Seems Act 5 will take 22h and 6 will take 44h; tedious, boring and no replay ability.

i swear to god all these guys out here with their supporter badges looking like 3rd world dictators just fucking crying constantly.
"
Kraythax#2592 написал:
I for one wont see endgame. Tired of this slog. And everyone here that "loves the campaign" will be tired of this slog after plaaying it 20 times. But they wont come here and admit it. They will just quietly fade awaay.

What's the difference between playing the campaign, and doing the same maps over and over and over again, except loot?

Oh wait, there literally is none.

Just because your bird brain needs maps every 10s because you can't stand being in the same environment for more than a blink, doesn't mean the campaign is too long.
Oh dear, is he at it again?

Yeah how dare GGG add more story content! The nerve of them!

In fact, I hope they don’t consider the possibility of adding a new game+ mode where we can repeat the campaign with mob levels scaled up. Eh GGG?
*hinthintwinkwinknudgenudge
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C4Guy#0918 написал:
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JODYHiGHR0LLER#6171 написал:

Nothing huge even needs to change to fix it. All the same content can be there but the zones need to be significantly smaller with increased XP gain to make sure we end up in the same place at the end.

The "end" is just playing the same game with almost the same mechanics on the same set of environments and the same bosses for most of the time. Only a fraction of the time spent in endgame is with actual new content, so why are ya'll so hell-bent on getting there faster? There isn't much that makes it different from the campaign. It makes no fucking sense!
Either you like to play PoE2 or you don't and why the fuck does it matter how large the areas are? Are you getting bored so quick that you absolutely have to have a change of scenery and mobs every 2 minutes?
Jeez...


Your logic is self defeating.
If it's all the same why do you care how long or short the campaign is?

If you don't enjoy mapping that's fine but this is an ARPG. That's the goal.
If you want a long, narrative driven story focused game you have better options yet here you are in a steakhouse complaining that most of the menu isn't vegetarian.

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Kerchunk#7797 написал:
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JODYHiGHR0LLER#6171 написал:
Sure, the new act is great but that is going to feel very different after a few leagues.


Will it? Will the hundreds upon thousands of Waystones you're so desperate to run in the endgame not also feel very different?

Like I would have so much more patience for this conversation if just one of you guys would admit what you're actually asking for - you want to farm endgame loot as soon as possible and anything that gets in your way is a frustrating obstacle.

You guys try to hide your lust for loot behind this bizarre claim that the campaign is "too long to repeat every league" but we all know that the endgame beyond the campaign is far more repetitious. You're literally running the same maps over and over and over again for weeks or months on end, so like I'm sorry but the idea that it's unacceptable for the campaign to take a couple weeks to complete just doesn't hold any water.

"
Nothing huge even needs to change to fix it.


Yeah so before we discuss potential fixes you need to establish that something is broken.

I love the campaign. I love spending new passives every day. I love getting multiple build-defining upgrades every day. I love posting my lucky drops to Discord to flex on my friends. I like to challenge myself to complete the campaign without dying (which I did in 0.2).

Like, I love the endgame too don't get me wrong but I'm absolutely not in a hurry to get there and I've yet to hear an argument from any of you to tell me why I should be. It literally all seems to boil down to the fact that you just want to be farming T15s by the end of the first day of every League and anything less is unacceptable and, like, I just don't agree.

I think that's actually utterly fucking boring. Over time no matter how long the campaign gets we're still going to spend more time in the endgame so the longer we can delay arriving there the better the balance will be in my opinion.

"
It's like 10% story and 90% filler.


Which makes the endgame what, dude? 0% story and 100% filler, right? Like again, what are you actually saying?

"
If people want a long, narrative focused game that's fine but it isn't going to work in an ARPG that people replay for a decade.


But you want to replay the endgame. The endgame is replay just as much as the campaign is dude. You replay Waystones. You replay pinnacle bosses. It's all fucking replay.

Please just come up with an argument that makes sense.


Why do you look forward to the end of your work week? Because you get to focus on things you enjoy more.

Why do traffic jams suck? You are just driving regardless of how many cars are in your way.

Why do you save room for dessert? It's all just food.

Nobody cares how much patience you have for peoples preferences lmao.
Последняя редакция: JODYHiGHR0LLER#6171. Время: 16 сент. 2025 г., 03:16:07
The difference between endgame and campaign for me is certainly loot, but also map mechanics

I love engaging in Ritual, I like Breach, wish I got more overrun Abyssals, they're fun too

I can see campaign being a bit boring since the loot can feel a little meaningless, there's not a whole lot of "OH WOW" hits kicking around there

I do enjoy going through the campaign each league though, no matter how long it really is, mainly cause I just like killing shit, man. If it bleeds virtual blood I wanna spill it and roll around in it like a sick freak

I think you might spend a little too much time propagandizing yourself on the forums, cause I know when I sit a little too long reading EAF posts I get a little maldy instead of playing and having fun
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JODYHiGHR0LLER#6171 написал:
If you don't enjoy mapping that's fine but this is an ARPG. That's the goal.


Here we go with the absolutely arbitrary genre constraints that you guys just pull directly out of your asses like what are you talking about? Says who? Where is it written that "mapping" is the goal of ARPGs?

