Spears are wholly underwhelming, and parry is a meme
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Still same issues persisting, league after league. When is the "vision" enough?
Nobody is using parry, it has active anti-synergy with half the skills, if you cc or slow an enemy, they take 2 business days to complete a single hit. I do not just want to stand there and wait for the skill to do something. Parry NEEDS to be fully remade. Furthermore, as the shapeshift gameplay has shown, things are actually fun when you can attack more then once every month. Why does a skill like Elemental Sunder have 55% attack speed? It already has a super long delay to actually "consume" the ailments, why does this also need to have a 55% attack speed scaling? Why does spear of solaris take 5 business days to launch? Oh, and during all of these we get enjoy continuously getting pummeled by NPCs. In other news, please provide some sort of information on how skills actually work. Elemental sundering, it's a melee skill but the pulse hits up to 5m (5.2m if you throw 20q at the skill (useless much). How does this scale with accuracy? Can mobs dodge the ailment consumption? Why is a recommended gem Close Combat when the pulse reaches upwards of 5m by default. Is there an order to the ailment consumption, important to know for bleed builds or crits. Are the hits all calculated differently or together? You want us to play around with this, but we players have no idea how skills work as a baseline, it just means that nobody will want to try this skill out. Either give us more info on this, or better: improve the wording and slap a "hits cannot be evaded" on this skill, and for the love of god, let the attack speed penalties die a horrible death. |
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Daily bump.
One can dream. Parry is a meme. No more. |
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