" Did you bother reading the title of the post? This is a post about spears, specifically melee spear skills being absolute dog. |
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Rapid stab could also receive the line: for every spearhead stuck in the target or recently exploded, have 10% more magnitude with all bleeds applied.
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I think a reaction mechanic like parry/block should be tuned to be best against bosses.
It doesn't make sense to stop your DPS to parry a pack, you just want to kill them before they all hit you melee and chain stun you to death. In terms of mapping, parrying just slows you down and nets you a lot of avoidable deaths. If pinnacle boss fights were really difficult for mappers, and parry was insanely strong vs bosses, this is where I can see it doing really well. Right now, boss fights are not that difficult for pure mappers. Nothing is really a pure mapper, you don't actually need to invest that much in a single target skill to just melt pinnacles. Everything that seems to synergize really well just gives more damage to already good skills, so you just take all that damage you used for mapping and slot in a single target skill instead. I think maybe there needs to be some powerful interactions with area of effect/ proj modifiers on gear that is on armours so it can't be weapon swapped to. If the speed mapping meta at the top end uses gear that doesn't scale well vs pinnacles, then we could have very boss specific mechanics like parry that actually have some presence Последняя редакция: AverBeg7#1689. Время: 16 сент. 2025 г., 08:25:30
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It is not tthe spear broken, its the game broken with too much packsize with too fast mobs. They basically copied poe1 mob packs/content, and tried to make meaningful skills and combos.
If only the game really looked the way they showed in teasers a year ago then parry and raise shield could be a thing... But they wasted it already. May be if they add ruthless mode with all cut features and 10x less mob density then it would be viable again. |
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I tried fangs of frost skill in act 2 and it was pretty fun to play, like you can parry some huts from time to time and explode the red spheres.
Unfortunately even in act 2 its already too much/too fast mobs and most of time its impossible to proper use parry against white packs, and the fangs of frost are using parry for AoE so meant to be playable against groups... |
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The simple fact that parry needs to wait on a hit that eventually comes while you are locked out of everything else just doesn't work in this type of ARPG.
Just change it to swashbuckle and make it an active skill skill, it can decrease hit chance of enemies, give you a temp buff, etc, and then meaningfully interact with spear skills, but if nothing else parry needs a full rework. Spears probably overall need a whole redo on the tuning / usage compartment, but the bare minimum is a full parry rework. |
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Furthermore, all melee needs to have a numbers tweak, and either be allowed to be used while moving, or get pushback resistance when using.
Fighting viper as a melee in the campaign when she just permanently shoves you into the shield wall while you just try to attack her is dumb AF. |
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Yeah parry sucks. In fact Huntress in general didn't feel that good to play I couldn't even make it to endgame because the class just felt so unfun, it feels like it revolves around parry to do stuff but parry itself is inherently garbage so the rest of the class just falls flat.
I rerolled as a monk, unarmed and I'm having so much more fun, actually on T15 maps. I have no idea why anyone would play that class. |
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" Very understandable. The whole set of spear skills seems to be made for the old vision of PoE. On top of that, almost no ARPG has done reactive skills properly. Even in PoE1 where retaliation skills got a huge rework there's only a small subset of players wanting to play them because they come with a massive amount of clunk. In my opinion, spear skills need a large pass, parry needs a full rework, and so do bucklers. Remove the block on bucklers, instead give them something like a flat evade chance, or a flat deflection chance, or a more multiplier on your deflection. Finally spear levels should be flat spear levels, not split into +melee or +ranged, just combine them into flat +spear levels. |
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