What about all of the ARPGs that absolutely do not have mapping mechanics? What's the goal of those games? Or are we just supposed to pretend they don't exist? Let me guess, those aren't "real ARPGs?" Just guessing we're headed directly for a "No True Scotsman" fallacy here...

"
If you want a long, narrative driven story


I don't. I honestly couldn't give an absolutely single wet fart about the PoE story. I don't even know what it is if I'm being honest. Something about killing stuff? I don't read it or listen to the dialog... but I still love the campaign. So I think it's safe to say maybe the presence of a "long, narrative story" isn't the only thing that distinguishes the campaign from the endgame.

"
Nobody cares how much patience you have for peoples preferences lmao.


...why are you "lmao" here dude? This applies to your preferences as much as it does to mine.

Like, this is what I'm saying. You're acting like your personal preference for the endgame is an immutable law of nature that applies to all ARPGs and that everyone is obligated to agree with if they want to be an ARPG fan and I'm telling you that you're full of shit. You like the endgame because you like the endgame. It's not a rule of ARPGs. You're not some heroic defender of the genre. You're just a person with a preference for a certain thing and it seems like a lot of people maybe disagree with that preference including the ones designing this particular ARPG.
Последняя редакция: Kerchunk#7797. Время: 16 сент. 2025 г., 03:34:18
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JODYHiGHR0LLER#6171 написал:
Your logic is self defeating.
If it's all the same why do you care how long or short the campaign is?

I never said I did, but apparently you care about how long it is and request GGG to change it. What I'm against is GGG working on any game changes that imho will not improve on the PoE 2 experience and shortening the campaign is definitely one of those.

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JODYHiGHR0LLER#6171 написал:
If you don't enjoy mapping that's fine but this is an ARPG. That's the goal.

Whybecauseyousaidso? Who made you the judge of what an ARPG is or what it isn't?

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JODYHiGHR0LLER#6171 написал:
If you want a long, narrative driven story focused game you have better options yet here you are in a steakhouse complaining that most of the menu isn't vegetarian.

Ok, first of all: I'm not the one complaining, you're the one who's complaining. Second, who said anything about a "narrative driven story focused game"? I enjoy playing the game, but I don't care much about the story and I also don't care in what framework I'm leveling up my chars for as long as it's enjoyable.
"If people want a long, narrative focused game that's fine but it isn't going to work in an ARPG that people replay for a decade."


Dosent it? Its not like its heavy on the narrative. I personaly feel its the same as with Diablo 2.

Only differense i personaly feel now is that with this game we have more content, so there will be some more dialogues (if you skip them or not is up to you), but its still pritty tame on the dialogue´s for a RPG. Since its an Action RPG.


Personaly i feel GGG is doing a similur transition from Poe1 to Poe2, like Diablo 1 did to Diablo 2.

The scope increased, more dialogues, more lore, more content. And i think we havent even seen 40% of the full game, judging by how Jonathan and Mark talk about the game.


But if you keep playing the beta/EA (call it what-ever you want), when the game finaly goes into 1.0 you will be so knowledgeable about the base game you will be fine.


And just like with D2 times, doing 15 acts (Normal5 ,Nightmare5 ,Hell5 ) so you can spamrun Bhaal, Mephisto, The Pit, Nilhatha.. Nikalamak... the Corpse explode dude!, Travincial/Kuraz. The "Maps" of D2 and then do some UBER Bosses now and then.

You will sooner then you think be spamming the same content for 50-400h+ in PoE2 / league.

If they did not want to push their limits on the scope of what poe can be. They would have just stayed with poe1. I say keep going GGG! Give us the Baldursgate 3 of ARPG! Drown us in content!



Now if you want to move faster, and use "skips"

1# Skip the dialogues.
2# Roll past most enemys, as you say the packs are mostly so big you dont need to kill all anyway since you just overlevel then.
3# Do the side quests when you happen to run over them. For the rest just go back later when you feel like it. Dont need all side quests to complete the story.




I so understand your lack of time, i do, 2 kids, fulltime work and just like with anyone. Various things in your life that take/you want to give time.

But GGG is giving us more and more tools to play just like we want and its still at "ok" speed. No, it will never ever be DeadEye speed on everything nope, but every patch new versions/combos of builds spring to life.

I am not mocking you now, but the vib i get from reading your 2 posts these past day is you are to frustrated with the game in its current form cause you cant keep up in-game with the time you have free in your life atm.

For your own health, just chill for a week, then dive back into it.

I just finnished the Interludes and im 67 Chronomancer Minion build. Now i want to dig into a Warrior thorns build ( Like a true tourist ) and redo it all again with all the sweet sweet loot thats in the stash!




Cant have to much Junk in your Stash
first playthrough took me awhile because I didn't wanna miss any buffs. Done a few runs this season with twink uniques and is actually pretty quick now. Just sprint everywhere
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JODYHiGHR0LLER#6171 написал:

Why do you save room for dessert? It's all just food.

Nobody cares how much patience you have for peoples preferences lmao.

Very good example.
You're like a small kid, who want to eat only desserts, and do nothing in between and then they are vomiting.

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